Microsoft KB Archive/176601

INFO: Maintain 2D Texture’s Mapping Coordinates After Conversion

PSS ID Number: Q176601 Article last modified on 11-12-1997

IRIX:3.51,3.7; WINNT:3.51,3.7

IRIX winnt

================================================================ ==

The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SUMMARY =

When converting SOFTIMAGE 3D models that contain textures, complete the following procedure to ensure that mapping coordinates are not lost after conversion:

  Convert the mapping coordinates to UV.   From the Matter module, choose Txt_Oper -> Info UV Coord. (2D Local), then click OK. The texture mapping coordinates are changed to UV, and the initial mapping coordinates (in X Z) are retained. 

Provided the application with which you are importing the models and textures supports UV texture mapping, the application will be able to re- apply the 2D textures while retaining the initial SOFTIMAGE 3D mapping coordinates.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dmat =

Keywords : si si3d si3dmat Version : IRIX:3.51,3.7; WINNT:3.51,3.7 Platform : IRIX winnt Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1997.