Microsoft KB Archive/229863

Pandora Directive: Step-by-Step Instructions to Complete Day 7

PSS ID Number: Q229863 Article last modified on 06-24-1999

WINDOWS:

WINDOWS

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The information in this article applies to:

 == Tex Murphy: The Pandora Directive == 

= SUMMARY =

This article contains step-by-step instructions to complete Day Seven, “Shadows in the Dark” in Tex Murphy: The Pandora Directive.

NOTE: These instructions apply to the Game Players level of play.

= MORE INFORMATION =

To complete Day Seven, “Shadows in the Dark,” follow these steps in the order in which they are listed.

As soon as you wake up, save the game! Something that’s big, green, and nebulous is lurking in the complex. It’s killed everyone else, and you’re going to have to accomplish the following in short order or it’ll get you as well.


 * 1) Turn left, go around the corner, then take the first left.
 * 2) Go to the end of the hall, USE the shovel on the DORMS door, and enter the room.
 * 3) GET the CD from the floor on your left.
 * 4) Go to the sleeping quarters, and OPEN the first door (under a bunk) on your right.
 * 5) GET the CD player.
 * 6) In the Inventory, COMBINE the CD with the CD player and watch the video sequence. You learn that this alien entity feeds on energy.
 * 7) OPEN the last door on the right and get the containment unit.
 * 8) Exit the DORMS.
 * 9) Go to the end of the hall and turn left.
 * 10) Enter the MESS HALL on your left.
 * 11) Go to the kitchen, and GET the pot from the cupboard on the right.
 * 12) GET the ice pick from the freezer compartment of the fridge on the left.
 * 13) Exit the MESS HALL.
 * 14) Turn to the right, then take the first right, and enter the STORAGE ROOM on the right hand side. On your left is a barrel that still contains some fuel.
 * 15) USE the ice pick on the barrel, then collect the fuel with the pot.
 * 16) Return to the MESS HALL kitchen, and turn on the right-most oven burner.
 * 17) USE the pot of diesel fuel on the burner to obtain liquefied diesel fuel.
 * 18) Exit the MESS HALL, turn left, and enter the next STORAGE ROOM on the left.
 * 19) GET a spark plug from the box on the shelf.
 * 20) Exit the STORAGE ROOM, turn left, go around the corner, and enter the GENERATOR ROOM on the right.
 * 21) On the left side of the generator, MOVE the fuel tank cap and USE the liquefied diesel fuel to fill the tank.
 * 22) OPEN the first door to the right of the fuel tank, then place the spark plug inside the open door.
 * 23) Go to the other end of the generator and MOVE the primer handle three times.
 * 24) OPEN the remaining door and push the button that starts the generator.
 * 25) Quickly exit the room, and wait for the generator to stop.
 * 26) Enter the GENERATOR ROOM again.
 * 27) In the Inventory, COMBINE the containment scrap with the containment unit to open the unit, then USE the opened containment unit on the blob of green ectoplasm to capture the beast.

Now you can relax a bit, but you still have a lot more to do here!

  GET the wire cutters from on top of the box in the corner.   GET the oxygen tank.   You can now use the TRAVEL command again. TRAVEL to Storage #102.   Directly in front of you, sitting on a box, is a plastic case.   GET the plastic case and EXAMINE it to obtain an acetylene torch cutting tip.   TRAVEL to the Hallway. </li>  Go forward and enter the REC HALL on your left. </li>  GET the Robco Alien Abductor from the table. </li>  In the Inventory, COMBINE the Robco Alien Abductor with the Robco battery pack to make a live Abductor. </li>  GET the free weight bar from the floor. </li>  GET the pool cue that is leaning against the wall, and then GET the dart from the dartboard. </li>  TRAVEL to the DORMS. </li>  GET the duct tape from the middle left drawer in the sleeping quarters. </li>  Go to the back room and LOOK at the ID badge through the partially open doors. </li>  In the Inventory, COMBINE the dart, pool cue, and duct tape to form a makeshift spear. </li>  USE the makeshift spear to GET the ROSWELL ID badge. </li>  TRAVEL to Storage #104. </li>  GET the acetylene torch handle from the shelf. </li>  Go to the elevator (across from the MESS HALL) and take it to Level 2. </li>  Turn right, then take the first left, and USE the ROSWELL ID badge on the scanner next to the WAR ROOM, which is on the left side of the hall. </li>  Enter the WAR ROOM and GET the alien photographs from the table on your right. </li>  GET the Abductor remote from underneath the video projector. </li> <li> GET the top secret documents from the table opposite the wall map. </li> <li> MOVE the PLAY button on the tape recorder, and listen to the recording. </li> <li> TRAVEL to the Level 1 Hallway. </li> <li> Go forward and enter the room at the far end of the hall. </li> <li> LOOK at the fan, then USE the free weight bar to jam the fan. </li> <li> Save the game. It’s Abductor time! The only way into all those rooms you encountered that were welded shut is through the air ducts. </li> <li> In the Inventory, COMBINE the live Abductor with the Abductor remote. </li> <li> USE this combination on the fan, and away we go! </li> <li> Turn the Abductor around, and follow the shaft until you see the J1-1 sign on the left-hand wall. </li> <li> Turn right at the sign, follow this shaft to the end, and then turn right again. </li> <li> Move forward toward the downward-pointing arrow. You wind up on Level 2. Continue on until you reach a fan that is blocking your path. </li></ol>

Each time you approach one of these fans, you must lower your hover elevation to the minimum, then approach the fan until you can move no further. Then raise your hover elevation to the maximum, and move forward again when the trailing fan blade goes out of view.

<ol start="61" style="list-style-type: decimal;"> <li> At the J2-12 sign, turn left. </li> <li> Follow this shaft to enter the COMPUTER LAB. </li> <li> On the floor to your left, behind an overturned chair, is a screwdriver. Get close to it, line it up in the cross hairs, and then press the ACTIVATE ARM button to pick it up. </li> <li> Exit the room where you came in. </li> <li> At the J2-12 sign, turn left. </li> <li> At the J2-8 sign, turn right and follow the shaft into the METALLURGY LAB. </li> <li> Use the Abductor arm to pick up the hoses that are hanging on the wall to your left. </li> <li> Exit the room, and follow the shaft back. </li> <li> At the J2-8 sign, turn right. </li> <li> Follow the shaft until you reach another fan. You know the procedure here! </li> <li> Once you’re past this fan, follow the shaft and turn left at the J2-1 sign. </li> <li> At the J2-3 sign, turn right and follow the shaft into the LINGUISTICS LAB. </li> <li> Go to the middle of the room, turn right, and raise your hover elevation. </li> <li> Use the Abductor arm to pick up the red passcard from the counter in front of you. </li> <li> Exit the room, and follow the shaft back. </li> <li> At the J2-3 sign, turn right and go to the end of the shaft. Then turn left. </li> <li> At the J2-6 sign, turn left and enter the BIOLOGY LAB. </li> <li> Turn left and go to the middle of the U-shaped counters. </li> <li> Turn right, and raise your hover elevation. </li> <li> Use the Abductor arm to pick up a vial of acid. </li> <li> Press the HOME button to return to where you started. </li> <li> TRAVEL to the Level 2 Hallway, turn left, and OPEN the door of the TOXIC WASTE DISPOSAL bin. </li> <li> Turn left again. Go to the end of the hallway, and around the corner. </li> <li> USE the red passcard to open the elevator on the right side of the hall. </li> <li> Enter the elevator, and USE the Phillips screwdriver to open the panel. </li> <li> Save the game! Then USE the wire cutter on one of the wires, GET the explosives, and make your way (quickly!) back to the TOXIC WASTE DISPOSAL bin. </li> <li> USE the explosives on the open bin door. Whew! Return to the elevator and take it to Level 3. </li> <li> Walk towards the spacecraft, which is in front of you, and LOOK at it. </li> <li> Then turn around, and go back down the stairs. </li> <li> Turn right, walk to the end of the area, and OPEN the last door on your left (MISCELLANEOUS STORAGE). </li> <li> GET the striker that is hanging from a box on your right. </li> <li> GET the acetylene tank from the shelf that is now behind you. </li> <li> Exit the room, turn right, and go to the door that is marked 101-200. </li> <li> LOOK at the door. </li> <li> In the Inventory: <ul> <li> COMBINE the hoses with the acetylene tank. </li> <li> COMBINE these with the oxygen tank. </li> <li> COMBINE the acetylene torch handle with the acetylene torch cutting tip, and then COMBINE this with the above items to construct an acetylene kit. </li> <li> Finally, COMBINE the striker with the acetylene kit to produce a lit acetylene torch. </li></ul> </li> <li> USE the lit acetylene torch on the door. </li> <li> Enter the room, and then LOOK at any part of the computer system. </li> <li> Save the game. Turn on the computer system to begin the next puzzle. </li></ol>

For the solution to this puzzle, please see the following Microsoft Web site:

http://support.microsoft.com/support/games/links/pandora/faq/pzzlhnts.asp#RosComp

<ol start="99" style="list-style-type: decimal;"> <li> You can now see item #186 through the glass doors, but the lock is broken! </li> <li> USE the vial of acid to melt the lock. </li> <li> OPEN the door to the Transfer Tunnel. </li> <li> GET the power cell. </li> <li> TRAVEL back to the Level 1 hallway. </li> <li> OPEN the door to your right, where you first entered the complex, and you are transported back to Tex’s office to end Day Seven. </li></ol>

For additional information about how to complete the Pandora Directive, please see the following articles in the Microsoft Knowledge Base:

Q229849 Pandora Directive: Step-by-Step Instructions to Complete Day One

Q229853 Pandora Directive: Step-by-Step Instructions to Complete Day Two

Q229856 Pandora Directive: Step-by-Step Instructions to Complete Day Three

Q229858 Pandora Directive: Step-by-Step Instructions to Complete Day Four

Q229860 Pandora Directive: Step-by-Step Instructions to Complete Day Five

Q229861 Pandora Directive: Step-by-Step Instructions to Complete Day Six

Q229864 Pandora Directive: Step-by-Step Instructions to Complete Day Eight

Q229865 Pandora Directive: Step-by-Step Instructions to Complete Day Nine

Q229866 Pandora Directive: Pandora Directive: Description of Available Endings on Day Ten

Additional query words: access tm walk-through walkthrough hints tips spoilers cheats

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========================================================= Keywords : kbui kbref kbimu Version : WINDOWS: Platform : WINDOWS Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1999.