Microsoft KB Archive/176606

PRB: Distributed Rendering Causes Loss of Virtual Memory

PSS ID Number: Q176606 Article last modified on 11-12-1997

IRIX:3.51,3.7; WINNT:3.51,3.7

IRIX winnt

================================================================ ==

The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SYMPTOMS =

When you start multiple threads, each is allocated (e.g.: 512MB) to a non-overlapping stack, causing them to run out of virtual memory.

= CAUSE =

The “stacksize” is the same as the “memoryuse” size.

= RESOLUTION =

Check your “limit” (regarding distributed rendering) and make sure the “stacksize” does not equal the “memoryuse” size.

= STATUS =

This behavior is by design.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dren si3dmr =

Keywords : si si3d si3dmr si3dren Version : IRIX:3.51,3.7; WINNT:3.51,3.7 Platform : IRIX winnt Issue type : kbprb ============================================================================= Copyright Microsoft Corporation 1997.