Microsoft KB Archive/148650

= Microsoft Knowledge Base =

PRB: Can't Map Texture on Transparent or Reflective Object
Last reviewed: March 22, 1996

Article ID: Q148650

The information in this article applies to:


 * Softimage 3D for Windows NT, versions 3.0 and 3.01
 * Softimage 3D for IRIX, versions 2.66 and 3.0

SYMPTOMS
In either of the 3D Texture Editors, you cannot map textures onto models that have Transparency or Reflectivity values set into their material.

CAUSE
By design, the default values for Transparency and Reflectivity (Default=0) do not allow for the mapping of textures on models that have Transparency or Reflectivity values set into their material.

RESOLUTION
To map texture onto a Transparent or Reflective object, move the default values of either Transparency, Reflectivity, or both (whichever effects are applied to the object) one step away from zero (0); that is, move it up to 0.001 or down to -0.001.

For the same reason, when animating Texture Transparency or Reflectivity values, make sure that no zero (0) values occur in the animation f/curve.

STATUS
This behavior is by design.

NOTE: Softimage is a wholly owned subsidiary of Microsoft Corporation.