Microsoft KB Archive/173629

INFO: How the Skeleton -> Reset Actor Command Works

PSS ID Number: Q173629 Article last modified on 09-10-1997

IRIX:3.51,3.7; WINNT:3.51,3.7

IRIX winnt

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The information in this article applies to:

 Softimage 3D for IRIX, versions 3.51, 3.7 == Softimage 3D for Windows NT, versions 3.51, 3.7 == 

= SUMMARY =

When you use the Skeleton -> Reset Actor command in the Actor module, the actor is reset to the position when you enveloped the skeleton. If the actor does not return to its original position, it may be due to the fact that it was parented to an object that was previously scaled, rotated, or moved to a new location. (NOTE: The parent always dominates.)

Using the Skeleton -> Reset Actor command puts the envelop back to its original shape and position, and applies all the modifications that were applied to the parent object. For example, if you rotated the parent 90 degrees, using the Skeleton -> Reset Actor command resets the envelope to its original position plus rotates it 90 degrees.

= REFERENCES =

SOFTIMAGE 3D Reference Guide: I to Z, Appendices, page 1313.

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail. ====================================================================== Keywords : si si3d si3dact Version : IRIX:3.51,3.7; WINNT:3.51,3.7 Platform : IRIX winnt Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1997.