Microsoft KB Archive/184905

PRB: Using RenderMap and Overlapping Pixels

PSS ID Number: Q184905 Article last modified on 04-30-1998

IRIX:3.7,3.71; WINNT:3.7,3.71

IRIX winnt

================================================================ ==

The information in this article applies to:

 SOFTIMAGE 3D for IRIX, versions 3.7, 3.71 == SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71 == 

= SYMPTOMS =

During a RenderMap operation, the following error message appears on the status bar:

ERROR: * * * UV overlapping detected at tri / pixel (value)

= CAUSE =

This may be the result of using RenderMap where one of the following conditions exists:


 * When a single 2D texture is applied to a model with a non-UV Mapping Method.
 * When multiple 2D local textures are applied to a model.

= RESOLUTION =

Make these changes to your model:


 * For the single 2D texture, change the Mapping Method to UV.
 * For multiple 2D Local textures, set the “Scale-UV” to values such as 0.999900. For each subsequent 2D Local texture, set the “Scale-UV” to values such as 1.000100.

= STATUS =

This behavior is by design.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dren =

Keywords : si si3d si3dren Version : IRIX:3.7,3.71; WINNT:3.7,3.71 Platform : IRIX winnt Issue type : kbprb ============================================================================= Copyright Microsoft Corporation 1998.