Microsoft KB Archive/173038

HOWTO: Apply the Slide Shader to a Picture File Sequence

PSS ID Number: Q173038 Article last modified on 09-15-1997

IRIX:3.51,3.7; WINDOWS NT:3.51,3.7

IRIX NT WINDOWS

================================================================ ==

The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SUMMARY =

This article is provided as a solution to problems you may encounter when trying to apply the slide shader to a picture file sequence. If you are unsuccessful at getting the shader to function properly, try the following:

Note that the Material shading will affect the result. Therefore, start with a Lambert shading, making both Ambient and Diffuse the same color.


 * 1) Apply the animated texture sequence (2D or 3D) to an object such as a Primitive Grid or a model of a Face.
 * 2) From the Material editor, add a Transparency value (e.g. 0.5).
 * 3) Shine a spotlight through the object.

Now the object’s animated texture will project a pattern on the surface of any object the Spotlight hits.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dren =

Keywords : kbgraphic Version : IRIX:3.51,3.7; WINDOWS NT:3.51,3.7 Platform : IRIX NT WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1997.