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== Multiplayer == | == Multiplayer == | ||
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash. | This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash. | ||
<gallery> | |||
image:STALKER1114_15.jpg|Message showing that the client has connected | |||
image:STALKER1114_16.jpg|Client spawned | |||
image:STALKER1114_19.jpg|Turn down gravity with the ''ph_gravity'' command and jump onto buildings | |||
image:STALKER1114_17.jpg|For some reason the model looks down when the user is actually looking up | |||
image:STALKER1114_18.jpg | |||
</gallery> | |||
== Fixes/Patches == | == Fixes/Patches == | ||
Revision as of 04:38, 1 April 2010
Weapons
There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.
Controls
- F1, F2 and F3 change camera views
- F12 Screenshot
- +, - Zoom camera in and out
Console Commands
These commands can be entered into the in-game console by pushing the ~ key or by editing the user.ltx file with a text editor. Many more commands can be found in by typing help in the console and using the page up/down keys.
- rs_stats on/off turn of the status bar
- g_god on/off
- ph_gravity xx.xxxxx change the in-game gravity (default 20.00000)
- rs_fullscreen on/off
- rs_anisotropic on/off
- rs_antialias on/off
- rs_wireframe on/off
- vid_mode WIDTHxHEIGHT change the resolution e.g. 800x600 (default)
- vid_restart must be entered to apply some changes
If you mess up your user.ltx file then you can just delete it and the game will create a new one when the game is next launched
Multiplayer
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as run_demo1_escape.bat. The client then has to launch the XR_3DA.exe and when it loads type in client <ip>. If you are lucky then it will connect and you can play, however it is likely to crash.