Microsoft KB Archive/229955

Overseer: Hints and Walk-Through Instructions for Day Four

PSS ID Number: Q229955 Article last modified on 06-11-1999

WINDOWS:

WINDOWS

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The information in this article applies to:

 == Tex Murphy: Overseer == 

= SUMMARY =

This article contains step-by-step instructions and game hints to help you complete Day Four, “The Mysterious Larry Hammond” in Tex Murphy: Overseer.

= MORE INFORMATION =

Day Four Hints
  Q: How do I find Greg Call? A:TRAVEL to Eve Clements to ASK ABOUT him after your anonymous caller (Larry Hammond) contacts you again on the vidphone.   Q: How do I solve the Tag puzzle? A: Go to the Fresno office. GET and EXAMINE the UPEX package on the floor in front of the door. In your Inventory, COMBINE the Braille alphabet with the tag. Refer to the Braille alphabet to find the solution to the code on the tag. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Braille   Q: Where is NEXUS? A:TRAVEL to J. Saint Gideon to ASK ABOUT it. He’ll tell you where it is.   Q: How do I operate the implant removal machine in Greg Call’s lab? A:GET and EXAMINE the chart on the clipboard under the examination chair. GET the keycard from the clipboard, too. GET the syringe on top of the chip maker machine. USE the keycard on the card reader next to the autoclave to OPEN the autoclave doors. GET the jar of serum N216 from the top right chamber. In your Inventory COMBINE serum N216 with the syringe, and then EXAMINE the syringe to inject yourself with the kamikaze nanites. Go to the implant removal machine and turn it ON to start the Brain puzzle.   Q: How do I solve the Brain puzzle? A: Guide the serum to the chip in the middle, and avoid the antibodies. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Brain   Q: How do I find the password for Greg’s computer? A: Larry’s envelope contains two clues: On the chess moves note, the move for passcard D (Greg’s passcard) is a gambit move. If you use Greg Call’s second coding method on Greg’s letter to Larry, selecting every fourth word in the letter starting with “Larry,” you find a sentence stating that the first letters of the following words (still only counting every fourth word) contain the password. The password is GAMBIT. </li>  Q: How do I hide from the security camera in the Law and Order Reception room? A: Use a picture trick. GET the music stand in the reception hall, EXAMINE it in your Inventory to extend it, COMBINE the music stand with the brochure from the men’s room, and then USE the music stand on the camera. </li>  Q: How do I find the entrance to John Klaus’ lab? A:MOVE the big party flag on the far wall to find the door and the cardkey reader. </li>  Q: How do I open the slot for the cardkey reader? A:GET the chopsticks in the bowl on the buffet table, USE the chopsticks on the cardkey reader to flip it open, and then USE Knott’s ID badge on the reader to OPEN the door. </li>  Q: What do I need to find in Klaus’s lab? A: In the area around the front desk, GET and EXAMINE the note, the photo of Sylvia and Gideon, and the crusade memo. In the area around the back desk, GET the referendum under the fast food bags, and then turn the tape recorder ON. The most important thing to find is Klaus’s passcard. It’s in the CD drawer in the back computer desk. GET the cat picture, EXAMINE it to find the passcard pieces, and then EXAMINE the card pieces to start the Cut-Up Passcard puzzle. Solve the puzzle to reassemble the passcard. </li>  Q: What is the solution for the Cut-Up Passcard puzzle? A: To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#CatCard </li>  Q: How can I get out of the reception hall? A: Distract the guard. EXAMINE The note from the floor in John Klaus’s lab to learn Knott’s phone extension. Turn the vidphone ON to DIAL“107” (without the quotation marks), OPEN the door and return to the lobby, USE Knott’s ID card on the front door to OPEN it, exit, and then TRAVEL to Tex’s office. </li></ul>

Day Four Walk-Through
Tex’s Office:


 * Turn the vidphone ON to answer the call from your anonymous informant (Larry Hammond).
 * TRAVEL automatically to Eve Clements.

Eve Clements:


 * Offer Eve information about Big Jim Slade’s location, and then ASK ABOUT Greg Call and his autopsy.
 * TRAVEL to the Fresno Office.

Fresno Office:

  GET the UPEX package in front of the door, and then EXAMINE it in your Inventory to find the Braille alphabet and the note about Greg Call’s codes. </li>  In your Inventory, COMBINE the plastic tag with the braille alphabet from the package, and then EXAMINE it to start the Braille Tag puzzle. </li>  Solve the puzzle, or 911 past it. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Braille </li>  TRAVEL to Gideon’s House. </li></ul>

Gideon’s House:


 * ASK ABOUT Nexus, chess moves, Samuel Jones, and Greg Call.
 * TRAVEL to Greg Call’s lab (NEXUS).

Greg Call’s Lab (NEXUS):

  Watch the movie in which Tex’s implant is detected. </li>  LOOK at the implant removal machine at the back of the lab, and then attempt to turn it ON. </li>  GET the note and the cardkey on the clipboard under the examination chair, and then EXAMINE them in your Inventory. Note the code for neural implants: “N216.” </li>  GET the passcard reader from the bench on the right side of the lab. </li> <li> Turn right, and then USE the Gideon cardkey on the cardkey reader beside the autoclave. </li> <li> GET the bottle of N216 serum from the top right chamber in the autoclave. </li> <li> Turn around, turn the switch next to the door ON, MOVE the light panel to remove the cover, and then GET passcard D. </li> <li> GET the syringe on top of the chip making machine. </li> <li> In your Inventory, COMBINE the syringe with the N216 serum, and then EXAMINE the loaded syringe to inject yourself with the serum. </li> <li> Walk to the implant removal machine, and then turn it ON to start the Brain puzzle. </li> <li> Solve the puzzle, or 911 past it. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#Brain </li> <li> Watch the movie in which Tex meets Larry Hammond, and Larry gives Tex an envelope and passcard B. </li> <li> In your Inventory, EXAMINE the envelope to find the chess moves note and Greg’s letter to Larry, and then EXAMINE the note and the letter. </li> <li> LOOK at the computer in the left front corner of the room, and then GET and EXAMINE the newspaper clip beside the keyboard. </li> <li> USE the passcard reader on the computer. </li> <li> USE passcard D on the computer, and then type “GAMBIT” (without the quotation marks) to watch Greg Call’s message about Gideon, Overlord, and the Stalemate fail-safe. </li> <li> TRAVEL automatically to Law and Order Headquarters. </li></ul>

Law and Order Lobby:


 * LOOK at the monitors on the security desk.
 * OPEN the door behind the security desk, and then enter the reception hall.

Law and Order Reception Hall:


 * GET the music stand next to the sofa on the left side of the room.
 * GET the chopsticks on the buffet table on the right side of the room.
 * In your Inventory, EXAMINE the music stand to extend it, and then COMBINE the music stand with the party brochure.
 * USE the music stand and brochure on the camera.
 * MOVE the big flag hanging on the back wall to find the cardkey reader.
 * USE the chopsticks on the cardkey reader to OPEN it.
 * USE Knott’s cardkey on the cardkey reader to OPEN the door to John Klaus’s lab, and then enter the lab.

John Klaus’s Lab:

<ul> <li> GET the note on the floor near the desk, and then EXAMINE it in your Inventory. </li> <li> GET the photo of Sylvia and Gideon on the desk. </li> <li> OPEN the top desk drawer and GET the crusade memo. </li> <li> LOOK at the printer in the corner. </li> <li> On the computer desk on the right side of the room, turn the tape player ON to hear someone screaming, and then turn it OFF. </li> <li> GET the referendum under the fast food bag on top of the equipment rack to the right of the computer desk. </li> <li> OPEN the CD drawer under the computer table. </li> <li> GET the cat picture from the CD drawer, and then EXAMINE it in your Inventory to find the passcard pieces. </li> <li> In your Inventory, EXAMINE the passcard pieces to start the Passcard Pieces puzzle, and then solve the puzzle or 911 past it. To see a solution to this puzzle, please visit the following Microsoft Web site: http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp#CatCard </li> <li> Exit to the reception hall. </li></ul>

Law and Order Reception Hall:


 * Return to the reception hall, turn the vidphone ON, and then DIAL “107” to draw the guard away from the security desk.
 * OPEN the lobby door, and then return to the lobby.

Law and Order Lobby:


 * USE the Law and Order ID on the front door to OPEN it, and then exit.
 * TRAVEL to Tex’s Office.

Tex’s Office:


 * Turn the vidphone ON, and then play the first message from Jorge Valdez.
 * Turn the vidphone ON, and then play the second message from Wanda Peck.
 * TRAVEL to the Rank and File Chess Shop.

Rank and File Chess Shop:


 * Read the e-mail message from Poisoned Pawn.
 * TRAVEL automatically to the San Tomas Mission.

For additional information about hints, walk-through instructions, and scoring opportunities in Overseer, please see the following articles in the Microsoft Knowledge Base:

Q229952 Overseer: Hints and Step-by-Step Instructions for Day One

Q229953 Overseer: Hints and Step-by-Step Instructions for Day Two

Q229954 Overseer: Hints and Step-by-Step Instructions for Day Three

Q229956 Overseer: Hints and Step-by-Step Instructions for Day Five

Q229959 Overseer: List of Opportunities to Increase Your Score for Day One

Q230407 Overseer: List of Opportunities to Increase Your Score for Day Two

Q232155 Overseer: List of Opportunities to Increase Your Score for Day Three

Q232156 Overseer: List of Opportunities to Increase Your Score for Day Four

Q232157 Overseer: List of Opportunities to Increase Your Score for Day Five

Additional query words: 1.00 access walkthrough step-by-step tm os

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========================================================= Keywords : kbui kbimu Version : WINDOWS: Platform : WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1999.