Microsoft KB Archive/232157

Overseer: List of Opportunities to Increase Score for Day Five

PSS ID Number: Q232157 Article last modified on 06-18-1999

WINDOWS:

WINDOWS

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The information in this article applies to:

 == Tex Murphy: Overseer == 

= SUMMARY =

This article provides a list of the available scoring opportunities and their corresponding point values for Day Five, “Poison Pawn” in Tex Murphy: Overseer.

= MORE INFORMATION =

Day Five: Poison Pawn
Tex’s Office:

Scoring Opportunity Points Total ———————————————————————–

Turn the vidphone ON, and then play the first MESSAGE 2 2717 from Jorge Valdez.

Turn the vidphone ON, and then play the second MESSAGE 0 2717 from Wanda.

TRAVEL to the Rank and File Chess Shop. 0 2717

Rank and File Shop:

Scoring Opportunity Points Total ———————————————————————–

Read the e-mail message from Poisoned Pawn that sets 1 2718 up a meeting at midnight at the San Thomas mission.

TRAVEL automatically to the San Thomas mission. 0 2718

San Thomas Mission:

Scoring Opportunity Points Total ———————————————————————–

OPEN the red tool box under the shelf to your right. 1 2719

GET the pen knife. 1 2720

GET the rock on the floor to your left. 1 2721

MOVE the small boxes on the middle rack of the shelf 1 2722 facing the door to find the electric panel.

OPEN the electric panel. 1 2723

Turn the switch ON in the electric panel. 1 2724

Walk to the elevator, save the game, and then turn 5 2729 the switch next to the elevator ON.

Watch the movie in which Tex finds Sylvia and meets 121 2850 Klaus, Slade kills Klaus, and then Slade gets ready to kill Tex and Sylvia. Use approaches B, A, C, B, C, A, E, B, B to survive.

TRAVEL automatically to Gideon’s house. 0 2850

Gideon’s House:

Scoring Opportunity Points Total ———————————————————————–

GET the security diagram on the bench in front of the 1 2851 big chess board.

In your Inventory, EXAMINE the diagram. 1 2852

LOOK at the big chess board. 1 2853

GET the weight bar on the floor to your right. 1 2854

OPEN the wooden box on the floor in front of the left 1 2855 nightstand.

GET the chess pieces from the box. 1 2856

USE the chess pieces on the chess board to start the 33 2889 Chess puzzle, and then solve it.

TRAVEL to Val Davis’s lab. 0 2889

Val Davis’s Lab:

Scoring Opportunity Points Total ———————————————————————–

USE passcards B, C, D, and H on the microscope. 20 2909

TRAVEL to Gideon’s house. 0 2909

Gideon’s House:

Scoring Opportunity Points Total ———————————————————————–

Walk into the secret elevator in Gideon’s bedroom, and 2 2911 then turn the elevator switch ON to go to Gideon’s gallery.

GET the brass rail from the stairway on the left. 1 2912

GET the brass rail from the stairway on the right. 1 2913

In your Inventory, COMBINE the brass rails with the 2 2915 weight bar.

LOOK at the chandelier over the gallery. 1 2916

On the balcony, turn the switch ON to lower the 1 2917 chandelier.

USE the metal bar on the chandelier to get to the top 1 2918 of the gallery walls.

Walk along the top of the gallery to the far right 1 2919 corner, and then turn around and LOOK at the red security panel on the wall below you.

OPEN the security panel. 1 2920

Turn the test button ON to start the test pattern. 1 2921

Jump off the wall into the center of the gallery, and 52 2973 then move around to avoid the live areas of the floor, get to the exit door, OPEN it, and enter the hallway.

Walk down the hall to your right, and then GET the 0 2973 disc on the bench to your left.

Continue to the end of the hall, OPEN the door to 1 2974 Gideon’s study, and then enter the study.

LOOK at the Dime-o-saur on the desk. 1 2975

USE the coin on the Dime-o-saur to find the key. 1 2976

GET the key under the Dime-o-saur. 1 2977

MOVE the strange book on the third shelf on the left 1 2978 bookcase to open the secret compartment.

GET the metal cross from the secret compartment. 1 2979

LOOK at the sword picture on the right side of the 1 2980 room.

USE the metal cross on the sword picture to start the 3 2983 Gideon’s Cabinet puzzle.

Solve the puzzle. 25 3008

Solve the puzzle in less than two minutes to earn 100 100 3108 bonus points.

GET the security card from the secret compartment. 1 3109

OPEN the door, return to the hallway, turn left at the 1 3110 intersection, and then try to OPEN the door at the end of the hall without the key.

USE the key from the Dime-o-saur on the door to OPEN 2 3112 it.

Enter the game room. 1 3113

On the pool table, GET the solid colored balls. 1 3114

In your Inventory, EXAMINE the balls. 1 3115

Turn the video game in the corner ON, and then play 10 3125 the game.

On the table next to the couch, GET the jigsaw puzzle. 1 3126

In your Inventory, EXAMINE the jigsaw puzzle to start 1 3127 the Jigsaw puzzle.

Solve the Jigsaw puzzle. 25 3152

Solve the Jigsaw puzzle in less than three minutes to 200 3352 earn 200 bonus points.

OPEN the door, return to the hallway, turn left into 1 3354 the main hallway, turn left into the other side hallway, and then LOOK at the door at the end of the hallway.

Try to turn OFF the alarm panel. 1 3355

Solve the alarm puzzle to OPEN the door to Gideon’s 2 3357 control room.

Enter Gideon’s control room. 1 3358

GET the disc on top of the monitor in front of you. 1 3359

OPEN the CD player under the monitor. 1 3360

USE the disc from the hallway on the CD player. 5 3365

USE the disc from the control room on the CD player. 1 3366

Turn around, and then LOOK at the security panel beside 1 3367 the door.

USE the blue security card on the security panel. 2 3369

Return to the gallery, and then OPEN the elevator door 1 3370 to TRAVEL automatically to Alcatraz.

Alcatraz:

Scoring Opportunity Points Total ———————————————————————–

MOVE the bunk bed to your left. 1 3371

LOOK at the bricks behind the bed. 2 3372

MOVE one of the bricks on the wall to start the Brick 2 3374 puzzle.

Solve the Brick puzzle. 25 3399

Solve the puzzle in less than three minutes to earn 100 3499 100 bonus points.

In the next cell, turn around and GET the brick on the 1 3500 floor near the hole.

USE the brick on the bars of the cell, and then watch 2 3502 the movie in which Tex throws the brick to knock over the shelf outside the cell.

GET the hook chain at the foot of the bed. 1 3503

USE the hook chain on the tarp on the floor outside 1 3504 the cell, and then GET the laser torch and the tape.

USE the laser torch on the bars of the cell. 2 3506

In Cell Block A, walk into the first open cell on your 1 3507 left, and then GET the roll of barbed wire.

In your Inventory, EXAMINE the barbed wire to unroll 1 3508 it.

When it is safe to do so, leave the cell, walk around 2 3510 the corner to your left, and then attempt to OPEN the door to Cell Block B on the right.

USE the barbed wire on the key on the floor behind the 1 3511 door to Cell Block B.

USE the key on the door to Cell Block B to OPEN it, 2 3513

Enter Cell Block B. 1 3514

OPEN the door to your left, enter the visiting area, 1 3515 and then MOVE the overturned chair to your left.

GET the gas mask under the overturned chair. 1 3516

In your Inventory, EXAMINE the gas mask. 2 3518

OPEN the door on the far side of the room, enter the 1 3519 next room, and then USE the key to OPEN the door to your right.

GET the security card on the floor. 1 3520

Turn around, OPEN the door, and enter Cell Block C. 1 3521

Walk quikly to the third open cell on your left, and 1 3522 then GET the key on the back wall.

When it is safe to do so, walk back toward Cell Block 2 3524 C, turn left, and then LOOK at the door to Cell Block D.

USE the key to OPEN the door, and then enter Cell 2 3526 Block D.

Turn left, and then OPEN the control panel next to the 1 3527 door.

MOVE the lever inside the control panel to switch to 1 3528 the control panel view.

MOVE the lever to the number ten position. 22 3550

Walk down the row of cells, and then LOOK at the open 1 3551 cell full of crates and barrels.

OPEN the small box on the floor. 1 3552

GET the explosive from the small box. 1 3553

In your Inventory, EXAMINE the exlosive. 1 3554

OPEN the door at the bottom of the stairs, and then 1 3555 enter the Alcatraz Dungeon. OPEN the door to your right, and then GET the garbage bag.

In your Inventory, EXAMINE the garbage bag to find 1 3556 the dirty air filter.

LOOK at the fan panel at the end of the hall. 1 3557

Turn right at the first intersection, and then OPEN 1 3558 the door at the end of the hall.

GET the tool on the floor beside the repair droid. 1 3559

Return to the main hall, turn right, and then turn 1 3560 right again. At the end of the hall, crouch down, and then MOVE the first crate.

Walk behind the crates to the far side of the room, 1 3561 and then GET the screwdriver on top of the last crate.

Return to Cell Block C, and then USE the screwdriver 1 3562 on the loose gas canister at the far end of the cell block to GET it.

Return to the Alcatraz dungeon, and then use the tool 1 3563 on the fan panel to OPEN it.

In your Inventory, COMBINE the tape, explosive, and 3 3566 gas canister, and then COMBINE the bomb with the dirty air filter.

USE the air filter bomb on the fan panel. 2 3568

After the bomb goes off, enter the office, and then 1 3569 GET the hair brush on the counter to your right.

In your Inventory, EXAMINE the hair brush to find a 1 3570 sample of Gideon’s hair.

LOOK at the security panel on the left wall. 1 3571

USE the security pass on the security panel to OPEN 61 3632 the glass door.

At the end of the hall, LOOK at the DNA scanner. 1 3633

USE Gideon’s hair on the DNA scanner to enter the 20 3653 computer core.

Solve the Passcard puzzle in less than two minutes. 130 3783

Solve the Chess Match puzzle. 68 3851

End of Day Five. Total Points: 3851

Total score is 3851 out of 4000.

For additional information about Overseer puzzle hints and solutions, please see the following Microsoft Web site:

http://support.microsoft.com/support/games/links/overseer/faq/pzzlhnts.asp

For additional information about hints, walk-through instructions, and scoring opportunities in Overseer, please see the following articles in the Microsoft Knowledge Base:

Q229952 Overseer: Hints and Walk-Through Instructions for Day One

Q229953 Overseer: Hints and Walk-Through Instructions for Day Two

Q229954 Overseer: Hints and Walk-Through Instructions for Day Three

Q229955 Overseer: Hints and Walk-Through Instructions for Day Four

Q229956 Overseer: Hints and Walk-Through Instructions for Day Five

Q229959 Overseer: List of Opportunities to Increase Your Score for Day One

Q230407 Overseer: List of Opportunities to Increase Your Score for Day Two

Q232155 Overseer: List of Opportunities to Increase Your Score for Day Three

Q232156 Overseer: List of Opportunities to Increase Your Score for Day Four

Additional query words: 1.00 access walkthrough step-by-step tm os

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========================================================= Keywords : kbui kbimu Version : WINDOWS: Platform : WINDOWS Issue type : kbhowto ============================================================================= Copyright Microsoft Corporation 1999.