Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows. It was later ported to Microsoft's Xbox on February 10, 2004.
Before Unreal 2 was released, Epic Games was assisting with the promotion of the game and this involved releasing various screen shots of game levels and game play. An allegation was directed at Mark Rein that he had modified a screen shot to give an appearance of an engine feature that was not yet present or was working incorrectly at that particular time. The level in question was the yard area of the first level and the feature that was thought to be added via image modification was a projected shadow.
When Unreal II was first released it was only a single player game. Due to many complaints a free add on called XMP (Expanded Multiplayer) was released.
Editor Commands (beta)
In this particular build of the Unreal Engine, there is an editor command (input via the text box) that converts terrain data to static meshes. It may be the only Unreal Engine game that has this feature.