Microsoft KB Archive/227111

Killing Moon: Step-by-Step Instructions to Complete Day One

PSS ID Number: Q227111 Article last modified on 05-21-1999

MACINTOSH:; WINDOWS:

MACINTOSH WINDOWS

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The information in this article applies to:

 Tex Murphy: Under A Killing Moon == Tex Murphy: Under A Killing Moon for Macintosh == 

= SUMMARY =

This article contains step-by-step instructions to complete Day One, “Cuffing Up Flemm” in Tex Murphy: Under a Killing Moon.

= MORE INFORMATION =

To complete Day One, “Cuffing Up Flemm,” follow these steps in the order in which they are listed:


 * 1) GET the mail in front of the door.
 * 2) EXAMINE the sales flyer.
 * 3) Open the INVENTORY, and then EXAMINE the credit card application.
 * 4) LOOK at the fax machine.
 * 5) LOOK at the crime link computer.
 * 6) OPEN the bottom-right desk drawer.
 * 7) GET a stamp.
 * 8) OPEN the bottom-left desk drawer.
 * 9) GET a pen.
 * 10) OPEN the INVENTORY, and then COMBINE the pen with the credit card application.
 * 11) COMBINE the stamp with the completed credit card application.
 * 12) LOOK at the gun on the credenza.
 * 13) GET the gun.
 * 14) LOOK at the phonograph.
 * 15) Turn ON the phonograph.
 * 16) EXIT the office to the street.
 * 17) Cross the street, and then LOOK at the mailbox.
 * 18) USE the credit card application on the mailbox.
 * 19) GET the newspaper near Louie’s Brew & Stew.
 * 20) EXAMINE the newspaper, left-click the “Burglaries Baffle Police” article.
 * 21) LOOK at Rook’s Pawn Shop.
 * 22) Enter the pawn shop.
 * 23) TALK to Rook until you accept the case.
 * 24) Move the knocked-over garbage can.
 * 25) GET the key from under the garbage can.
 * 26) LOOK at the footprint (clue: size 14).
 * 27) GET the glass shard located under the window and to the right of steps.
 * 28) EXAMINE the glass shard (clue: red hair).
 * 29) OPEN the dumpster.
 * 30) GET the radio next to the dumpster.
 * 31) EXAMINE the radio, and then GET batteries.
 * 32) Move the fire escape.
 * 33) Go up the fire escape.
 * 34) LOOK at the painted-on door.
 * 35) GET the basketball.
 * 36) Go to Tex’s office.
 * 37) Turn ON the crime link computer.
 * 38) Enter “shoe size-14, hair-red.”
 * 39) Go to Chelsee’s news stand on the street.
 * 40) TALK to Chelsee.
 * 41) ASK ABOUT the burglary (clue: green eyes, male, anchor tatoo on arm).
 * 42) Go to Tex’s office.
 * 43) Turn ON the crime link computer.
 * 44) Enter “male, eyes-green, tattoo-anchor.”
 * 45) Travel to the Police Station.
 * 46) TALK to Mac. Talk path is A,A,C. (Clue: caucasian, non-mutant, AB negative blood.)
 * 47) Travel to Tex’s office.
 * 48) Turn ON the crime link computer.
 * 49) Enter “caucasian, non-mutant and two eyes, AB-blood.”
 * 50) Travel to the alley behind the pawn shop.
 * 51) TALK to Bum.
 * 52) ASK ABOUT Bum’s chocolate problem.
 * 53) EXIT alley, and then enter the Brew ‘n’ Stew.
 * 54) TALK to Louie.
 * 55) ASK ABOUT the chocolate pie.
 * 56) Travel to the alley behind the pawn shop.
 * 57) TALK to Bum.
 * 58) OFFER Bum the chocolate pie.
 * 59) ASK ABOUT the burglary (clue: 6’3“-6’4”, 300 lbs).
 * 60) Travel to Tex’s office.
 * 61) Turn ON the crime link computer.
 * 62) Enter “6ft.-6’4”, 281-320 lbs.&quot;
 * 63) View the suspect file, and then read the file.
 * 64) Travel to Chelsee’s news stand.
 * 65) TALK to Chelsee.
 * 66) ASK ABOUT Beek Nariz.
 * 67) Travel to Coit Tower.
 * 68) TALK to Beek. TALK path is C,A,C.
 * 69) OFFER Beek the surgery certificate.
 * 70) ASK ABOUT Mick Flemm.
 * 71) ASK ABOUT Rusty Clown.
 * 72) Go to the ACME Warehouse.
 * 73) Go up the stairs.
 * 74) GET the key hanging at the far end of the walkway.
 * 75) USE the key on the pulley control box downstairs.
 * 76) OPEN the pulley control box.
 * 77) OPEN the crate, and then GET the fireman’s uniform.
 * 78) EXIT the warehouse, and then go to Rusty’s Fun House.
 * 79) LOOK at the door to Rusty’s.
 * 80) Move the welcome mat.
 * 81) GET the key from under the mat.
 * 82) USE the key on the front door, and then go inside.
 * 83) GET the suction dart crossbow on left-side of the shelf.
 * 84) GET inspector Burn’s mask on floor.
 * 85) Turn ON the TV.
 * 86) Move the top box.
 * 87) GET the Rusty doll from the bottom box.
 * 88) GET the throwing ring from the wall.
 * 89) GET the key from the wall on the left-side of the room near the pillar.
 * 90) USE the key on the employees only door.
 * 91) GET the suction dart.
 * 92) GET the balloon from the sink.
 * 93) OPEN the barrel.
 * 94) Travel to the ACME Warehouse.
 * 95) COMBINE the Rusty doll with the batteries.
 * 96) USE the Rusty doll on the pulley hook at top of the upper walkway.
 * 97) RUN downstairs and stand behind the crate.
 * 98) Watch Flemm run away like a weeny.
 * 99) GET the keys from the table.
 * 100) GET the bracelet from the table.
 * 101) USE Flemms key to unlock the wall compartment.
 * 102) USE the key from the alley to unlock the strongbox.
 * 103) EXAMINE the strongbox and GET the jade.
 * 104) EXIT the warehouse.

For information about how to complete days two through six in Tex Murphy: Under a Killing Moon, please see the following articles in the Microsoft Knowledge Base:

Q227124 Killing Moon: Step-by-Step Instructions to Complete Day Two

Q227133 Killing Moon: Step-by-Step Instructions to Complete Day Three

Q227144 Killing Moon: Step-by-Step Instructions to Complete Day Four

Q227154 Killing Moon: Step-by-Step Instructions to Complete Day Five

Q227168 Killing Moon: Step-by-Step Instructions to Complete Day Six

Additional query words: 1.00 UAKM walk-through walkthrough tm

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========================================================= Keywords : kbui kbref kbimu kbfaq Version : MACINTOSH:; WINDOWS: Platform : MACINTOSH WINDOWS Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1999.