Microsoft KB Archive/184925

PRB: Using Cylindric Shader with Reflective Materials

PSS ID Number: Q184925 Article last modified on 04-30-1998

IRIX:3.7,3.71; WINNT:3.7,3.71

IRIX winnt

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The information in this article applies to:

 SOFTIMAGE 3D for IRIX, versions 3.7, 3.71 == SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71 == 

= SYMPTOMS =

When you use the Cylindric shader with reflective materials, mirrors turn black and lacquered surfaces with a subtle reflection become dull.

= CAUSE =

The Reflective Ray Depth setting is too low to compensate for the Cylindric shader, which uses one level of reflection.

= RESOLUTION =

Increase the value for Reflective Ray Depth.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dmat =

Keywords : si si3d si3dmat Version : IRIX:3.7,3.71; WINNT:3.7,3.71 Platform : IRIX winnt Issue type : kbprb ============================================================================= Copyright Microsoft Corporation 1998.