Microsoft KB Archive/171202: Difference between revisions
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THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED | THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.</blockquote> | ||
<span>Last reviewed: July 11, 1997</span><br /> | <span>Last reviewed: July 11, 1997</span><br /> | ||
[[../cpyright|©1997 Microsoft Corporation. All rights reserved. Legal Notices]].<br /> | [[../cpyright|©1997 Microsoft Corporation. All rights reserved. Legal Notices]].<br /> | ||
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Latest revision as of 11:05, 21 July 2020
Microsoft Knowledge Base
INFO: Eliminate Artifacts Caused By Rendering with SuperSampling
Last reviewed: July 11, 1997
Article ID: Q171202
The information in this article applies to:
- Softimage 3D for IRIX, version 3.51
- Softimage 3D for Windows NT, version 3.51
SUMMARY
When you render fields using the SOFTIMAGE renderer with the Super Sampling option, the resulting scene may contain Alpha Channel artifacts. This is a result of the way that Super Sampling handles Anti-aliasing.
To eliminate artifacts when rendering fields, use the Barlett and mental ray renderers.
REFERENCES
If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.
Keywords : kbgraphic kbtshoot si si3d si3dmr si3dren kbinfo Last reviewed: July 11, 1997 |