Microsoft KB Archive/169294: Difference between revisions
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== MORE INFORMATION == | == MORE INFORMATION == | ||
D3DMIP shows how to create a mipmapped texture surface and mipmapped texture object from a series of three BMP files. There are three levels in the mipmap and, consequently, three DirectDraw surfaces in the complex surface are created for the mipmap. The creation of the mipmap is done in a two step process. A source texture surface is created in system memory and a source texture object is created by calling '''QueryInterface()''' on that surface. A second, initially empty, DirectDraw texture surface is created in video memory if 3D accelerated hardware was selected. If using the HEL, the second surface is created in system memory. A second texture object, the destination texture, is created based off of this surface. The source texture is loaded into the destination texture surface with a call to '''IDirect3DTexture::Load()''' and then discarded. This process allows a 3D accelerated device to compress a texture map as it enters video memory during the '''IDirect3DTexture::Load()''' call. The creation of textures must be done in this manner. For further example code on the creation of source and destination texture objects and texture surfaces, look at file | D3DMIP shows how to create a mipmapped texture surface and mipmapped texture object from a series of three BMP files. There are three levels in the mipmap and, consequently, three DirectDraw surfaces in the complex surface are created for the mipmap. The creation of the mipmap is done in a two step process. A source texture surface is created in system memory and a source texture object is created by calling '''QueryInterface()''' on that surface. A second, initially empty, DirectDraw texture surface is created in video memory if 3D accelerated hardware was selected. If using the HEL, the second surface is created in system memory. A second texture object, the destination texture, is created based off of this surface. The source texture is loaded into the destination texture surface with a call to '''IDirect3DTexture::Load()''' and then discarded. This process allows a 3D accelerated device to compress a texture map as it enters video memory during the '''IDirect3DTexture::Load()''' call. The creation of textures must be done in this manner. For further example code on the creation of source and destination texture objects and texture surfaces, look at file "texture.c" in the "misc" directory of the DirectX SDK samples. | ||
Additional query words: | Additional query words: |
Latest revision as of 11:04, 21 July 2020
The information in this article applies to:
SUMMARYThe D3DMIP Direct3D Immediate Mode example application demonstrates how to create a mipmapped texture using a source and destination DirectDraw surface.
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MORE INFORMATIOND3DMIP shows how to create a mipmapped texture surface and mipmapped texture object from a series of three BMP files. There are three levels in the mipmap and, consequently, three DirectDraw surfaces in the complex surface are created for the mipmap. The creation of the mipmap is done in a two step process. A source texture surface is created in system memory and a source texture object is created by calling QueryInterface() on that surface. A second, initially empty, DirectDraw texture surface is created in video memory if 3D accelerated hardware was selected. If using the HEL, the second surface is created in system memory. A second texture object, the destination texture, is created based off of this surface. The source texture is loaded into the destination texture surface with a call to IDirect3DTexture::Load() and then discarded. This process allows a 3D accelerated device to compress a texture map as it enters video memory during the IDirect3DTexture::Load() call. The creation of textures must be done in this manner. For further example code on the creation of source and destination texture objects and texture surfaces, look at file "texture.c" in the "misc" directory of the DirectX SDK samples. Additional query words: Keywords : kbfile kbsample KbDirectX300 kbSDKWin32 |
Last Reviewed: December 4, 1999 |