Microsoft KB Archive/173632

INFO: Copying a Polygon’s Material and Textures Between Models

PSS ID Number: Q173632 Article last modified on 09-10-1997

IRIX:3.51,3.7; WINNT:3.51,3.7

IRIX winnt

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The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SUMMARY =

This article provides a method for copying material and 2D local textures from the polygons on one model to the polygons of a second model that has an identical number of polygons.

= MORE INFORMATION =

The following procedure assumes that you have already created a model and applied material and 2D textures.

Step-by-Step Example

 * 1) Set up a second model (the target model) with the identical number of polygons that are assigned to your original model.
 * 2) Consecutively activate the first polygon of the original model, then the compatible polygon of the second model (target model).
 * 3) Select the second model. From the Matter module, choose Mat_Oper>Associate, and then pick the local material of the original model’s compatible polygon.
 * 4) Repeat the operation for the other polygons’ 2D local textures.
 * 5) When the association operation is finished, select the original model and delete it. Note that the second model has now inherited the original model’s material and 2D local textures.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail. ====================================================================== Keywords : si si3d Version : IRIX:3.51,3.7; WINNT:3.51,3.7 Platform : IRIX winnt Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1997.