Microsoft KB Archive/149731

= Microsoft Knowledge Base =

BUG: Depth Fading Deactivated Inside a Material Volume Shader
Last reviewed: April 19, 1996

Article ID: Q149731

The information in this article applies to:


 * Softimage 3D for IRIX, version 3.0

SYMPTOMS
Depth fading is deactivated inside a material volume shader. This is a limitation of the current implementation. The current version of mental ray cannot handle more than one volume shader at a time.

Both atmospheric lights and depth fading are implemented as volume shaders.

STATUS
Softimage has confirmed this to be a bug in the Softimage product listed at the beginning of this article. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available.

NOTE: Softimage Inc. is a wholly owned subsidiary of Microsoft Corporation.