Microsoft KB Archive/180224

HOWTO: Enable Hierarchy Models to Have Their Own Material

PSS ID Number: Q180224 Article last modified on 02-05-1998

IRIX:3.7; WINNT:3.7

IRIX winnt

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The information in this article applies to:

 Softimage 3D for IRIX, version 3.7 == Softimage 3D for Windows NT, version 3.7 == 

= SUMMARY =

If you have a hierarchy and all the models are inheriting material from the root model to enable every node to have its own material, use one of the following two methods:

  With animation: This method assumes that the hierarchy is not animated, as you will lose all relational information (such as FCurves, etc.):  Save the model hierarchy using Save->Model. Delete the model from the scene. Load the model by choosing Get->Element->MODELS. </li>  Without animation: If the model is animated but not the materials/textures: <ol style="list-style-type: lower-alpha;"> Choose Save->Options, and activate “Do not save Materials and Textures unless animated.”</li> Save the scene.</li> Exit SOFTIMAGE 3D, and then reload the scene. All (un-animated) materials should now be expanded.</li></ol> </li></ol>

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail. ====================================================================== Keywords : si si3d si3dmat Version : IRIX:3.7; WINNT:3.7 Platform : IRIX winnt Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1998.