Microsoft KB Archive/179137

= How to enable default processing in a subclass Button control in Visual C++ =

Article ID: 179137

Article Last Modified on 1/10/2006

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APPLIES TO


 * Microsoft Visual C++ 5.0 Enterprise Edition
 * Microsoft Visual C++ 6.0 Enterprise Edition
 * Microsoft Visual C++ 5.0 Professional Edition
 * Microsoft Visual C++ 6.0 Professional Edition
 * Microsoft Visual C++ 6.0 Standard Edition
 * Microsoft Visual C++ 2005 Express Edition
 * Microsoft Visual C++ .NET 2003 Standard Edition
 * Microsoft Visual C++ .NET 2002 Standard Edition

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This article was previously published under Q179137



Note Microsoft Visual C++ .NET 2002 and Microsoft Visual C++ .NET 2003 support both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model. The information in this article applies only to unmanaged Visual C++ code. Microsoft Visual C++ 2005 supports both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model.



SUMMARY
This article describes how to ensure default command processing when subclassing the standard Windows Button control to create an MFC ActiveX control. It also discusses how to determine when a control is the default command in both design-time and run-time modes so that the control is drawn correctly. Finally, the article addresses how to ensure that the ENTER key gets routed to the current default command.



MORE INFORMATION
The following files are available for download from the Microsoft Download Center:

Visual C++ 6.0
Download Defbutn.exe now

For additional information about how to download Microsoft Support files, click the following article number to view the article in the Microsoft Knowledge Base:

119591 How to Obtain Microsoft Support Files from Online Services

Microsoft scanned this file for viruses. Microsoft used the most current virus-detection software that was available on the date that the file was posted. The file is stored on security-enhanced servers that help to prevent any unauthorized changes to the file.

Visual C++ .NET
The following file is available for download from the Microsoft Download Center:

Download Defbutnvcnet.exe now

Release Date: June 25, 2002

For additional information about how to download Microsoft Support files, click the following article number to view the article in the Microsoft Knowledge Base:

119591 How to Obtain Microsoft Support Files from Online Services

Microsoft scanned this file for viruses. Microsoft used the most current virus-detection software that was available on the date that the file was posted. The file is stored on security-enhanced servers that help to prevent any unauthorized changes to the file. The following sections and the DefButn.exe sample code describe how to:
 * Make a Subclassed Control That Supports Extended Properties
 * Set a Control to Be the Default Command at Run Time
 * Use the Caption Property to Display the Command Text
 * Draw Correctly Depending Upon Default Command Status
 * Ensure That the ENTER Key Gets Routed to the Current Default Command

Make a Subclassed Control That Supports Extended Properties
To create a control that supports extended properties so that the container can display its extended Default property in the Property Browser window when the control is selected at design time, follow these steps:

Visual C++
 * 1) Use the MFC ActiveX ControlWizard in Microsoft Visual C++ to create a new project called DefBtn.
 * 2) Accept all defaults in step 1.
 * 3) In step 2, click the Button control under "Which window class, if any, should this control subclass?". Accept all other defaults.
 * 4) Click Finish to create the control.

Visual C++ .NET
 * 1) Use the MFC ActiveX Control Wizard in Microsoft Visual C++ to create a new project, and name it DefBtn.
 * 2) In Control Settings, click BUTTON in the Create Control Based on drop-down list.
 * 3) Click Finish to create the control.

DefBtnctl.cpp add the following miscellaneous status bit to the _dwDefBtnOleMisc bit mask: OLEMISC_ACTSLIKEBUTTON This allows a container that supports extended properties, such as Visual Basic, to present the Default extended property in its Property Browser window during design time. When using the control in an application, a programmer can make your control the default command by setting this property to True. Note that in an environment that does not support extended properties, such as Visual C++, this flag has no effect.

Set a Control to Be the Default Command at Run Time
To set the default command at run time in an MFC dialog-based container application that does not support extended properties, add the following call to the OnInitDialog processing: CDialog::SetDefID and pass in the control ID of DefBtn. This overrides any other control that was selected as the default command at design time. You do not have to make any modifications to the source code of the control nor to its property page.

Use the Caption Property to Display the Command Text
To display the command text both at run time and design time, follow these steps:
 * 1) Expose the stock Caption property by using ClassWizard. The subclassed control automatically draws this property at run time.
 * 2) To display the text at design time you have to include drawing code in the CDefBtnCtrl::OnDraw member function to check whether the UserMode ambient property is set to False (indicating design mode).
 * 3) Use the CDC::GetInternalText member function to get the current value of the Caption stock property and draw it using the CDC::DrawText member function.

Draw Correctly Depending Upon Default Command Status
ActiveX controls implement functionality that the older, pre-Ole Windows controls (such as the Button control) do not. Because the MFC method of subclassing a control is a way to support older technology, there tend to be inconsistencies in certain operations (especially drawing) between subclassed controls and those developed without subclassing. For example, the Button control does not draw its border in accordance with Windows 95 user interface guidelines for a default command.

You can add logic to a subclassed control so that its border is drawn to reflect the default command status. Look at various CDC member functions such as DrawEdge to do so. Note that the DefButn.exe sample does not include the code to do this.

The DefButn.exe sample does include the logic to detect any change in the default command status when overriding the CDefBtnCtrl::OnAmbientPropertyChange member function. To determine when a control has been set as the default command on a form at design time, and to draw correctly depending upon the default command status in both design-time and run-time modes, do the following:   If the DISPID of the ambient property passed in is: DISPID_AMBIENT_DISPLAYASDEFAULT then obtain the value it changed to by calling the GetAmbientProperty function.  Pass in this DISPID and the address of a BOOL class member variable called m_bDefault. If "True," the control becomes the default button; "False" means it is no longer the default button. Call the InvalidateControl function to redraw the control (use CDefBtnCtrl::OnDraw) with the shadow outline border that indicates that a command is the default. Use the value of m_bDefault to determine whether you should draw the outline (True) or remove it (False).

Note that the control draws correctly with respect to focus (user has tabbed to it). There is no need to manually draw the interior dotted rectangle.

Ensure That the ENTER Key Gets Routed to the Current Default Command
This section describes how to receive the WM_COMMAND message when the ENTER key is pressed, and the default command is a subclassed control. In Microsoft Visual C++ Books Online, "Programming with MFC: Encyclopedia," the article called "Keyboard Interface" contains the following paragraph:   The container traps the ENTER and ESC keys by including them in its accelerator table. When one of these keys is pressed, the container calls the standard method Click in the appropriate control's primary dispatch interface. The standard Click method is described in Control Methods. If you want to do special processing within your control when the ENTER key is pressed and your control is the default command, you must use the ClassWizard to expose the DoClick custom method. You should send the Click event back to the container when DoClick method of your control has been called. Use ClassWizard to expose the Click stock event and call the FireClick event from within the CDefBtnCtrl::DoClick member function to do this.

If no special processing is needed and you just want to ensure that the Click event gets fired back to the container, then expose the DoClick stock method and the Click stock event. In MFC's default processing, FireClick is called for you.

Additional query words: 4.20 Defbutn Defbutnvcnet

Keywords: kbdownload kbacceleratorkey kbbutton kbctrlcreate kbdlg kbfile kbhowto kbkeyaccel kbsample kbwndwclass KB179137

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