Microsoft KB Archive/184909

HOWTO: Including Icons When Rendering Images

PSS ID Number: Q184909 Article last modified on 04-30-1998

IRIX:3.7,3.71; WINNT:3.7,3.71

IRIX winnt

================================================================ ==

The information in this article applies to:

 SOFTIMAGE 3D for IRIX, versions 3.7, 3.71 == SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71 == 

= SUMMARY =

This article offers a method for rendering images, including the icons. You can do this from one of the default non-perspective views (Top, Right, Front, and Ortho) with the GL Hardware renderer.

= MORE INFORMATION =


 * 1) Click the letter (left mouse button) of the view you want to render an image from (red highlight).
 * 2) From the view you want to render, select Shade mode.
 * 3) Click Setup, and in the dialog box, activate Show icons.
 * 4) Select Camera, then Picture Ratio.
 * 5) In the Picture Ratio dialog box, set Aspect Ration to 1.0.
 * 6) Choose Render and in Render Setup, select the GL Hardware Render for Rendering Type.
 * 7) For Resolution, set a value of 505 for X and 421 for Y.
 * 8) Activate Specify Y.
 * 9) Click Options and in the dialog box that opens, deactivate Enable Hardware Texture.
 * 10) Activate Show Icons, Hidden Line, and BG.
 * 11) Click OK.
 * 12) In the Render Setup dialog box, click Render Sequence.

Your image should contain your object and all the icons (lights, wireframe, camera, and so on). If you want to render in Shade mode, activate Shade in the Display Optimization section of the Render Setup dialog box.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dren si3dcam si3dlits =

Keywords : si si3d si3dcam si3dlits si3dren Version : IRIX:3.7,3.71; WINNT:3.7,3.71 Platform : IRIX winnt Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1998.