Microsoft KB Archive/230407

Overseer: List of Opportunities to Increase Score for Day Two

PSS ID Number: Q230407 Article last modified on 06-18-1999

WINDOWS:

WINDOWS

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The information in this article applies to:

 == Tex Murphy: Overseer == 

= SUMMARY =

This article provides a list of the available scoring opportunities and their corresponding point values for Day Two, “The Missing Piece” in Tex Murphy: Overseer.

= MORE INFORMATION =

North Hill Clinic
Scoring Opportunity Points Total ———————————————————————–

TALK to Arnold Sternwood and ASK ABOUT everything on 1 403 your notepad.

TRAVEL to C.A.P.R.I.C.O.R.N. 0 403

C.A.P.R.I.C.O.R.N.
Scoring Opportunity Points Total ———————————————————————–

TALK to Wanda Peck and ASK ABOUT everything on your 3 406 notepad.

TRAVEL to Tex’s Office. 0 406

Tex’s Office
Scoring Opportunity Points Total ———————————————————————–

Turn the vidphone ON, DIAL American Information 1 407 Database (AID), ASK ABOUT Sonny Fletcher, and then END CONVERSATION.

GET the incoming fax from the fax machine. 1 408

EXAMINE the fax in your Inventory. 1 409

TRAVEL to Eve Clements. 0 409

Eve Clements’ Office
Scoring Opportunity Points Total ———————————————————————–

TALK to Eve, and ASK ABOUT everything on your notepad. 2 411

TRAVEL to Sonny Fletcher’s Apartment. 0 411

Sonny Fletcher’s Apartment
Scoring Opportunity Points Total ———————————————————————–

TALK to Sonny Fletcher, and take the bishop he offers. 2 413

TRAVEL to Carl Linsky’s House. 0 413

Carl Linsky’s House
Scoring Opportunity Points Total ———————————————————————–

TALK to Sylvia to ASK ABOUT the insurance policy. 5 418

In your Inventory, EXAMINE the bishop to find the 1 419 missing passcard piece.

In your Inventory, COMBINE the passcard piece from the 1 420 bishop with the other pieces.

In your Inventory, EXAMINE the pieces to start the 3 423 passcard puzzle.

Solve the passcard puzzle. 20 443

Solve the passcard puzzle in less than three minutes 100 543 to earn 100 bonus points.

TRAVEL to Carl Linsky’s warehouse. 0 543

Carl Linsky’s Warehouse
Scoring Opportunity Points Total ———————————————————————–

USE the passcard reader on the computer. 1 544

USE the passcard on the passcard reader. 1 545

Type BISHOP to log in to the computer, and then read 35 580 the message.

TRAVEL to the Fresno office. 1 581

Fresno Office
Scoring Opportunity Points Total ———————————————————————–

GET the electric bill on the floor in front of the 5 586 door.

MOVE the bookcase on the wall in front of you. 1 587

Behind the bookcase, LOOK at the safe. 2 589

In the back corner of the room, GET the planner on 1 590 the box.

In your Inventory, EXAMINE the planner. 1 591

MOVE one of the commemorative plates above the safe to 3 594 start the time zone puzzle.

Solve the time zone puzzle to open the safe. 50 644

GET the photograph in the safe. 1 645

EXAMINE the photograph in your Inventory 1 646

TRAVEL to Carl Linsky’s House. 0 646

Carl Linsky’s House
Scoring Opportunity Points Total ———————————————————————–

TALK to Sylvia to ASK ABOUT the photo and learn about 1 647 John Klaus.

TRAVEL to Sonny Fletcher’s Apartment. 0 647

Sonny Fletcher’s Apartment
Scoring Opportunity Points Total ———————————————————————–

GET the letter on the door. 1 648

TRAVEL to Tex’s office. 0 648

Tex’s Office
Scoring Opportunity Points Total ———————————————————————–

In your Inventory, EXAMINE the letter from Sonny 1 649 Fletcher.

TRAVEL to the Anasazi ruin. 2 651

Anasazi Ruin
Scoring Opportunity Points Total ———————————————————————–

Walk up the stairs in front of you, OPEN the door, and 1 652 then GET the brick on the floor to the right.

Walk back down the stairs, and then turn left. LOOK at 2 654 the cogs on the wall.

MOVE the cogs to start the lever and cog puzzle. 3 657

Solve the lever and cog puzzle. 35 692

Solve the lever and cog puzzle in less than five 200 892 minutes to earn 200 bonus points.

In the secret compartment next to the cogs, GET the 1 893 brick.

Walk back to the courtyard, turn left, OPEN the second 1 894 door, walk into the next couryard, and then GET the long poles to the left of the door.

In the first open chamber to the left of the door, GET 1 895 the wooden box.

In the next open chamber, GET the brick. 1 896

Across the passageway, OPEN the door, walk into the 1 897 inner chamber, and then GET the pipe next to the wall on the right.

Walk to the hallway at the back of the inner chamber, 6 903 and then GET the pot.

GET the brick under the pot. 1 904

Walk into the next chamber, turn left, and then GET 1 905 the vine on a stick.

Walk back through the inner chamber to the second 1 906 courtyard, turn left, and then look behind the partial wall on the left. GET the brick under the No Trespassing sign.

GET the guide book under the dead tree in the corner 1 907 of the courtyard.

In your Inventory, EXAMINE the guide book. 1 908

GET the brick behind the staircase near the tree. 1 909

Walk up the stairs, into the ceremonial chamber, and 2 911 then LOOK at the snake in the crack on the right wall.

In your Inventory, COMBINE the vine on a stick, mouse 2 913 toy, and box to make a Boy Scout trap.

USE the Boy Scout trap on the snake. 1 914

GET the brick. 2 916

On the other side of the chamber, GET the sticks. 1 917

Look up at the top of the front wall, and then GET the 1 918 yucca rope hanging in the window.

Walk back to the pit in the courtyard where you 2 920 started, and then LOOK at the bucket in the pit.

In your Inventory, COMBINE the yucca rope and the 1 921 pipe.

USE the rope and pipe on the bucket in the pit to GET 2 923 the last brick.

Walk back to the inner chamber and through the back 2 925 passage to the next room, and then LOOK at the puzzle board on the wall.

USE one of the bricks on the puzzle board to start the 3 928 Anasazi god brick puzzle.

Solve the Anasazi god brick puzzle. 35 963

Solve the puzzle in less than five minutes to earn 200 200 1163 bonus points.

Walk into the secret passage to the Anasazi Corridor. 1 1164

Anasazi Corridor
Scoring Opportunity Points Total ———————————————————————–

Walk to the sunken chamber at the end of the hall, and 1 1165 then GET the leather strips on the floor.

Walk up the stairs at the far end of the sunken 2 1167 chamber, and then watch the movie in which Tex discovers the chasm.

In your Inventory, COMBINE the leather strips, short 2 1169 poles, and long poles to make a ladder.

USE the ladder on opening at the top of the stairs 2 1171 (the chasm), and then watch the movie in which Tex crosses the chasm.

At the entrance to the lab, LOOK at the metal door. 2 1173

On the floor to the left of the metal door, GET the 1 1174 glasses.

In your Inventory, EXAMINE the glasses to find the 1 1175 tape.

On the floor to your right, GET the coin. 1 1176

On the floor to your left, GET the pocket watch. 1 1177

In your Inventory, EXAMINE the pocket watch to find 1 1178 the spring.

USE the coin on the panel beside the door to open it. 1 1179

USE the spring and then USE the tape on the wire 3 1182 behind the panel to repair it and open the metal door.

Walk to the open door into Bosworth Clark’s lab. 2 1184

Bosworth Clark’s Lab
Scoring Opportunity Points Total ———————————————————————–

On the left side of the surveillance monitor in front 2 1186 of you, GET the printout.

In your Inventory, EXAMINE the printout. 1 1187

On the middle surveillence monitor, Turn ON the power 3 1190 switch.

LOOK at the computer on the table to your right. 2 1192

GET the smoke alarm on the wall above the computer. 1 1193

In your Inventory, EXAMINE the smoke alarm to find the 1 1194 disc.

In the back corner of the room, GET the ashtray on 5 1199 the table.

OPEN the cabinet beside the table, and then GET the 1 1200 passcard reader.

Under the cot, GET the video disc player. 1 1201

In your Inventory, COMBINE the disc and the video disc 1 1202 player.

In your Inventory, EXAMINE the video disc player to 24 1226 watch the movie.

MOVE the computer to start the soundlock puzzle. 1 1227

Solve the soundlock puzzle. 2 1229

GET the passcard from the hidden compartment. 1 1230

USE the passcard reader on the computer. 1 1231

USE the passcard on the passcard reader. 1 1232

Type CHECKMATE, and then read the information on the 32 1264 screen.

TRAVEL to C.A.P.R.I.C.O.R.N. 0 1264

C.A.P.R.I.C.O.R.N.
Scoring Opportunity Points Total ———————————————————————–

Show Wanda the photo of Carl Linsky and John Klaus. 2 1266

END CONVERSATION, TRAVEL anywhere else, return, and then ASK ABOUT STG, Wanda’s letter, Poisoned Pawn, 9 1275 and Jorge Valdez.

TRAVEL to Tex’s Office. 0 1275

Tex’s Office
Scoring Opportunity Points Total ———————————————————————–

Turn the Vidphone ON, DIAL AID, and then ASK ABOUT 2 1277 STG and Jorge Valdez.

GET the Faxes from the Fax machine. 1 1278

In your Inventory, EXAMINE the faxes. 1 1279

TRAVEL to C.A.P.R.I.C.O.R.N. 0 1279

C.A.P.R.I.C.O.R.N.
Scoring Opportunity Points Total ———————————————————————–

Talk to Wanda to ASK ABOUT Gideon Enterprises, J. 2 1281 Saint Gideon, and Frank Schimming.

TRAVEL to Tex’s Office. 0 1281

Tex’s Office
Scoring Opportunity Points Total ———————————————————————–

GET the fax that’s waiting for you. 1 1282

EXAMINE the fax in your Inventory to learn Frank 1 1283 Schimming’s phone number.

Turn the Vidphone ON, and then DIAL Frank Schimming. 3 1286 Use approaches A, A, B, C to get him to talk to you. ASK ABOUT J. Saint Gideon, and then ASK ABOUT everything else on your notepad.

TRAVEL to Gideon’s house. 0 1286

Gideon’s House
Scoring Opportunity Points Total ———————————————————————–

Watch the movie in which Tex meets J. Saint Gideon. 2 1288 ASK ABOUT Jorge Valdez and the Law and Order party.

TRAVEL to the Rank and File Chess Shop 0 1288

Rank and File Chess Shop
Scoring Opportunity Points Total ———————————————————————–

TALK to Jorge Valdez. Use approaches A, B, C, C, A to 4 1292 get him to answer your questions, and then ASK ABOUT everything on your notepad.

TRAVEL to Tex’s Office. 0 1292

Tex’s Office
Scoring Opportunity Points Total ———————————————————————–

Turn the Vidphone ON to receive a message from an 3 1295 anonymous caller.

End of Day Two. Total Points: 1295

For additional information about Overseer puzzle hints and solutions, please see the following Microsoft Web site:

http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp

For additional information about hints, walk-through instructions, and scoring opportunities in Overseer, please see the following articles in the Microsoft Knowledge Base:

Q229952 Overseer: Hints and Walk-Through Instructions for Day One

Q229953 Overseer: Hints and Walk-Through Instructions for Day Two

Q229954 Overseer: Hints and Walk-Through Instructions for Day Three

Q229955 Overseer: Hints and Walk-Through Instructions for Day Four

Q229956 Overseer: Hints and Walk-Through Instructions for Day Five

Q229959 Overseer: List of Opportunities to Increase Your Score for Day One

Q232155 Overseer: List of Opportunities to Increase Your Score for Day Three

Q232156 Overseer: List of Opportunities to Increase Your Score for Day Four

Q232157 Overseer: List of Opportunities to Increase Your Score for Day Five

Additional query words: 1.00 access walkthrough step-by-step tm os

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========================================================= Keywords : kbui kbimu Version : WINDOWS: Platform : WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1999.