Registrations are now open. Join us today!
There is still a lot of work to do on the wiki yet! More information about editing can be found here.
Already have an account?

Microsoft KB Archive/173038

From BetaArchive Wiki
< Microsoft KB Archive
Revision as of 18:52, 18 July 2020 by 3155ffGd (talk | contribs) (importing KB archive)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

HOWTO: Apply the Slide Shader to a Picture File Sequence

PSS ID Number: Q173038 Article last modified on 09-15-1997

IRIX:3.51,3.7; WINDOWS NT:3.51,3.7

IRIX NT WINDOWS

======================================================================

The information in this article applies to:

  • Softimage 3D for IRIX, versions 3.51, 3.7
  • == Softimage 3D for Windows NT, versions 3.51, 3.7 ==

SUMMARY

This article is provided as a solution to problems you may encounter when trying to apply the slide shader to a picture file sequence. If you are unsuccessful at getting the shader to function properly, try the following:

Note that the Material shading will affect the result. Therefore, start with a Lambert shading, making both Ambient and Diffuse the same color.

  1. Apply the animated texture sequence (2D or 3D) to an object such as a Primitive Grid or a model of a Face.
  2. From the Material editor, add a Transparency value (e.g. 0.5).
  3. Shine a spotlight through the object.

Now the object’s animated texture will project a pattern on the surface of any object the Spotlight hits.

REFERENCES

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

Additional query words: si si3d si3dren

Keywords : kbgraphic Version : IRIX:3.51,3.7; WINDOWS NT:3.51,3.7 Platform : IRIX NT WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1997.