S.T.A.L.K.E.R./1114: Difference between revisions

From BetaArchive Wiki
Line 30: Line 30:
== Multiplayer ==
== Multiplayer ==
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash.
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash.
<gallery>
image:STALKER1114_15.jpg|Message showing that the client has connected
image:STALKER1114_16.jpg|Client spawned
image:STALKER1114_19.jpg|Turn down gravity with the ''ph_gravity'' command and jump onto buildings
image:STALKER1114_17.jpg|For some reason the model looks down when the user is actually looking  up
image:STALKER1114_18.jpg
</gallery>
== Fixes/Patches ==
== Fixes/Patches ==



Revision as of 04:38, 1 April 2010

The loading screen for 1114 now mentions S.T.A.L.K.E.R.
Build 1114 also uses the splash screen from build 1098

Weapons

There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.

Controls

  • F1, F2 and F3 change camera views
  • F12 Screenshot
  • +, - Zoom camera in and out

Console Commands

These commands can be entered into the in-game console by pushing the ~ key or by editing the user.ltx file with a text editor. Many more commands can be found in by typing help in the console and using the page up/down keys.

  • rs_stats on/off turn of the status bar
  • g_god on/off
  • ph_gravity xx.xxxxx change the in-game gravity (default 20.00000)
  • rs_fullscreen on/off
  • rs_anisotropic on/off
  • rs_antialias on/off
  • rs_wireframe on/off
  • vid_mode WIDTHxHEIGHT change the resolution e.g. 800x600 (default)
  • vid_restart must be entered to apply some changes

If you mess up your user.ltx file then you can just delete it and the game will create a new one when the game is next launched

Multiplayer

This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as run_demo1_escape.bat. The client then has to launch the XR_3DA.exe and when it loads type in client <ip>. If you are lucky then it will connect and you can play, however it is likely to crash.

Fixes/Patches

Screenshots