Half-Life 2: Difference between revisions
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'''Half-Life 2''' is a science fiction first-person shooter computer game and the sequel to the highly acclaimed [[Half-Life]]. It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game’s source code was leaked to the Internet. The game uses the Source game engine, which includes a heavily modified version of the Havok physics engine and was also the first video game to require online product activation. | |||
Half-Life 2 is a science fiction first-person shooter computer game and the sequel to the highly acclaimed Half-Life. It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game’s source code was leaked to the Internet. The game uses the Source game engine, which includes a heavily modified version of the Havok physics engine and was also the first video game to require online product activation. | |||
== Builds == | == Builds == | ||
=== Leaked === | === Leaked === | ||
==== Half-Life 2 ==== | ==== Half-Life 2 ==== | ||
* [[Half-Life 2 | * [[Half-Life 2/-4|Leaked Beta]] (-4 - September 26, 2003) | ||
==== Episode Two ==== | ==== Episode Two ==== | ||
* [[Half-Life 2 | * [[Half-Life 2/2915|Source Multicore Particle Demo]] (2915 - October 31, 2006) | ||
=== Unleaked === | === Unleaked === | ||
==== Half-Life 2 ==== | ==== Half-Life 2 ==== | ||
* [[Half-Life 2 | * [[Half-Life 2/2342|2342]] - used for creating demo of e3_town_04 map (e3_town_02 demo). | ||
* [[Half-Life 2 | * [[Half-Life 2/2345|2345]] - used for creating demo of e3_outpost_test map (e3_outpost_1 demo). | ||
* [[Half-Life 2 | * [[Half-Life 2/2364|2364]] - used for creating demo of e3_seacliff map (e3_seacliff_1b demo). | ||
* [[Half-Life 2 | * [[Half-Life 2/2371|2371]] - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo). | ||
* [[Half-Life 2 | * [[Half-Life 2/2378|2378]] - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos). | ||
* [[Half-Life 2 | * [[Half-Life 2/2379|2379]] - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos). | ||
* [[Half-Life 2 | * [[Half-Life 2/2390|2390]] - used for creating Tunnels (final and test versions), Barricade and Bugbait videos. | ||
== Content == | == Content == | ||
* [[Half-Life 2 Leaked map sources|Leaked map sources]] | * [[Half-Life 2/Leaked map sources|Leaked map sources]] | ||
== See also == | == See also == | ||
* [[Half-Life]] | |||
* [[Half-Life: Source]] | * [[Half-Life: Source]] | ||
* [[Counter-Strike: Source]] | * [[Counter-Strike: Source]] | ||
== External Links == | |||
*''[http://en.wikipedia.org/wiki/Half-Life_2 Read more general information about Half-Life 2 on Wikipedia]'' | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:PC Games]] | [[Category:PC Games]] |
Latest revision as of 13:50, 13 April 2020
Half-Life 2 is a science fiction first-person shooter computer game and the sequel to the highly acclaimed Half-Life. It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game’s source code was leaked to the Internet. The game uses the Source game engine, which includes a heavily modified version of the Havok physics engine and was also the first video game to require online product activation.
Builds
Leaked
Half-Life 2
- Leaked Beta (-4 - September 26, 2003)
Episode Two
- Source Multicore Particle Demo (2915 - October 31, 2006)
Unleaked
Half-Life 2
- 2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
- 2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
- 2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
- 2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
- 2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
- 2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
- 2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.