Microsoft KB Archive/37341

From BetaArchive Wiki
Knowledge Base

How to Create Your Own Font in Character Mode for EGA Text

Article ID: 37341

Article Last Modified on 11/21/2006


  • Microsoft QuickBasic 4.0, when used with:
    • Microsoft MS-DOS 6.22 Standard Edition
  • Microsoft QuickBASIC 4.0b, when used with:
    • Microsoft MS-DOS 6.22 Standard Edition
  • Microsoft QuickBasic 4.5 for MS-DOS, when used with:
    • Microsoft MS-DOS 6.22 Standard Edition
  • Microsoft BASIC Compiler 6.0
  • Microsoft BASIC Compiler 6.0b
  • Microsoft BASIC Professional Development System 7.0

This article was previously published under Q37341


The code example below shows a method of creating a user-defined text font for use with an EGA or VGA monitor. This method allows a person to define a specified number of new characters that are in order starting at a specified position in the table. Only those characters in the character set that are overwritten by the new fonts are changed. In the example below, the three new characters are printed and the fourth character from the original set is printed.

This code example applies to QuickBasic Versions 4.0, 4.0b, and 4.5, to Microsoft Basic Compiler versions 6.0 and 6.0b for MS-DOS, and to Microsoft Basic PDS version 7.0 for MS-DOS.


NOTE: Microsoft Basic PDS version 7.0 comes with a library of routines that allow loading and displaying of bitmapped fonts. Basic PDS 7.0 comes with several font files, and the font library routines can load and display any of the Microsoft Windows bitmapped fonts.

NOTE: You must load the QB.QLB quick library for the example below to work.

The following is a code example:

' $INCLUDE: ''
DIM RegS AS RegType, RegL AS RegTypeX
DIM table(100)

DATA 0,0,0,2,6,14,30,62,126,254,0,0,0,0
DATA 0,0,0,254,64,32,16,32,64,254,0,0,0,0
DATA 0,0,0,132,136,158,162,70,130,14,0,0,0,0

DEF SEG = VARSEG(table(0))
FOR i = 1 TO 42
   READ A%        'Place the NEW characters into
   POKE VARPTR(table(0)) + i, A%    'graphics table

RegL.AX = &H1100   ' function 11 subfunction 0
RegL.BX = &HE00    ' There are &HE points per character
                   ' put font at table 0
RegL.CX = &H3      ' defined three characters
RegL.DX = 0        ' first character is chr$ (0)
RegL.DS = -1       ' use old data seg
RegL.ES = VARSEG(table(0))  ' address of table
RegL.BP = VARPTR(table(0))  ' that holds the fonts
CALL interruptX(&H10, RegL, RegL)  ' make the call

PRINT CHR$(0) + CHR$(1) + CHR$(2) + CHR$(3)

Additional query words: QuickBas BasicCom

Keywords: KB37341