Half-Life 2: Difference between revisions

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==== Unleaked ====
==== Unleaked ====
===== Half-Life 2 =====
===== Half-Life 2 =====
* 2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
* [[Half-Life 2:2342|2342]] - used for creating demo of e3_town_04 map (e3_town_02 demo).
* 2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
* [[Half-Life 2:2345|2345]] - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
* 2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
* [[Half-Life 2:2364|2364]] - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
* 2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
* [[Half-Life 2:2371|2371]] - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
* 2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
* [[Half-Life 2:2378|2378]] - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
* 2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
* [[Half-Life 2:2379|2379]] - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
* 2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.
* [[Half-Life 2:2390|2390]] - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.


=== Retail builds ===
=== Retail builds ===

Revision as of 18:06, 16 September 2011

Half-Life2.jpg

Overview

Half-Life 2 is a science fiction first-person shooter computer game and the sequel to the highly acclaimed Half-Life. It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game’s source code was leaked to the Internet. The game uses the Source game engine, which includes a heavily modified version of the Havok physics engine and was also the first video game to require online product activation.

Read more general information about Half-Life 2 on Wikipedia

Versions

Pre-release builds

Leaked

Half-Life 2
Episode Two

Unleaked

Half-Life 2
  • 2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
  • 2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
  • 2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
  • 2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
  • 2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
  • 2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
  • 2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.

Retail builds

Other pre-release files

See also