Microsoft KB Archive/164214

= Distance Vector Routing Basics =

Article ID: 164214

Article Last Modified on 11/1/2006

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APPLIES TO


 * Microsoft Windows NT Server 3.51
 * Microsoft Windows NT Server 4.0 Standard Edition
 * Microsoft Routing and Remote Access Service Update for Windows NT Server 4.0

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This article was previously published under Q164214



SUMMARY
There are two types of distributed routing technologies. They are Distance Vector and Link State. This article discusses Distance Vector routing.



MORE INFORMATION
The Distance Vector routing algorithm is sometimes referred to as Bellman- Ford. In Distance Vector routing, each entity keeps a routing database with one entry for every possible destination in the system.

The Distance Vector routing protocol specifies that each router advertises to its adjacent neighbors its routing table. For each network destination, the receiving routers pick the neighbor advertising the lowest cost, and then add this entry to its routing table. HELLO and RIP are common Distance Vector routing protocols.

The problem with Distance Vector routing is slow convergence. In Distance Vector routing, when a change is made, the changes must be propagated to each router. This propagation causes all routing tables affected by this change to be recalculated. Distance Vector routing can be very slow converging after a topical change.

A detailed explanation of the algorithm itself can be found in RFC 1058. The following is an excerpt from RFC 1058:

"In simple networks, it is common to use a metric that simply counts how many gateways a message must go through. In more complex networks, a metric is chosen to represent the total amount of delay that the message suffers, the cost of sending it, or some other quantity which may be minimized. The main requirement is that it must be possible to represent the metric as a sum of 'costs' for individual hops.

"Formally, if it is possible to get from entity i to entity j directly (i.e., without passing through another gateway between), then a cost, d(i,j), is associated with the hop between i and j. In the normal case where all entities on a given network are considered to be the same, d(i,j) is the same for all destinations on a given network, and represents the cost of using that network. To get the metric of a complete route, one just adds up the costs of the individual hops that make up the route. For the purposes of this memo, we assume that the costs are positive integers.

"Let D(i,j) represent the metric of the best route from entity i to entity j. It should be defined for every pair of entities. d(i,j) represents the costs of the individual steps. Formally, let d(i,j) represent the cost of going directly from entity i to entity j. It is infinite if i and j are not immediate neighbors. (Note that d(i,i) is infinite. That is, we don't consider there to be a direct connection from a node to itself.) Since costs are additive, it is easy to show that the best metric must be described by

     D(i,i) = 0,                      all i      D(i,j) = min [d(i,k) + D(k,j)],  otherwise k

and that the best routes start by going from i to those neighbors k for which d(i,k) + D(k,j) has the minimum value. (These things can be shown by induction on the number of steps in the routes.) Note that we can limit the second equation to k's that are immediate neighbors of i. For the others, d(i,k) is infinite, so the term involving them can never be the minimum."

Additional query words: prodnt 4.00 rras steelhead

Keywords: kbnetwork KB164214

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