Microsoft KB Archive/158612

= How to use the vector::erase, vector::empty, and vector::push_back STL functions in Visual C++ =

Article ID: 158612

Article Last Modified on 1/11/2006

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APPLIES TO

 The Standard C++ Library, when used with:  Microsoft Visual C++ 4.2 Enterprise Edition

 Microsoft Visual C++ 5.0 Enterprise Edition

 Microsoft Visual C++ 6.0 Enterprise Edition

 Microsoft Visual C++ 4.2 Professional Edition</li></ul>

 Microsoft Visual C++ 5.0 Professional Edition</li></ul>

 Microsoft Visual C++ 6.0 Professional Edition</li></ul>

 Microsoft Visual C++ 6.0 Standard Edition</li></ul>

 Microsoft Visual C++ 2005 Express Edition</li></ul>

 Microsoft Visual C++ .NET 2003 Standard Edition</li></ul>

 Microsoft Visual C++ .NET 2002 Standard Edition</li></ul> </li></ul>

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This article was previously published under Q158612

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Note Microsoft Visual C++ .NET 2002 and Microsoft Visual C++ .NET 2003 support both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model. The information in this article applies only to unmanaged Visual C++ code. Microsoft Visual C++ 2005 supports both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model.

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SUMMARY
The following sample code illustrates how to use two vector::erase functions, the vector::empty function, and the vector::push_back STL functions in Visual C++.

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Prototypes
template<class _TYPE, class _A> void vector::push_back(const _TYPE& X);

template<class _TYPE, class _A> iterator vector::erase(iterator Iterator);

template<class _TYPE, class _A> iterator vector::erase(iterator First, iterator Last);

template<class _TYPE, class _A> bool vector::empty const; Note The class/parameter names in the prototype may not match the version in the header file. Some have been modified to improve readability.

Description
The sample declares an empty vector of integers. It adds 10 integers to the vector, then displays the contents of the vector. It deletes the sixth element by using erase, and then displays the contents of the vector again. It deletes the rest of the elements using a different form of erase, then displays the vector (now empty) again. The ShowVector routine uses the empty function to determine whether to generate the contents of the vector.

Sample code
Note The first line in the sample code is:

// Compile options needed: /GX

In Visual C++ .NET and in Visual C++ 2005, /EHsc is set by default and is equivalent to /GX.

Note In Visual C++ 2005, you must change the code from const ARRAY_SIZE = 10; to const int ARRAY_SIZE = 10; if you want to run the sample code. ////////////////////////////////////////////////////////////////////// // // Compile options needed: /GX // //   Empty.cpp -- Illustrates the vector::empty and vector::erase //                functions. //                Also demonstrates the vector::push_back function. // // Functions: // //   vector::empty - Returns true if vector has no elements. // //   vector::erase - Deletes elements from a vector (single & range). // //   vector::begin - Returns an iterator to start traversal of the //                   vector. // //   vector::end - Returns an iterator for the last element of the //                 vector. // //   vector::push_back - Appends (inserts) an element to the end of a //                        vector, allocating memory for it if necessary. // //   vector::iterator - Traverses the vector. // // Written by Tom Campbell // of Microsoft Corporation // Copyright (c) 1996 Microsoft Corporation. All rights reserved. //////////////////////////////////////////////////////////////////////

// The debugger can't handle symbols more than 255 characters long. // STL often creates symbols longer than that. // When symbols are longer than 255 characters, the warning is disabled.
 * 1) pragma warning(disable:4786)


 * 1) include
 * 2) include

using namespace std; // std c++ libs implemented in std #endif
 * 1) if _MSC_VER > 1020  // if VC++ version is > 4.2

typedef vector<int, allocator > INTVECTOR;

const ARRAY_SIZE = 10;

void ShowVector(INTVECTOR &theVector);

void main {   // Dynamically allocated vector begins with 0 elements. INTVECTOR theVector;

// Intialize the vector to contain the numbers 0-9. for (int cEachItem = 0; cEachItem < ARRAY_SIZE; cEachItem++) theVector.push_back(cEachItem);

// Output the contents of the dynamic vector of integers. ShowVector(theVector);

// Using void iterator erase(iterator Iterator) to   // delete the 6th element (Index starts with 0). theVector.erase(theVector.begin + 5);

// Output the contents of the dynamic vector of integers. ShowVector(theVector);

// Using iterator erase(iterator First, iterator Last) to   // delete a range of elements all at once. theVector.erase(theVector.begin, theVector.end);

// Show what's left (actually, nothing). ShowVector(theVector); }

// Output the contents of the dynamic vector or display a // message if the vector is empty. void ShowVector(INTVECTOR &theVector) {   // First see if there's anything in the vector. Quit if so. if (theVector.empty) {       cout << endl << "theVector is empty." << endl; return; }

// Iterator is used to loop through the vector. INTVECTOR::iterator theIterator;

// Output contents of theVector. cout << endl << "theVector [ " ; for (theIterator = theVector.begin; theIterator != theVector.end;        theIterator++) {       cout << *theIterator; if (theIterator != theVector.end-1) cout << ", "; // cosmetics for the output }   cout << " ]" << endl ; }

Program output
theVector [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]

theVector [ 0, 1, 2, 3, 4, 6, 7, 8, 9 ]

theVector is empty.

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