Half-Life 2: Difference between revisions

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''[http://en.wikipedia.org/wiki/Half-Life_2 Read more general information about Half-Life 2 on Wikipedia]''
''[http://en.wikipedia.org/wiki/Half-Life_2 Read more general information about Half-Life 2 on Wikipedia]''
== Versions ==
== Builds ==
=== Pre-release builds ===
=== Leaked ===
==== Leaked ====
==== Half-Life 2 ====
===== Half-Life 2 =====
* [[Half-Life 2:-4|Leaked Beta]] (-4 - September 26, 2003)
* [[Half-Life 2:-4|Leaked Beta]] (-4 - September 26, 2003)
 
==== Episode Two ====
===== Episode Two =====
* [[Half-Life 2:2915|Source Multicore Particle Demo]] (2915 - October 31, 2006)
* [[Half-Life 2:2915|Source Multicore Particle Demo]] (2915 - October 31, 2006)
 
=== Unleaked ===
==== Unleaked ====
==== Half-Life 2 ====
===== Half-Life 2 =====
* [[Half-Life 2:2342|2342]] - used for creating demo of e3_town_04 map (e3_town_02 demo).
* [[Half-Life 2:2342|2342]] - used for creating demo of e3_town_04 map (e3_town_02 demo).
* [[Half-Life 2:2345|2345]] - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
* [[Half-Life 2:2345|2345]] - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
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* [[Half-Life 2:2379|2379]] - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
* [[Half-Life 2:2379|2379]] - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
* [[Half-Life 2:2390|2390]] - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.
* [[Half-Life 2:2390|2390]] - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.
 
== Content ==
=== Retail builds ===
 
=== Other pre-release files ===
* [[Half-Life 2 Leaked map sources|Leaked map sources]]
* [[Half-Life 2 Leaked map sources|Leaked map sources]]



Revision as of 17:29, 16 September 2011

Half-Life2.jpg

Overview

Half-Life 2 is a science fiction first-person shooter computer game and the sequel to the highly acclaimed Half-Life. It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game’s source code was leaked to the Internet. The game uses the Source game engine, which includes a heavily modified version of the Havok physics engine and was also the first video game to require online product activation.

Read more general information about Half-Life 2 on Wikipedia

Builds

Leaked

Half-Life 2

Episode Two

Unleaked

Half-Life 2

  • 2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
  • 2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
  • 2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
  • 2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
  • 2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
  • 2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
  • 2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.

Content

See also