Microsoft KB Archive/173721

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HOWTO: Add Thickness to a Model Before Using Explode

PSS ID Number: Q173721 Article last modified on 09-12-1997

IRIX:3.51,3.7; WINDOWS NT:3.51,3.7



The information in this article applies to:

  • Softimage 3D for IRIX, versions 3.51, 3.7
  • == Softimage 3D for Windows NT, versions 3.51, 3.7 ==


This procedure offers a method for adding thickness to a model before applying the Explode effect.

  1. Duplicate your original model and scale it down so that the duplicate model fits inside the original model.
  2. Merge the two models into one object by choosing Draw->PolySkin. The resulting model has a thick surface.
  3. Now apply the Polygon->Breakup command and then Effects->Explode.

The resultant model explodes and subdivides into thicker fragments.


SOFTIMAGE 3D Reference Guide: A to H Appendices, page 567. SOFTIMAGE 3D Reference Guide: I to J Appendices, page 1106.

If you have any questions concerning the information contained in this article, contact by e-mail.

Additional query words: si si3d si3dmod si3dmot

Version : IRIX:3.51,3.7; WINDOWS NT:3.51,3.7 Platform : IRIX NT WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1997.