Microsoft KB Archive/184907

INFO: Converting Faces to Direct3D

PSS ID Number: Q184907 Article last modified on 04-30-1998

IRIX:3.7,3.71; WINNT:3.7,3.71

IRIX winnt

================================================================ ==

The information in this article applies to:

 SOFTIMAGE 3D for IRIX, versions 3.7, 3.71 == SOFTIMAGE 3D for Windows NT, versions 3.7, 3.71 == 

= SUMMARY =

This article offers a tip for avoiding texture distortions (stretching) when exporting faces to Direct3D.

When exporting a face to Direct3D, the texture may appear stretched. This problem often occurs with faces with more than five edges, but can also occur with simple three-edge faces.

To avoid problems, pre-tessalate (choose Model, then Effect, then Convert) the polygon object before you exporting it. Now your object should export free of distortions.

= REFERENCES =

If you have any questions concerning the information contained in this article, contact support@softimage.com by e-mail.

= Additional query words: si si3d si3dmo =

Keywords : si si3d si3dmo Version : IRIX:3.7,3.71; WINNT:3.7,3.71 Platform : IRIX winnt Issue type : kbinfo ============================================================================= Copyright Microsoft Corporation 1998.