Microsoft KB Archive/175823

INFO: Copy Animation Between Two objects of Similar Topography

PSS ID Number: Q175823 Article last modified on 11-07-1997

IRIX:3.51,3.7; WINNT:3.51,3.7

IRIX winnt

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The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SUMMARY =

This article offers a tips on how to copy or share animation between two different objects of similar topography. This is most useful for character animation where the low resolution is animated and you need to transfer the animation to the high resolution:


 * Constrain effectors to nulls and animate the nulls. This way, if your second character’s skeleton is in the same location, you can relax the constraints and constrain object2’s effectors to object1’s set of nulls.
 * If you are working with both objects in the same scene, you can also constraint both object’s effectors at the same time and use the DopeSheet to activate / deactivate them.
 * If object2 is larger or the effectors are not in the same location, you can constrain object2’s effectors to nulls and make each null a child of its associated null on object1. This way, they keep their relative position but move accordingly to object1. This also maintains control over the local movement of the null driving the effectors because they are parented and not constrained.

= REFERENCES =

SOFTIMAGE 3D Reference Guide: A to H Interface, page 764

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dconst =

Keywords : si si3d si3dconst Version : IRIX:3.51,3.7; WINNT:3.51,3.7 Platform : IRIX winnt Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1997.