Microsoft KB Archive/135862

= HOWTO: How to Use OLE2UI Functionality in 32-bit Applications =

Article ID: 135862

Article Last Modified on 10/17/2003

-

APPLIES TO


 * Microsoft Visual C++ 2.0 Professional Edition
 * Microsoft Visual C++ 2.2
 * Microsoft Visual C++ 2.1

-



This article was previously published under Q135862



SUMMARY
The OLE2UI library is a 16-bit DLL provided with the 16-bit OLE SDK. It contains a number of APIs that are useful for user interface (UI) related functionality. However, beginning with Windows NT version 3.51, this DLL is no longer provided. OLEDLG.DLL provides the dialog boxes that were included in OLE2UI. Two DLLs (MFCUIW32 and MFCUIA32) essentially wrap the APIs from OLEDLG.DLL, providing the ANSI and Unicode versions of the dialog boxes. If your application uses one of the approximately 122 other APIs that are no longer provided, copy the source code from the 32-bit version provided as a sample in the Visual C++ version 2.x directory ...\SAMPLES\MFC\MFCUIX32.



MORE INFORMATION
The two DLLs (MFCUIW32 and MFCUIA32) support the following APIs:

OleUIAddVerbMenu

OleUIBusy

OleUICanConvertOrActivateAs

OleUIChangeIcon

OleUIChangeSource

OleUIConvert

OleUIEditLinks

OleUIInsertObject

OleUIObjectProperties

OleUIPasteSpecial

OleUIPromptUser

OleUIUpdateLinks

OLEDLG.DLL provides the A and W versions of these functions.

To use one of the other functions, you have two options:
 * Create a DLL using the sample code, and statically link to the library. This option is best if you were using a lot of the functions. -or-


 * Include the prototype for the function in one of your header files, and copy the source code from the .cpp file in the MFCUIX32 directory to your .cpp file. This option is probably best if you are using only one or two of the functions. For example, if you would like to use XformRectInPixelsToHimetric, copy the prototype from \msvc20\... \mfcuix32\olestd.h, line 433, and the source code from \msvc20\ ... \mfcuix32\oleutl.cpp starting at line 401.

