Microsoft KB Archive/229977

Countdown: Game Walkthrough, Part 1

PSS ID Number: Q229977 Article last modified on 05-17-1999

MS-DOS:

MS-DOS

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========================================================= SUMMARY =======

This article provides the first part of the game walkthrough for Countdown.

For information about how to play Countdown after you escape from the Sanctuary, please see the following article in the Microsoft Knowledge Base:

Q226794 Countdown: Game Walkthrough, Part 2

= MORE INFORMATION =

To successfully finish Countdown, follow these steps:

The Sanctuary - Second Floor
The game starts in a cell (room 15).

  LOOK at the medical chart at the foot of the bed to see a flashback.   GET the key under the bed.   GET the wire on the wall to the left of the window.   GET the cup on the floor in front of the sink.   USE the cup on the bug crawling on the wall beside the door.   When the guard (Nirva Toomesh) walks past the window, TALK to him:   HELP, HELP, HELP, HASSLE to learn who sent you here.   HELP, PLEASANT, HELP to learn that the doctor will see you in the morning. </li>  PLEASANT, PLEASANT, PLEASANT, PLEASANT to find out that Nirva is interested in entomology. </li>  PLEASANT, PLEASANT, HELP to learn that Nirva is missing one specimen to complete his bug collection. </li>  PLEASANT, PLEASANT, HASSLE to learn that Nirva thinks you killed your supervisor, Frank McBain. </li>  OFFER Nirva the bug to get him to bring you some food. </li>  ASK ABOUT everybody on list. </li></ol> </li>  When the food tray appears in front of the door, GET the knife next to the food tray. </li>  USE the knife on the window. </li>  GO TO the window. </li></ol>

You are on a ledge outside the window.


 * 1) Walk to the 2nd window to your right.
 * 2) OPEN the unlocked window (the 2nd window to your right).
 * 3) GO TO the window.

You are now in another cell (room 16).


 * 1) MOVE the rock on the wall below the pear-shaped rock.
 * 2) GET the watch in the hole behind the rock.
 * 3) OPEN the door.
 * 4) GO TO the door.

You are in the hallway.

NOTE: Any time you enter the hallway, save the game first. When you are in the hallway, avoid the guards.


 * 1) Walk to the door across the hallway.
 * 2) OPEN the door.
 * 3) GO TO the door.

You are now in a closet (room 17).


 * 1) GET the blanket on the top left shelf.
 * 2) GET the scissors hanging on the side of the shelf.
 * 3) GO TO the door.

You are in the hallway.


 * 1) Walk to the hallway on the right.
 * 2) Walk up the hallway on the right to the hallway at the top of the map.
 * 3) In the top hallway, walk west to the first unlocked door on the top wall (room 13).
 * 4) OPEN the door.
 * 5) GO TO the door.

You are now in room 13.


 * 1) GET the CPR dummy in the corner.
 * 2) Walk into the room, and GET the coat hanger next to the third bed.
 * 3) OPEN the door.
 * 4) GO TO the door.

You are in the hallway.


 * 1) Avoid the guard, and return to room 16.
 * 2) In room 16, GO TO the window to get to the ledge.
 * 3) On the ledge, GO TO the window to room 15.
 * 4) In room 15, USE the CPR dummy on the bed to make the guards think you are still there.
 * 5) GO TO the window.
 * 6) On the ledge, GO TO the window to room 16.
 * 7) In room 16, save the game.
 * 8) OPEN the door.
 * 9) GO TO the door.
 * 10) In the hallway, walk to the door at the intersection of the main hallway and the hallway on the right (room 19).
 * 11) OPEN the door.
 * 12) GO TO the door.

You are in room 19 (Leonard Spaulding’s cell).

<ol style="list-style-type: decimal;">  LOOK at the chart on the table to get Leonard’s name. </li>  TALK to the intercom to talk to Leonard: <ol style="list-style-type: lower-alpha;">  PLEASANT, PLEASANT, PLEASANT to learn how he got here. </li>  HELP, PLEASANT, PLEASANT to learn about Barney Sagnussen and the escape attempt. </li>  HELP, PLEASANT, HELP, PLEASANT to learn what floor Barney’s room is on. </li>  OFFER Leonard the blanket. </li>  ASK ABOUT everybody on the list </li></ol> </li>  OPEN the door. </li> <li> GO TO the door. </li></ol>

You are in the hallway.


 * 1) Walk to the door at the intersection of the main hallway and the hallway on the left (room 11).
 * 2) OPEN the door.
 * 3) GO TO the door.

You are in room 11 (Barney Sagnussen’s Cell).


 * 1) LOOK at the writing on the wall.
 * 2) MOVE the picture on the wall.
 * 3) LOOK at the message behind the picture.
 * 4) MOVE the pillow.
 * 5) GET the key under the pillow.
 * 6) OPEN the door.
 * 7) GO TO the door.

You are in the hallway.


 * 1) Walk to the stairway in the top left corner of the map.
 * 2) GO TO the up stairway to get to the third floor of the Sanctuary.

The Sanctuary - Third Floor
You are in a wide hallway on the third floor.


 * 1) Walk to the first door on the left in the horizontal hallway. (room 22).
 * 2) OPEN the door.
 * 3) GO TO the door.

You are in room 22 (the locker room).


 * 1) USE the first key in your inventory to open the fifth locker from the left.
 * 2) GET the bag in the locker.
 * 3) MOVE the towel on the bench.
 * 4) GET the key.
 * 5) USE the key to open the third lockers from the left.
 * 6) GET the boots in the locker.
 * 7) LOOK at the blood on the floor to see another flashback.
 * 8) OPEN the door.
 * 9) GO TO the door.

You are in the hallway.


 * 1) Walk down the left hallway on the bottom half of the map to the first door on the right side (room 21).
 * 2) OPEN the door.
 * 3) GO TO the door.

You are in room 21 (the storage room).


 * 1) GET the crowbar in the dresser drawer.
 * 2) USE the crowbar on the box on top of the file cabinet.
 * 3) GET the hook from the box.
 * 4) OPEN the National Geographic on the shelf to learn about the labyrinth in the basement of the Sanctuary.
 * 5) OPEN the door.
 * 6) GO TO the door.

You are in the hallway.


 * 1) Walk to the stairway in the top left corner of the map.
 * 2) GO TO the stairway to return to the second floor.

The Sanctuary - Second Floor
In the hallway on the second floor, GO TO the down stairway to get to the first floor of the Sanctuary.

The Sanctuary - First Floor
You are in the hallway on the first floor of the Sanctuary.


 * 1) Walk to the hallway on the right side of the map.
 * 2) Walk down the hallway on the right to the first door on the right side of the hallway (room 6).
 * 3) OPEN the door.
 * 4) GO TO the door.

You are in room 6 (an operating room).


 * 1) GET the scalpel from the dart board.
 * 2) OPEN the door.
 * 3) GO TO the door.

You are in the hallway.


 * 1) Walk south to the second last door on the right side of the hallway (room 8).
 * 2) OPEN the door.
 * 3) GO TO the door.

You are in room 8 (another operating room).


 * 1) OPEN the box.
 * 2) GET the flashlight.
 * 3) OPEN the door.
 * 4) GO TO the door.

You are in the hallway.


 * 1) Walk to the hallway on the left side of the map.
 * 2) Walk to the door in the middle of the left wall (room 4).
 * 3) OPEN the door.
 * 4) GO TO the door.

You are in room 4 (Doctor Hashish’s office).


 * 1) MOVE the painting.
 * 2) LOOK at the safe combination.
 * 3) MOVE the books on the second shelf to find the safe.
 * 4) OPEN the safe.
 * 5) GET the cash from the safe.
 * 6) GET the keys on the table.
 * 7) OPEN the second drawer from the top in the file cabinet on the left.
 * 8) LOOK at the drawer to see your file.
 * 9) LOOK at the newspaper on the floor.
 * 10) USE the scalpel on the doctor to TALK to him:

<ol style="list-style-type: lower-alpha;"> <li> HELP, HELP, HELP to learn about your amnesia. </li> <li> HELP, HELP, PLEASANT. </li> <li> HELP, PLEASANT. </li> <li> PLEASANT, HASSLE, HASSLE to learn about Fontaine. </li> <li> BLUFF, HELP, HELP, HASSLE to learn that the doctor knows of only one, heavily guarded way out of the Sanctuary. </li> <li> BLUFF, HELP, PLEASANT to learn that someone wants you dead. </li> <li> ASK ABOUT everybody on the list. </li></ol>

<ol start="11" style="list-style-type: decimal;"> <li> OPEN the door. </li> <li> GO TO the door. </li></ol>

You are in the hallway.


 * 1) Walk to the stairway in the top left corner of the map.
 * 2) GO TO the down stairway to get to the basement of the Sanctuary.

The Sanctuary - Basement
You are in the hallway in the basement.


 * 1) USE the key from Barney’s cell to open the door.
 * 2) GO TO the door (the furnace room).

You are in the furnace room.


 * 1) MOVE the pile of coal.
 * 2) GET the pick from the pile of coal.
 * 3) OPEN the phone box.
 * 4) USE the scissors to cut the phone wires.
 * 5) USE the pick on the hole in the wall.
 * 6) GO TO the hole in the wall (the labyrinth).

You are in the top left corner of the labyrinth.


 * 1) Walk through the labyrinth to the doorway near the center of the labyrinth.
 * 2) GO TO the doorway (the wine cellar).

You are in the wine cellar.


 * 1) MOVE the crate to the left of the wine rack.
 * 2) LOOK at the plaque behind the crate, and then note the roman numeral.
 * 3) GET the rag on the floor.
 * 4) USE the rag on the plaque to the right of the wine rack.
 * 5) LOOK at the plaque to the right of the wine rack.
 * 6) To open the secret door, MOVE the first wine bottle on the top row, MOVE the fourth bottle on the second row, MOVE the third bottle on the third row, and then MOVE the third bottle on the bottom row.
 * 7) LOOK at the blood on the floor to see another flashback.
 * 8) USE the crowbar on the small crate next to the remains of the unfortunate Bernie Sagnussen.
 * 9) GET the wine bottle from the crate.
 * 10) GO TO the secret doorway to get to the bottom of the cliff, outside.

The Sanctuary - Outside
You are at the base of the cliff outside the Sanctuary.


 * 1) Walk to the face of the cliff.
 * 2) GO TO the cliff.
 * 3) Climb to the top of the cliff.
 * 4) USE the hook on the top of the cliff.

You are in front of the Sanctuary.

<ol style="list-style-type: decimal;"> <li> LOOK at the blue car to see another flashback. </li> <li> USE the keys on the car to drive it away. NOTE: If you run into a roadblock, you did not cut the phone wires. If you need to talk to the doctor, you never got him to tell you about Fontaine. Return to room 4, and then USE the scalpel to TALK to the Doctor: <ul> <li>PLEASANT, HASSLE, HASSLE to learn about Fontaine.</li></ul> </li> <li> On the Travel screen, select ISTANBUL TURKEY - MCBAIN’S APT. </li></ol>

For additional information about how to interact with the characters in Countdown, please see the following article in the Microsoft Knowledge Base:

Q226537 Countdown: Cast of Characters

Additional query words: countdown hints walk-through

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========================================================= Keywords : kbimu Version : MS-DOS: Platform : MS-DOS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1999.