S.T.A.L.K.E.R./1114: Difference between revisions

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[[image:STALKER1114_LOAD.jpg|thumb|The loading screen for 1114 now mentions S.T.A.L.K.E.R.]]
'''S.T.A.L.K.E.R. build 1114''' is a build of [[S.T.A.L.K.E.R.]] It was compiled on the 19th of May 2002.
[[image:STALKER1098_011.jpg|thumb|Build 1114 also uses the splash screen from [[S.T.A.L.K.E.R.:1098|build 1098]]]]
 
Build 1114 is the earliest build that has leaked where the game is based around the Chernobyl nuclear disaster. There are 5 levels, however there are only 2 levels that differ besides spawn locations and enemies, and five usable weapons in this build. 
== Weapons ==
== Weapons ==
[[File:STALKER1114_LOAD.jpg|thumb|The loading screen for 1114 now mentions S.T.A.L.K.E.R.]]
There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.
There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.
<gallery>
<gallery>
image:STALKER1114_14.jpg|HPSA
STALKER1114_14.jpg|HPSA
image:STALKER1114_7.jpg|AK-47
STALKER1114_7.jpg|AK-47
image:STALKER1114_8.jpg|FN F2000 (Right click uses the scope)
STALKER1114_8.jpg|FN F2000 (Right click uses the scope)
image:STALKER1114_9.jpg| LR-300
STALKER1114_9.jpg| LR-300
image:STALKER1114_10.jpg|M134
STALKER1114_10.jpg|M134
</gallery>
</gallery>
== Controls ==
== Controls ==
The controls style is the same as most other FPS games. Using WASD for movement and the mouse for looking around and firing your gun.
* ''F1'', ''F2'' and ''F3'' change camera views
* ''F1'', ''F2'' and ''F3'' change camera views
* ''F12'' Screenshot
* ''F12'' Screenshot
* ''+'', ''-'' Zoom camera in and out
* ''+'', ''-'' Zoom camera in and out
== Console Commands ==
== Console Commands ==
These commands can be entered into the in-game console by pushing the ~ key or by editing the ''user.ltx'' file with a text editor. Many more commands can be found in by typing ''help'' in the console and using the page up/down keys.
These commands can be entered into the in-game console by pushing the ~ key or by editing the ''user.ltx'' file with a text editor. Many more commands can be found in by typing ''help'' in the console and using the page up/down keys.
* ''rs_stats on/off'' turn of the status bar
 
* ''g_god on/off''
<table width="800px" style="border: 1px green solid;padding: 0.2em;margin: 0.5em auto 0.5em auto;">
* ''ph_gravity xx.xxxxx'' change the in-game gravity (default 20.00000)
<tr style="text-align=center;" bgcolor="#E1E1E1">
* ''rs_fullscreen on/off''
<th width="200px">Command</th><th width="200px">Variable</th><th width="100px">Default</th><th width="300px">Details</th>
* ''rs_anisotropic on/off''
</tr>
* ''rs_antialias on/off''
<tr>
* ''rs_wireframe on/off''
<td>rs_stats</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turns the status bar on or off</td>
* ''vid_mode WIDTHxHEIGHT'' change the resolution e.g. 800x600 (default)
</tr>
* ''vid_restart'' must be entered to apply some changes
<tr>
<td>g_god</td><td style="text-align:center;">on/off</td><td style="text-align:center;">off</td><td>Turns god mode on or off</td>
</tr>
<tr>
<td>ph_gravity</td><td style="text-align:center;">any positive floating point number</td><td style="text-align:center;">20</td><td>Change the in-game gravity</td>
</tr>
<tr>
<td>rs_fullscreen</td><td style="text-align:center;">on/off</td><td style="text-align:center;">on</td><td>Run the game in fullscreen or in a window</td>
</tr>
<tr>
<td>rs_anisotropic</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turn anisotropic filtering on or off</td>
</tr>
<tr>
<td>rs_antialias</td><td style="text-align:center;">on/off</td><td style="text-align:center;"> </td><td>Turn anti-aliasing on or off</td>
</tr>
<tr>
<td>rs_wireframe</td><td style="text-align:center;">on/off</td><td style="text-align:center;">off</td><td>Turn wire frame view on or off</td>
</tr>
<tr>
<td>vid_mode</td><td style="text-align:center;">WIDTHxHEIGHT</td><td style="text-align:center;">800x600</td><td>Set the game resolution eg 800x600. May require ''vid_restart'' to be executed</td>
</tr>
<tr>
<td>vid_restart</td><td style="text-align:center;">-</td><td style="text-align:center;">-</td><td>Apply video changes</td>
</tr>
</table>


If you mess up your ''user.ltx'' file then you can just delete it and the game will create a new one when the game is next launched
If you mess up your ''user.ltx'' file then you can just delete it and the game will create a new one when the game is next launched
Line 31: Line 59:
== Multiplayer ==
== Multiplayer ==
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash.
This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as ''run_demo1_escape.bat''. The client then has to launch the ''XR_3DA.exe'' and when it loads type in ''client <ip>''. If you are lucky then it will connect and you can play, however it is likely to crash.
<gallery>
<gallery>
image:STALKER1114_15.jpg|Message showing that the client has connected
STALKER1114_15.jpg|Message showing that the client has connected
image:STALKER1114_16.jpg|Client spawned
STALKER1114_16.jpg|Client spawned
image:STALKER1114_19.jpg|Turn down gravity with the ''ph_gravity'' command and jump onto buildings
STALKER1114_19.jpg|Turn down gravity with the ''ph_gravity'' command and jump onto buildings
image:STALKER1114_17.jpg|For some reason the model looks down when the user is actually looking up
STALKER1114_17.jpg|For some reason the model looks down when the user is actually looking up
image:STALKER1114_18.jpg
STALKER1114_18.jpg
 
</gallery>
</gallery>


== Fixes/Patches ==
== Gallery ==
 
== Screenshots ==
<gallery>
<gallery>
image:STALKER1114_1.jpg
STALKER1114_1.jpg
image:STALKER1114_2.jpg
STALKER1114_2.jpg
image:STALKER1114_3.jpg
STALKER1114_3.jpg
image:STALKER1114_4.jpg
STALKER1114_4.jpg
image:STALKER1114_5.jpg
STALKER1114_5.jpg
image:STALKER1114_6.jpg
STALKER1114_6.jpg
image:STALKER1114_LOAD.jpg
STALKER1114_LOAD.jpg
image:STALKER1114_7.jpg
STALKER1114_7.jpg
image:STALKER1114_8.jpg
STALKER1114_8.jpg
image:STALKER1114_9.jpg
STALKER1114_9.jpg
image:STALKER1114_10.jpg
STALKER1114_10.jpg
image:STALKER1114_11.jpg
STALKER1114_11.jpg
image:STALKER1114_12.jpg
STALKER1114_12.jpg
image:STALKER1114_13.jpg
STALKER1114_13.jpg
image:STALKER1114_14.jpg
STALKER1114_14.jpg
image:STALKER1114_15.jpg
STALKER1114_15.jpg
image:STALKER1114_16.jpg
STALKER1114_16.jpg
image:STALKER1114_17.jpg
STALKER1114_17.jpg
image:STALKER1114_18.jpg
STALKER1114_18.jpg
image:STALKER1114_19.jpg
STALKER1114_19.jpg
</gallery>
</gallery>

Latest revision as of 18:51, 10 July 2020

S.T.A.L.K.E.R. build 1114 is a build of S.T.A.L.K.E.R. It was compiled on the 19th of May 2002.

Weapons

The loading screen for 1114 now mentions S.T.A.L.K.E.R.

There are five usable weapons in the game, however there are models for the Protecta shotgun and the OC-14 Groza which will crash the game.

Controls

The controls style is the same as most other FPS games. Using WASD for movement and the mouse for looking around and firing your gun.

  • F1, F2 and F3 change camera views
  • F12 Screenshot
  • +, - Zoom camera in and out

Console Commands

These commands can be entered into the in-game console by pushing the ~ key or by editing the user.ltx file with a text editor. Many more commands can be found in by typing help in the console and using the page up/down keys.

CommandVariableDefaultDetails
rs_statson/off Turns the status bar on or off
g_godon/offoffTurns god mode on or off
ph_gravityany positive floating point number20Change the in-game gravity
rs_fullscreenon/offonRun the game in fullscreen or in a window
rs_anisotropicon/off Turn anisotropic filtering on or off
rs_antialiason/off Turn anti-aliasing on or off
rs_wireframeon/offoffTurn wire frame view on or off
vid_modeWIDTHxHEIGHT800x600Set the game resolution eg 800x600. May require vid_restart to be executed
vid_restart--Apply video changes

If you mess up your user.ltx file then you can just delete it and the game will create a new one when the game is next launched

Multiplayer

This build does support multiplayer to some extent. To create a game the host must run one of the required batch files such as run_demo1_escape.bat. The client then has to launch the XR_3DA.exe and when it loads type in client <ip>. If you are lucky then it will connect and you can play, however it is likely to crash.

Gallery