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Tank Wars (2005-11-09) (beta)

Appears in Beta   /   Games   /   PC (Uncategorized)   /  
Release Date 2023/07/07
Last Modified 2023/07/06
Uploader Anonymous
Size 629.15 MB
Original Release? Unknown
Media Type bin/cue
Artwork artwork (reference)
Documentation
Source Media Internet

Comments

========================= Tank Wars (2005-11-09 build) ========================
                        Released By: CVLT OF OSIRIS

An interesting, very rare artifact of a computer science contest created 
by Electronic Arts in 2005. Tank Wars is a framework and virtual venue for
combat between two computer-controlled tanks. Students would write C code 
to control their tank, and pit it against other entries.

The disc image contains the source code and build instructions for the 
offline version. It will still compile and execute in 2019, but a few 
files need to have references added to standard C libraries.

tank.cpp and league.cpp: #include 
worldobjects.cpp: #include 

From the manual:

"Do you fancy yourself as an AI programmer; do you have what it takes?  
Here is the opportunity for you to prove yourself.  We are inviting you 
to participate in EA Tank Wars.  The wars are battles between individual 
tanks in a 100 meter by 100 meter world.  We have made this world very 
simple.  This simplicity makes it possible for you to explore a wide 
variety of approaches to demonstrate your absolute mastery in this arena.

The concept is simple.  Two tanks, driven by hatred and anger are locked 
in an arena where only one will leave alive.  Your job is to program the 
tank which will exit victorious from this arena of death.  Your resources 
are very simple, you have: a tank full of fuel, a visor that tells you 
what you see directly in front of you, a turret with a death ray cannon, 
and another visor that tells you what you see in front of the turret.  
You know that the world is 100 metres square, enclosed in four walls, 
and your hated enemy is waiting to feel your wrath.  The world may be 
completely empty with nothing between you and your hated opponent; the 
world may contain walls designed to keep you apart.  There may be 
stations in the arena to replenish your fuel, or your life at the cost 
of fuel.  The arena manager will make sure that you do not start sitting 
on a wall, apart from this you know nothing.  You will fight many battles 
in each world, so it is important to learn about the world as you engage 
in battle."

More background at https://www.gamasutra.com/view/news/98012/EA_Announces_Tank_Wars_Student_AI_Competition.php

Redump.org entry: http://redump.org/disc/64783/

The original copyright notice from the manual, as required by the 
redistribution agreement:

EA Tank Wars Copyright (c) 2005 Electronic Arts Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without 
modification, are permitted, provided that the following conditions are 
met:
-	Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimer.
-	Redistributions in binary form must reproduce the above copyright 
notice, this list of conditions and the following disclaimer in the 
documentation and/or other materials provided with the distribution. 
-	Neither the name of Electronic Arts Inc. nor the names of its 
contributors may be used to endorse or promote products derived from 
this software without specific prior written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
IS" AND ANY EXPRESS, STATUTORY OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY,  FITNESS FOR A 
PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT 
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, PUNITIVE OR CONSEQUENTIAL 
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 
ANY WAY OUT OF OR OTHERWISE RELATING TO THE USE OF THIS SOFTWARE, EVEN 
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

GLUI User Interface Library Copyright (c) 1999 Paul Rademacher
GLUT - The OpenGL Utility Toolkit Copyright (c) Mark Kilgard

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