Microsoft KB Archive/229953

Overseer: Hints and Walk-Through Instructions for Day Two

PSS ID Number: Q229953 Article last modified on 06-11-1999

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The information in this article applies to:

 == Tex Murphy: Overseer == 

= SUMMARY =

This article contains game hints and walk-through instructions to help you complete Day Two, “The Missing Piece” in Tex Murphy: Overseer.

= MORE INFORMATION =

Hints for Day Two
  Q: At the North Hill Clinic, what should I ask Arnold Sternwood to earn the maximum points? A: Use any set of approaches. The fastest way to get Arnold to answer your questions is to select approaches B, B, and C. ASK ABOUT De Leon clinic and C.A.P.R.I.C.O.R.N. to earn 4 points.   Q: How can I get information from Wanda at C.A.P.R.I.C.O.R.N.? A: Don’t annoy her with your love and affection, and stick to business when you talk to her. The fastest way to get her to answer your questions to to select approaches C, A, C, and A. ASK ABOUT Overlord, C.A.P.R.I.C.O.R.N., and the Law and Order Party to earn 3 points.   Q: Where can I find Sonny Fletcher? A: Use the vidphone in your office to DIAL the American Information Database, and then ASK ABOUT Sonny Fletcher. GET and EXAMINE the fax about Sonny to learn about his bad record. TRAVEL to Eve Clements, and then ASK ABOUT Sonny and his record to get Sonny’s address. TRAVEL to Sonny, and then select approaches A and C to get him to talk to you. When he talks, he gives you a bishop.   Q: What the use of the bishop? A: The bishop is the key to the computer in Carl Linsky’s warehouse. In your Inventory, EXAMINE the bishop to find the missing piece of Carl Linsky’s passcard, and then COMBINE the piece from the bishop with the fragments you already have. Solve the puzzle to put the passcard back together, USE the passcard reader on Carl’s computer, and then USE the passcard on the passcard reader.   Q: How do I solve the Cut-Up Passcard puzzle? A: Look at the following illustration for the solution: +——–——————————— |    /| /| |    / | / | |   |  / | / | |   |   / | / | |   |   / | / | |   |   / | / | |   | ———- | / | |   | / | / | |  | / |/ | | | / * | | * / / | |   / / | | ——- * | |     /| | |##########################/#|############| +***************##########/##|############| |########################/###|############| |   * | | |   / | | |   / | | |  / | | +———————*——–+————+ To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Passcard   Q: What is the password for Carl Linsky’s computer? A: BISHOP </li>  Q: How do I open the safe in the Fresno office? A: GET the planner on the box in the back corner of the room, and then EXAMINE it in your Inventory to see the schedule: “Dinner in San Fransisco at 6 P.M.; Lunch in Paris at 2 P.M.; and Breakfast in Sydney at 9 A.M.; ‘Three sets of three.’” LOOK at the time zone chart on the wall to learn that the time in Paris is nine hours later than in San Francisco, and the time in Sydney is 18 hours later than in San Francisco. To solve the puzzle, MOVE the plates in the following order: <ol style="list-style-type: decimal;">  Set San Francisco time to 6 P.M., Paris time to 3 A.M., and Sydney time to 12 P.M.. </li>  Set Paris time to 2 P.M., San Francisco time to 5 A.M., and Sydney time to 11 P.M.. </li>  Set Sydney time to 9 A.M., San Francisco time to 3 P.M., and Paris time to 12 A.M.. </li></ol>

To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Plates </li>  Q: What do I do after I get everything at the Fresno office? A: TRAVEL to Sonny Fletcher’s apartment to find the note he left for you. </li>  Q: What do I need to do in the Anasazi ruin? A: You need to find 8 bricks with symbols on them. </li>  Q: Where are the bricks? A: The bricks are in the following locations:

Brick Location
Brick 1 On the floor inside the tower room, across from the main entrance. Brick 2 Through the door to your right, in the open chamber next to the chamber that contains the wooden box. Brick 3 Under the broken sign in the open chamber in front of the ceremonial chamber. Brick 4 Under the large pot in the hallway after the inner chamber. Brick 5 Inside the secret compartment that opens when you solve the Cogs and Levers puzzle. Brick 6 Beside the stairway to the ceremonial chamber. Brick 7 In the bucket at the bottom of the pit near the main entrance. Brick 8 Inside the ceremonial chamber, guarded by a snake. </li>  Q: How do I solve the Cogs and Levers puzzle? A: To solve the Levers and Cogs puzzle, MOVE the left lever up one time, and then MOVE the middle lever up three times. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Cogs </li>  Q: How do I get the brick from the snake in the ceremonial chamber? A: Use some bait and a little Boy Scout ingenuity. From the main entrance, go through the door on the right, go into the open chamber to the left of the door, and then GET the wooden box. Go through the door across the passageway, to the inner chamber, around the corner to your left, and then GET the vine on a stick. In your Inventory, COMBINE the vine on a stick, mouse, and the wooden box to make the Scout Trap. Return to the ceremonial chamber, and then USE the trap on the snake. </li>  Q: How do I get the brick in the pit near the main entrance? A: GET the pipe from the inner chamber and the rope from the ceremonial chamber. COMBINE them in your Inventory, and then USE the pipe and rope on the bucket in the pit. </li>  Q: How do I solve the Anasazi God Brick Puzzle? A: Look at the following illustration for the solution: {|
 * width="88%"|

| | Brick | | | | |
| ##### |      |       | Brick |       | ##### | | Brick | ##### |      |       | ##### |       | |      |       | ##### | ##### |       |       | Brick |      | ##### |       |       | ##### | Brick | | ##### |      | Brick |       |       | ##### |
 * Brick | | | ##### | ##### | | |
 * Brick | | | ##### | ##### | | |

| | | | | Brick | |

 * }

To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#GodBrck </li>  Q: How do I cross the chasm in the Anasazi Corridor? A: Make a new bridge. In the Anasazi ruin, GET the poles behind the door on the right from the main entrance, and GET the sticks from the ceremonial chamber. In the sunken chamber in the Anasazi corridor, GET the leather strips. In your Inventory, COMBINE the poles, sticks, and leather strips to make a ladder, and then USE the ladder on the chasm. </li>  Q: How do I open the metal door? A: GET the glasses on the floor next to the door, GET the coin on the floor to your right, and then GET the pocket watch on the floor to your left. In your Inventory, EXAMINE the watch to find the spring, and then EXAMINE the glasses to find the tape. USE the coin to open the access panel beside the metal door. USE the spring on the panel to connect the wire, and then USE the tape to insulate the wire. </li>  Q: How do I operate the computer in Bosworth Clark’s lab? A: OPEN the cabinet in the corner across from the cot, and then GET the passcard reader. To find the passcard, you need to solve the Soundlock puzzle. Fortunately, a hidden camera recorded the solution to the Soundlock puzzle when Bosworth hid his passcard. </li>  Q: Where is the hidden camera? A: It’s in the smoke alarm. GET it and EXAMINE it to find the disc. GET the video disc player under the bed, COMBINE the player and the disc, and then EXAMINE the player to watch the movie. </li>  Q: How do I solve the Soundlock puzzle? A: Press Red, Yellow, Blue, White, Red, Yellow, and Green. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#SndLock </li> <li> Q: What is the password for the computer? A: The scrambled password is written on the printout taped to the side of the surveillance monitor on the left. The password is CHECKMATE. </li> <li> Q: What is the name of the project that Lisky was working on? A: Wanda at C.A.P.R.I.C.O.R.N. can figure that out for you. Show Wanda the photo of John Klaus and Linsky, and then TRAVEL somewhere else for a moment. TRAVEL back to C.A.P.R.I.C.O.R.N. to learn about the project from Wanda. She tells you about Jorge Valdez and STG. TRAVEL to Tex’s Office, and then DIAL the American Information Database to ASK ABOUT Jorge Valdez and STG. GET and EXAMINE the faxes. TRAVEL back to C.A.P.R.I.C.O.R.N. to ASK ABOUT Gideon Enterprises. </li> <li> Q: How do I meet Mr. Gideon? A: Frank Schimming knows his address. TRAVEL back to Tex’s Office, and then GET and EXAMINE the fax waiting for you to learn Frank’s phone number. DIAL him using the vidphone. To get him to answer your questions, use approaches A, A, C, then B. ASK ABOUT J. Saint Gideon to learn his address. </li> <li> Q: Where is Jorge Valdez? A: When you talk to J. Saint Gideon, ASK ABOUT Jorge Valdez to learn his address. Mr. Gideon also knows something about the Law and Order party: Robert Knott’s name will appear on the list when you ask about the party. </li> <li> Q: How do I get Jorge Valdez to answer my questions? A: Start with a chess subject in your conversation with Jorge, and then play it straight with him. Use the following approaches to get him to answer your questions: A, B, C, C, A. </li></ul>

Walk-Through Instructions for Day Two
North Hill Clinic:


 * Use any combination of approaches when you talk to Arnold Sternwood to get him to answer your questions.
 * ASK ABOUT everything on your notepad.
 * TRAVEL to C.A.P.R.I.C.O.R.N.

C.A.P.R.I.C.O.R.N.:


 * Use any combination of approaches when you talk to Wanda to get her to answer your questions.
 * ASK ABOUT everything on your notepad.
 * TRAVEL to Deloris Lightbody.

Delores Lightbody:


 * ASK ABOUT “S.F.”, and then Sonny Fletcher.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * Turn the vidphone ON to DIAL the American Information Database.
 * ASK ABOUT Sonny Fletcher.
 * GET the fax from the fax machine, and then EXAMINE it in your Inventory.
 * TRAVEL to Eve Clements.

Eve Clements:


 * Use any combination of approaches when you talk to Eve Clements to get her to answer your questions.
 * ASK ABOUT Sonny Fletcher and his record to add Sonny to your travel list.
 * ASK ABOUT anything else you think is important.
 * TRAVEL to Sonny Fletchers Apartment.

Sonny Fletcher’s Apartment:


 * Use any combination of approaches when you talk to Sonny Fletcher to get him to answer your questions.
 * Watch the movie in which Sonny gives Tex the bishop.
 * TRAVEL to Carl Linsky’s Warehouse.

Carl Linsky’s Warehouse:

<ul> <li> In your Inventory, EXAMINE the chess piece that Sonny gave you to find the final piece of Carl Linsky’s passcard, and then EXAMINE the passcard piece. </li> <li> COMBINE the passcard piece with the other passcard pieces. </li> <li> EXAMINE the passcard peices to start the Cut Up Passcard puzzle. </li> <li> Assemble the passcard to solve the puzzle. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Passcard </li> <li> USE the passcard reader on the computer. </li> <li> USE the assembled passcard on the passcard reader. </li> <li> Type “BISHOP” (without the quotation marks) to log in to the computer. </li> <li> Read the information on the screen. </li> <li> TRAVEL to the Fresno Office. </li></ul>

Fresno Office:

<ul> <li> GET the electric bill in front of the door. </li> <li> In your Inventory, EXAMINE the bill. </li> <li> LOOK at the commerative plates on the wall. </li> <li> MOVE the book case to find the safe. </li> <li> LOOK at the safe. </li> <li> Turn around to GET the day planner on the box, and then EXAMINE it in your Inventory. </li> <li> LOOK at the map on the wall. </li> <li> Turn around again, and MOVE one of the plates on the wall to start the Commemorative Plates puzzle. </li> <li> To solve the puzzle, MOVE the plates in the following order: <ol style="list-style-type: decimal;"> <li> Change San Francisco time to 6 P.M., Paris time to 3 A.M., Sydney time to 12 P.M., and then click Set Time. </li> <li> Change Paris time to 2 P.M., San Francisco time to 5 A.M., Sydney time to 11 P.M., and then click Set Time. </li> <li> Change Sydney time to 9 A.M., San Francisco time to 3 P.M., Paris time to 12 A.M., and then click Set Time. </li></ol>

To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Plates </li> <li> GET the picture in the safe, and then EXAMINE it in your Inventory. </li> <li> TRAVEL to Carl Linsky’s House. </li></ul>

Carl Linsky’s House:


 * Talk to Sylvia to ASK ABOUT the photo and learn about John Klaus.
 * TRAVEL to Sonny’s Apartment.

Sonny’s Apartment:


 * Sonny isn’t home, but you get the note he left for you.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * In your Inventory, EXAMINE the letter from Sonny.
 * TRAVEL to C.A.P.R.I.C.O.R.N..

C.A.P.R.I.C.O.R.N.:


 * Use any approach to talk to Wanda, and then ASK ABOUT the photo of Carl Linsky and John Klaus.
 * TRAVEL to the Anasazi Ruin.

Anasazi Ruin:

<ul> <li> Walk up the stairs in front of you, OPEN the door, and then GET the brick on the floor to the right. </li> <li> Walk back down the stairs, and then turn left. LOOK at the cogs on the wall. </li> <li> MOVE the cogs to start the Levers and Cogs puzzle. </li> <li> To solve the Levers and Cogs puzzle, MOVE the left lever three times, MOVE the right lever once, and then MOVE the middle lever six times. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Cogs </li> <li> In the secret compartment next to the cogs, GET the brick. </li> <li> Walk back to the courtyard, turn left, OPEN the second door, walk into the next couryard, and then GET the long poles to the left of the door. </li> <li> In the first open chamber to the left of the door, GET the wooden box. </li> <li> In the next open chamber, GET the brick. </li> <li> Across the passageway, OPEN the door, walk into the inner chamber, and then GET the pipe next to the wall on the right. </li> <li> Walk to the hallway at the back of the inner chamber, and then GET the pot. </li> <li> GET the brick under the pot. </li> <li> Walk into the next chamber, turn left, and then GET the vine on a stick. </li> <li> Walk back through the inner chamber to the second courtyard, turn left, and then look behind the partial wall on the left. GET the brick under the No Trespassing sign. </li> <li> GET the guide book under the dead tree in the corner of the courtyard. </li> <li> In your Inventory, EXAMINE the guide book. </li> <li> GET the brick behind the staircase near the tree. </li> <li> Walk up the stairs, into the ceremonial chamber, and then LOOK at the snake in the crack on the right wall. </li> <li> In your Inventory, COMBINE the vine on a stick, mouse toy, and box to make a Scout trap. </li> <li> USE the Scout trap on the snake, and then GET the brick. </li> <li> On the other side of the chamber, GET the sticks. </li> <li> Look up at the top of the front wall, and then GET the yucca rope hanging in the window. </li> <li> Walk back to the pit in the courtyard where you started, and then LOOK at the bucket in the pit. </li> <li> In your Inventory, COMBINE the yucca rope and the pipe. </li> <li> USE the rope and pipe on the bucket in the pit to GET the last brick. </li> <li> Walk back to the inner chamber and through the back passage to the next room, and then LOOK at the puzzle board on the wall. </li> <li> USE one of the bricks on the puzzle board to start the Anasazi god brick puzzle. </li> <li> Solve the Anasazi God Brick puzzle. Look at the following illustration for a solution to the puzzle: {|
 * width="88%"|

| | Brick | | | | |
| ##### |      |       | Brick |       | ##### | | Brick | ##### |      |       | ##### |       | |      |       | ##### | ##### |       |       | Brick |      | ##### |       |       | ##### | Brick | | ##### |      | Brick |       |       | ##### |
 * Brick | | | ##### | ##### | | |
 * Brick | | | ##### | ##### | | |

| | | | | Brick | |

 * }

To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#GodBrck </li> <li> Walk into the secret passage to the Anasazi Corridor. </li></ul>

Anasazi Corridor:


 * Walk down the hallway to the sunken chamber.
 * GET the leather strips on the floor.
 * Walk up the stairs on the far side of the sunken chamber, and then watch the movie in which Tex discovers the chasm.
 * In your Inventory, COMBINE the long poles with the sticks, and the leather strips to make a ladder, and then EXAMINE the ladder.
 * USE the ladder on the chasm, and then watch the movie in which Tex crosses the chasm.
 * GET the sunglasses on the floor next to the metal door, and then EXAMINE them in your Inventory to find the tape.
 * LOOK at the metal door.
 * LOOK at the panel next to the metal door.
 * GET the pocket watch on the floor to your left, and then EXAMINE it in your Inventory to find the spring.
 * GET the coin on the floor to your right, and then EXAMINE it in your Inventory.
 * USE the dime on the panel next to the metal door, and then LOOK at the wires.
 * USE the spring on the wires, and then USE the tape on the spring to open the metal door to Bosworth Clark’s Lab.
 * Walk into the lab.

Bosworth Clark’s Lab:

<ul> <li> On the left side of the surveillance monitor in front of you, GET the printout, and then EXAMINE it in your Inventory. </li> <li> On the middle surveillence monitor, Turn ON the power switch. </li> <li> LOOK at the computer on the table to your right. </li> <li> GET the smoke alarm on the wall above the computer, and then EXAMINE it in your Inventory to find the disc. </li> <li> In the back corner of the room, GET the ashtray on the table. </li> <li> OPEN the cabinet beside the table, and then GET the passcard reader. </li> <li> Under the cot, GET the video disc player. </li> <li> In your Inventory, COMBINE the disc and the video disc player, and then EXAMINE the video disc player to watch the movie in which Mr. Clark is killed by an unknown assassin (Big Jim Slade.) Pay attention to the first part of the movie. When Bosworth Clark leaves the screen for a moment, you hear a tone sequence as he opens the soundlock to hide his passcard. </li> <li> MOVE the computer to start the soundlock puzzle. </li> <li> To solve the soundlock puzzle and find the passcard, you must use the weird looking keyboard to enter the tone sequence your heard in the video. The correct sequence is Red, Yellow, Blue, White, Red, Yellow, Green. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#SndLock </li> <li> GET the passcard from the hidden compartment. </li> <li> USE the passcard reader on the computer. </li> <li> USE the passcard on the passcard reader. </li> <li> Type “CHECKMATE” (without the quotation marks) to log in to the computer, and then read the information on the screen. </li> <li> TRAVEL to C.A.P.R.I.C.O.R.N.. </li></ul>

C.A.P.R.I.C.O.R.N.:


 * ASK ABOUT the photo of Linsky and Klaus, the letter, Poisoned Pawn, Jorge Valdez, and STG.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * Use the vidphone to DIAL the American Information Database, and then ASK ABOUT STG.
 * GET the fax from the fax machine, and then EXAMINE it in your Inventory.
 * TRAVEL to C.A.P.R.I.C.O.R.N..

C.A.P.R.I.C.O.R.N.:


 * ASK ABOUT Gideon Enterprises, J. Saint Gideon, and Frank Schimming.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * GET the fax that’s waiting for you from the fax machine, and then EXAMINE it in your Inventory to learn Frank Schimming’s phone number.
 * Turn ON the vidphone, and then DIAL Frank Schmimming.
 * Use the following approaches to get Frank to talk to you: B, A, A, C, A. If he hangs up on you, DIAL him again.
 * ASK ABOUT J. Saint Gideon to get his address, Gideon Enterprises, STG, Capricorn, and Chess.
 * TRAVEL to Gideon’s House.

J. Saint Gideon’s House:


 * Watch the long movie in which Tex meets Mr. Gideon.
 * ASK ABOUT Jorge Valdez to learn his address, and the Law and Order party to learn about Robert Knott.
 * TRAVEL to the Rank and File Shop.

Rank and File Chess Shop:


 * Start with a chess subject in your conversation with Jorge, and then play it straight with him. Use the following approaches to get him to answer your questions: A, B, C, C, A.
 * ASK ABOUT everything on your notepad.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * Turn ON the Vidphone to answer the call from an anonymous friend – probably the same one who sent you the fax. At the end of the movie, you automatically TRAVEL to Val Davis’ Lab.

For additional information about hints, step-by-step instructions, and scoring opportunities in Overseer, please see the following articles in the Microsoft Knowledge Base:

Q229952 Overseer: Hints and Step-by-Step Instructions for Day One

Q229954 Overseer: Hints and Step-by-Step Instructions for Day Three

Q229955 Overseer: Hints and Step-by-Step Instructions for Day Four

Q229956 Overseer: Hints and Step-by-Step Instructions for Day Five

Q229959 Overseer: List of Opportunities to Increase Your Score for Day One

Q230407 Overseer: List of Opportunities to Increase Your Score for Day Two

Q232155 Overseer: List of Opportunities to Increase Your Score for Day Three

Q232156 Overseer: List of Opportunities to Increase Your Score for Day Four

Q232157 Overseer: List of Opportunities to Increase Your Score for Day Five

Additional query words: 1.00 access walkthrough step-by-step tm os

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========================================================= Keywords : kbui kbimu Version : WINDOWS: Platform : WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1999.