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'''S.T.A.L.K.E.R. build 1114''' is a build of [[S.T.A.L.K.E.R.]] It was compiled on the 19th of May 2002. | |||
== Weapons == | == Weapons == | ||
[[ | [[File:STALKER1114_LOAD.jpg|thumb|The loading screen for 1114 now mentions S.T.A.L.K.E.R.]] | ||
There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game. | There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game. | ||
<gallery> | <gallery> | ||
STALKER1114_14.jpg|HPSA | |||
STALKER1114_7.jpg|AK-47 | |||
STALKER1114_8.jpg|FN F2000 (Right click uses the scope) | |||
STALKER1114_9.jpg| LR-300 | |||
STALKER1114_10.jpg|M134 | |||
</gallery> | </gallery> | ||
== Controls == | == Controls == | ||
The controls style is the same as most other FPS games. Using WASD for movement and the mouse for looking around and firing your gun. | The controls style is the same as most other FPS games. Using WASD for movement and the mouse for looking around and firing your gun. | ||
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== Console Commands == | == Console Commands == | ||
These commands can be entered into the in-game console by pushing the ~ key or by editing the ''user.ltx'' file with a text editor. Many more commands can be found in by typing ''help'' in the console and using the page up/down keys. | These commands can be entered into the in-game console by pushing the ~ key or by editing the ''user.ltx'' file with a text editor. Many more commands can be found in by typing ''help'' in the console and using the page up/down keys. | ||
<table width="800px" style="border: 1px green solid;padding: 0.2em;margin: 0.5em auto 0.5em auto;"> | |||
<tr style="text-align=center;" bgcolor="#E1E1E1"> | |||
<th width="200px">Command</th><th width="200px">Variable</th><th width="100px">Default</th><th width="300px">Details</th> | |||
</tr> | |||
<tr> | |||
<td>rs_stats</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turns the status bar on or off</td> | |||
</tr> | |||
<tr> | |||
<td>g_god</td><td style="text-align:center;">on/off</td><td style="text-align:center;">off</td><td>Turns god mode on or off</td> | |||
</tr> | |||
<tr> | |||
<td>ph_gravity</td><td style="text-align:center;">any positive floating point number</td><td style="text-align:center;">20</td><td>Change the in-game gravity</td> | |||
</tr> | |||
<tr> | |||
<td>rs_fullscreen</td><td style="text-align:center;">on/off</td><td style="text-align:center;">on</td><td>Run the game in fullscreen or in a window</td> | |||
</tr> | |||
<tr> | |||
<td>rs_anisotropic</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turn anisotropic filtering on or off</td> | |||
</tr> | |||
<tr> | |||
<td>rs_antialias</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turn anti-aliasing on or off</td> | |||
</tr> | |||
<tr> | |||
<td>rs_wireframe</td><td style="text-align:center;">on/off</td><td style="text-align:center;">off</td><td>Turn wire frame view on or off</td> | |||
</tr> | |||
<tr> | |||
<td>vid_mode</td><td style="text-align:center;">WIDTHxHEIGHT</td><td style="text-align:center;">800x600</td><td>Set the game resolution eg 800x600. May require ''vid_restart'' to be executed</td> | |||
</tr> | |||
<tr> | |||
<td>vid_restart</td><td style="text-align:center;">-</td><td style="text-align:center;">-</td><td>Apply video changes</td> | |||
</tr> | |||
</table> | |||
If you mess up your ''user.ltx'' file then you can just delete it and the game will create a new one when the game is next launched | If you mess up your ''user.ltx'' file then you can just delete it and the game will create a new one when the game is next launched | ||
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== Multiplayer == | == Multiplayer == | ||
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash. | This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash. | ||
<gallery> | <gallery> | ||
STALKER1114_15.jpg|Message showing that the client has connected | |||
STALKER1114_16.jpg|Client spawned | |||
STALKER1114_19.jpg|Turn down gravity with the ''ph_gravity'' command and jump onto buildings | |||
STALKER1114_17.jpg|For some reason the model looks down when the user is actually looking up | |||
STALKER1114_18.jpg | |||
</gallery> | </gallery> | ||
== | == Gallery == | ||
<gallery> | <gallery> | ||
STALKER1114_1.jpg | |||
STALKER1114_2.jpg | |||
STALKER1114_3.jpg | |||
STALKER1114_4.jpg | |||
STALKER1114_5.jpg | |||
STALKER1114_6.jpg | |||
STALKER1114_LOAD.jpg | |||
STALKER1114_7.jpg | |||
STALKER1114_8.jpg | |||
STALKER1114_9.jpg | |||
STALKER1114_10.jpg | |||
STALKER1114_11.jpg | |||
STALKER1114_12.jpg | |||
STALKER1114_13.jpg | |||
STALKER1114_14.jpg | |||
STALKER1114_15.jpg | |||
STALKER1114_16.jpg | |||
STALKER1114_17.jpg | |||
STALKER1114_18.jpg | |||
STALKER1114_19.jpg | |||
</gallery> | </gallery> |
Latest revision as of 18:51, 10 July 2020
S.T.A.L.K.E.R. build 1114 is a build of S.T.A.L.K.E.R. It was compiled on the 19th of May 2002.
Weapons
There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.
Controls
The controls style is the same as most other FPS games. Using WASD for movement and the mouse for looking around and firing your gun.
- F1, F2 and F3 change camera views
- F12 Screenshot
- +, - Zoom camera in and out
Console Commands
These commands can be entered into the in-game console by pushing the ~ key or by editing the user.ltx file with a text editor. Many more commands can be found in by typing help in the console and using the page up/down keys.
Command | Variable | Default | Details |
---|---|---|---|
rs_stats | on/off | Turns the status bar on or off | |
g_god | on/off | off | Turns god mode on or off |
ph_gravity | any positive floating point number | 20 | Change the in-game gravity |
rs_fullscreen | on/off | on | Run the game in fullscreen or in a window |
rs_anisotropic | on/off | Turn anisotropic filtering on or off | |
rs_antialias | on/off | Turn anti-aliasing on or off | |
rs_wireframe | on/off | off | Turn wire frame view on or off |
vid_mode | WIDTHxHEIGHT | 800x600 | Set the game resolution eg 800x600. May require vid_restart to be executed |
vid_restart | - | - | Apply video changes |
If you mess up your user.ltx file then you can just delete it and the game will create a new one when the game is next launched
Multiplayer
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as run_demo1_escape.bat. The client then has to launch the XR_3DA.exe and when it loads type in client <ip>. If you are lucky then it will connect and you can play, however it is likely to crash.