Microsoft KB Archive/102585

= How to Play Waveform (.WAV) Files in FoxPro for Windows =

Article ID: 102585

Article Last Modified on 11/17/2003

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APPLIES TO


 * Microsoft Visual FoxPro 3.0 Standard Edition
 * Microsoft FoxPro 2.5b
 * Microsoft FoxPro 2.5a

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This article was previously published under Q102585



SUMMARY
The code example below shows how to play waveform (.WAV) files from within FoxPro for Windows. This code can be placed in several different snippets including SETUP, VALID, WHEN, and MORE.



MORE INFORMATION
The example below uses the FoxTools library to call a function in MMSYSTEM.DLL. This dynamic-link library (DLL) is shipped with Windows 3.1 and is located in the Windows SYSTEM subdirectory (usually C:\WINDOWS\SYSTEM). SET LIBRARY TO SYS(2004)+"FOXTOOLS.FLL" MREGISTER=REGFN("SndPlaySound","CI","I","mmsystem") MWAVE="Chimes.wav" MFLAG=1 MCALL=CALLFN(MREGISTER,MWAVE,MFLAG) The sndPlaySound function plays a waveform sound specified by a filename or by an entry in the [Sounds] section of the WIN.INI file. If the sound can't be found, it plays the default sound specified by the SystemDefault entry in the [Sounds] section of the WIN.INI file. If there is a now SystemDefault entry or if the default sound can't be found, the function makes no sound and returns FALSE.

MWAVE specifies the name of the sound to play. The function searches the [Sounds] section of the WIN.INI file for an entry with this name and plays the associated waveform file. If no entry by this name exists, it assumes the name is the name of a waveform file. If this parameter is NULL, any currently playing sound is stopped. (For example, MWAVE="SystemStart" will play the waveform file associated with Windows starting, and MWAVE=0 will stop any currently playing sound.)

MFLAG specifies options for playing the sound using one or more of the following flags:   0 - The sound is played synchronously and the function does not return until the sound ends (all programs stop processing until      the sound is done playing). 1 - The sound is played asynchronously and the function returns immediately after beginning the sound. To terminate an      asynchronously played sound, call the sndPlaySound function with MWAVE set to NULL. (The program will continue operation      with the sound playing at the same time.) 2 - If the sound can't be found, the function returns silently without playing the default sound. 9 - The sound will continue to play repeatedly until sndPlaySound is called again with MWAVE set to NULL. 16 - If a sound is currently playing, the function will immediately return FALSE without playing the requested sound. NOTE: To use more than one option, add the numbers together. [For example, use 11 to play the sound repeatedly; if the sound cannot be found, sndPlaySound will not play the default sound.]

The sound must fit in available physical memory and be playable by an installed waveform audio device driver. The directories searched for sound files are, in order: the current directory; the Windows program directory; the Windows SYSTEM subdirectory; the directories listed in the PATH environment variable in the AUTOEXEC.BAT file; the list of directories mapped in a network.

