Microsoft KB Archive/815065

= What is a DLL? =

Article ID: 815065

Article Last Modified on 12/4/2007

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APPLIES TO


 * Microsoft Windows Server 2003, Datacenter Edition (32-bit x86)
 * Microsoft Windows Server 2003, Datacenter Edition for Itanium-Based Systems
 * Microsoft Windows Server 2003, Datacenter x64 Edition
 * Microsoft Windows Server 2003, Enterprise Edition (32-bit x86)
 * Microsoft Windows Server 2003, Enterprise Edition for Itanium-based Systems
 * Microsoft Windows Server 2003, Enterprise x64 Edition
 * Microsoft Windows Server 2003, Standard Edition (32-bit x86)
 * Microsoft Windows Server 2003, Standard x64 Edition
 * Microsoft Windows Server 2003, Web Edition
 * Microsoft Windows 2000 Advanced Server
 * Microsoft Windows 2000 Datacenter Server
 * Microsoft Windows 2000 Server
 * Microsoft Windows XP Professional
 * Microsoft Windows XP Home Edition
 * Microsoft Windows XP Media Center Edition 2002
 * Microsoft Windows XP Tablet PC Edition
 * Microsoft Windows 2000 Professional Edition
 * Microsoft Windows NT 4.0
 * Microsoft Windows NT Workstation 4.0 Developer Edition
 * Microsoft Windows NT Workstation 3.51
 * Microsoft Windows 98 Second Edition
 * Microsoft Visual Studio .NET 2003 Professional Edition
 * Microsoft Visual Studio .NET 2003 Enterprise Architect
 * Microsoft Visual Studio .NET 2003 Enterprise Developer
 * Microsoft Visual Studio .NET 2003 Academic Edition
 * Microsoft Visual Studio .NET 2002 Professional Edition
 * Microsoft Visual Studio .NET 2002 Enterprise Architect
 * Microsoft Visual Studio .NET 2002 Enterprise Developer
 * Microsoft Visual Studio .NET 2002 Academic Edition
 * Microsoft Visual Studio 6.0 Professional Edition
 * Microsoft Visual Studio 6.0 Enterprise Edition
 * Microsoft Visual Studio 2005 Express Edition
 * Microsoft Visual Studio 2005 Professional Edition
 * Microsoft Visual Studio 2005 Standard Edition
 * Microsoft Office XP Professional Edition
 * Microsoft Office XP Small Business Edition
 * Microsoft Office XP Standard Edition
 * Microsoft Office Standard Edition 2003
 * Microsoft Office Professional Edition 2003
 * Microsoft Office Small Business Edition 2003
 * Microsoft Office Standard Edition 2003

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SUMMARY
''This article describes what a dynamic link library (DLL) is and the various issues that may occur when you use DLLs.

Then, this article describes some advanced issues that you should consider when you develop your own DLLs. In describing what a DLL is, this article describes dynamic linking methods, DLL dependencies, DLL entry points, exporting DLL functions, and DLL troubleshooting tools.

This article finishes with a high-level comparison of DLLs to the Microsoft .NET Framework assemblies.''



INTRODUCTION
For the Microsoft Windows operating systems that are listed in the &quot;Applies to&quot; section, much of the functionality of the operating system is provided by dynamic link libraries (DLL). Additionally, when you run a program on one of these Windows operating systems, much of the functionality of the program may be provided by DLLs. For example, some programs may contain many different modules, and each module of the program is contained and distributed in DLLs.

The use of DLLs helps promote modularization of code, code reuse, efficient memory usage, and reduced disk space. Therefore, the operating system and the programs load faster, run faster, and take less disk space on the computer.

When a program uses a DLL, an issue that is called dependency may cause the program not to run. When a program uses a DLL, a dependency is created. If another program overwrites and breaks this dependency, the original program may not successfully run.

With the introduction of the Microsoft .NET Framework, most dependency problems have been eliminated by using assemblies.



What is a DLL?
A DLL is a library that contains code and data that can be used by more than one program at the same time. For example, in Windows operating systems, the Comdlg32 DLL performs common dialog box related functions. Therefore, each program can use the functionality that is contained in this DLL to implement an Open dialog box. This helps promote code reuse and efficient memory usage.

By using a DLL, a program can be modularized into separate components. For example, an accounting program may be sold by module. Each module can be loaded into the main program at run time if that module is installed. Because the modules are separate, the load time of the program is faster, and a module is only loaded when that functionality is requested.

Additionally, updates are easier to apply to each module without affecting other parts of the program. For example, you may have a payroll program, and the tax rates change each year. When these changes are isolated to a DLL, you can apply an update without needing to build or install the whole program again.

The following list describes some of the files that are implemented as DLLs in Windows operating systems:
 * ActiveX Controls (.ocx) files

An example of an ActiveX control is a calendar control that lets you select a date from a calendar.
 * Control Panel (.cpl) files

An example of a .cpl file is an item that is located in Control Panel. Each item is a specialized DLL.
 * Device driver (.drv) files

An example of a device driver is a printer driver that controls the printing to a printer.

DLL advantages
The following list describes some of the advantages that are provided when a program uses a DLL:
 * Uses fewer resources

When multiple programs use the same library of functions, a DLL can reduce the duplication of code that is loaded on the disk and in physical memory. This can greatly influence the performance of not just the program that is running in the foreground, but also other programs that are running on the Windows operating system.
 * Promotes modular architecture

A DLL helps promote developing modular programs. This helps you develop large programs that require multiple language versions or a program that requires modular architecture. An example of a modular program is an accounting program that has many modules that can be dynamically loaded at run time.
 * Eases deployment and installation

When a function within a DLL needs an update or a fix, the deployment and installation of the DLL does not require the program to be relinked with the DLL. Additionally, if multiple programs use the same DLL, the multiple programs will all benefit from the update or the fix. This issue may more frequently occur when you use a third-party DLL that is regularly updated or fixed.

DLL dependencies
When a program or a DLL uses a DLL function in another DLL, a dependency is created. Therefore, the program is no longer self-contained, and the program may experience problems if the dependency is broken. For example, the program may not run if one of the following actions occurs:
 * A dependent DLL is upgraded to a new version.
 * A dependent DLL is fixed.
 * A dependent DLL is overwritten with an earlier version.
 * A dependent DLL is removed from the computer.

These actions are generally known as DLL conflicts. If backward compatibility is not enforced, the program may not successfully run.

The following list describes the changes that have been introduced in Microsoft Windows 2000 and in later Windows operating systems to help minimize dependency issues:
 * Windows File Protection

In Windows File Protection, the operating system prevents system DLLs from being updated or deleted by an unauthorized agent. Therefore, when a program installation tries to remove or update a DLL that is defined as a system DLL, Windows File Protection will look for a valid digital signature.
 * Private DLLs

Private DLLs let you isolate a program from changes that are made to shared DLLs. Private DLLs use version-specific information or an empty .local file to enforce the version of the DLL that is used by the program. To use private DLLs, locate your DLLs in the program root folder. Then, for new programs, add version-specific information to the DLL. For old programs, use an empty .local file. Each method tells the operating system to use the private DLLs that are located in the program root folder.

DLL troubleshooting tools
Several tools are available to help you troubleshoot DLL problems. The following tools are some of these tools.

Dependency Walker
The Dependency Walker tool can recursively scan for all dependent DLLs that are used by a program. When you open a program in Dependency Walker, Dependency Walker performs the following checks:
 * Dependency Walker checks for missing DLLs.
 * Dependency Walker checks for program files or DLLs that are not valid.
 * Dependency Walker checks that import functions and export functions match.
 * Dependency Walker checks for circular dependency errors.
 * Dependency Walker checks for modules that are not valid because the modules are for a different operating system.

By using Dependency Walker, you can document all the DLLs that a program uses. This may help prevent and correct DLL problems that may occur in the future. Dependency Walker is located in the following directory when you install Microsoft Visual Studio 6.0:

\Program Files\Microsoft Visual Studio\Common\Tools

DLL Universal Problem Solver
The DLL Universal Problem Solver (DUPS) tool is used to audit, compare, document, and display DLL information. The following list describes the utilities that make up the DUPS tool:
 * Dlister.exe

This utility enumerates all the DLLs on the computer and logs the information to a text file or to a database file.
 * Dcomp.exe

This utility compares the DLLs that are listed in two text files and produces a third text file that contains the differences.
 * Dtxt2DB.exe

This utility loads the text files that are created by using the Dlister.exe utility and the Dcomp.exe utility into the dllHell database.
 * DlgDtxt2DB.exe

This utility provides a graphical user interface (GUI) version of the Dtxt2DB.exe utility.

For more information about the DUPS tool, click the following article number to view the article in the Microsoft Knowledge Base:

247957 Using DUPS.exe to resolve DLL compatibility problems

DLL Help database
The DLL Help database helps you locate specific versions of DLLs that are installed by Microsoft software products. For more information about the DLL Help database, visit the following Microsoft Web site:

http://support.microsoft.com/dllhelp/

DLL development
This section describes the issues and the requirements that you should consider when you develop your own DLLs.

Types of DLLs
When you load a DLL in an application, two methods of linking let you call the exported DLL functions. The two methods of linking are load-time dynamic linking and run-time dynamic linking.

Load-time dynamic linking
In load-time dynamic linking, an application makes explicit calls to exported DLL functions like local functions. To use load-time dynamic linking, provide a header (.h) file and an import library (.lib) file when you compile and link the application. When you do this, the linker will provide the system with the information that is required to load the DLL and resolve the exported DLL function locations at load time.

Run-time dynamic linking
In run-time dynamic linking, an application calls either the LoadLibrary function or the LoadLibraryEx function to load the DLL at run time. After the DLL is successfully loaded, you use the GetProcAddress function to obtain the address of the exported DLL function that you want to call. When you use run-time dynamic linking, you do not need an import library file.

The following list describes the application criteria for when to use load-time dynamic linking and when to use run-time dynamic linking:
 * Startup performance

If the initial startup performance of the application is important, you should use run-time dynamic linking.
 * Ease of use

In load-time dynamic linking, the exported DLL functions are like local functions. This makes it easy for you to call these functions.
 * Application logic

In run-time dynamic linking, an application can branch to load different modules as required. This is important when you develop multiple-language versions.

The DLL entry point
When you create a DLL, you can optionally specify an entry point function. The entry point function is called when processes or threads attach themselves to the DLL or detached themselves from the DLL. You can use the entry point function to initialize data structures or to destroy data structures as required by the DLL. Additionally, if the application is multithreaded, you can use thread local storage (TLS) to allocate memory that is private to each thread in the entry point function. The following code is an example of the DLL entry point function. BOOL APIENTRY DllMain( HANDLE hModule, // Handle to DLL module   DWORD ul_reason_for_call,   // Reason for calling function    LPVOID lpReserved ) // Reserved {   switch ( ul_reason_for_call ) {       case DLL_PROCESS_ATTACHED: // A process is loading the DLL. break; case DLL_THREAD_ATTACHED: // A process is creating a new thread. break; case DLL_THREAD_DETACH: // A thread exits normally. break; case DLL_PROCESS_DETACH: // A process unloads the DLL. break; }   return TRUE; } When the entry point function returns a FALSE value, the application will not start if you are using load-time dynamic linking. If you are using run-time dynamic linking, only the individual DLL will not load.

The entry point function should only perform simple initialization tasks and should not call any other DLL loading or termination functions. For example, in the entry point function, you should not directly or indirectly call the LoadLibrary function or the LoadLibraryEx function. Additionally, you should not call the FreeLibrary function when the process is terminating.

Note In multithreaded applications, make sure that access to the DLL global data is synchronized (thread safe) to avoid possible data corruption. To do this, use TLS to provide unique data for each thread.

Exporting DLL functions
To export DLL functions, you can either add a function keyword to the exported DLL functions or create a module definition (.def) file that lists the exported DLL functions.

To use a function keyword, you must declare each function that you want to export with the following keyword:

__declspec(dllexport)

To use exported DLL functions in the application, you must declare each function that you want to import with the following keyword:

__declspec(dllimport)

Typically, you would use one header file that has a define statement and an ifdef statement to separate the export statement and the import statement.

You can also use a module definition file to declare exported DLL functions. When you use a module definition file, you do not have to add the function keyword to the exported DLL functions. In the module definition file, you declare the LIBRARY statement and the EXPORTS statement for the DLL. The following code is an example of a definition file. // SampleDLL.def // LIBRARY &quot;sampleDLL&quot;

EXPORTS HelloWorld

Sample DLL and application
In Microsoft Visual C++ 6.0, you can create a DLL by selecting either the Win32 Dynamic-Link Library project type or the MFC AppWizard (dll) project type.

The following code is an example of a DLL that was created in Visual C++ by using the Win32 Dynamic-Link Library project type. // SampleDLL.cpp //


 * 1) include &quot;stdafx.h&quot;
 * 2) define EXPORTING_DLL
 * 3) include &quot;sampleDLL.h&quot;

BOOL APIENTRY DllMain( HANDLE hModule,                       DWORD  ul_reason_for_call,                        LPVOID lpReserved                     ) {   return TRUE; }

void HelloWorld {   MessageBox( NULL, TEXT(&quot;Hello World&quot;), TEXT(&quot;In a DLL&quot;), MB_OK); } // File: SampleDLL.h //
 * 1) ifndef INDLL_H
 * 2) define INDLL_H

extern __declspec(dllexport) void HelloWorld ; extern __declspec(dllimport) void HelloWorld ;
 * 1) ifdef EXPORTING_DLL
 * 1) else
 * 1) endif

The following code is an example of a Win32 Application project that calls the exported DLL function in the SampleDLL DLL. // SampleApp.cpp //
 * 1) endif


 * 1) include &quot;stdafx.h&quot;
 * 2) include &quot;sampleDLL.h&quot;

int APIENTRY WinMain(HINSTANCE hInstance,                    HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow) {      HelloWorld; return 0; } Note In load-time dynamic linking, you must link the SampleDLL.lib import library that is created when you build the SampleDLL project.

In run-time dynamic linking, you use code that is similar to the following code to call the SampleDLL.dll exported DLL function. ... typedef VOID (*DLLPROC) (LPTSTR); ... HINSTANCE hinstDLL; DLLPROC HelloWorld; BOOL fFreeDLL;

hinstDLL = LoadLibrary(&quot;sampleDLL.dll&quot;); if (hinstDLL != NULL) {   HelloWorld = (DLLPROC) GetProcAddress(hinstDLL, &quot;HelloWorld&quot;); if (HelloWorld != NULL) (HelloWorld);

fFreeDLL = FreeLibrary(hinstDLL); } ... When you compile and link the SampleDLL application, the Windows operating system searches for the SampleDLL DLL in the following locations in this order:
 * 1) The application folder
 * 2) The current folder
 * 3) The Windows system folder

Note The GetSystemDirectory function returns the path of the Windows system folder.
 * 1) The Windows folder

Note The GetWindowsDirectory function returns the path of the Windows folder.

The .NET Framework assembly
With the introduction of Microsoft .NET and the .NET Framework, most of the problems that are associated with DLLs have been eliminated by using assemblies. An assembly is a logical unit of functionality that runs under the control of the .NET common language runtime (CLR). An assembly physically exists as a .dll file or as an .exe file. However, internally an assembly is very different from a Microsoft Win32 DLL.

An assembly file contains an assembly manifest, type metadata, Microsoft intermediate language (MSIL) code, and other resources. The assembly manifest contains the assembly metadata that provides all the information that is required for an assembly to be self-describing. The following information is included in the assembly manifest:
 * Assembly name
 * Version information
 * Culture information
 * Strong name information
 * The assembly list of files
 * Type reference information
 * Referenced and dependent assembly information

The MSIL code that is contained in the assembly cannot be directly executed. Instead, MSIL code execution is managed through the CLR. By default, when you create an assembly, the assembly is private to the application. To create a shared assembly requires that you assign a strong name to the assembly and then publish the assembly in the global assembly cache.

The following list describes some of the features of assemblies compared to the features of Win32 DLLs:
 * Self-describing

When you create an assembly, all the information that is required for the CLR to run the assembly is contained in the assembly manifest. The assembly manifest contains a list of the dependent assemblies. Therefore, the CLR can maintain a consistent set of assemblies that are used in the application. In Win32 DLLs, you cannot maintain consistency between a set of DLLs that are used in an application when you use shared DLLs.
 * Versioning

In an assembly manifest, version information is recorded and enforced by the CLR. Additionally, version policies let you enforce version-specific usage. In Win32 DLLs, versioning cannot be enforced by the operating system. Instead, you must make sure that DLLs are backward compatible.
 * Side-by-side deployment

Assemblies support side-by-side deployment. One application can use one version of an assembly, and another application can use a different version of an assembly. Starting in Windows 2000, side-by-side deployment is supported by locating DLLs in the application folder. Additionally, Windows File Protection prevents system DLLs from being overwritten or replaced by an unauthorized agent.
 * Self-containment and isolation

An application that is developed by using an assembly can be self-contained and isolated from other applications that are running on the computer. This feature helps you create zero-impact installations.
 * Execution

An assembly is run under the security permissions that are supplied in the assembly manifest and that are controlled by the CLR.
 * Language independent

An assembly can be developed by using any one of the supported .NET languages. For example, you can develop an assembly in Microsoft Visual C#, and then use the assembly in a Microsoft Visual Basic .NET project.

