Microsoft KB Archive/161884

= Goosebumps: How do I Play the Game? =

Article ID: 161884

Article Last Modified on 1/19/2007

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APPLIES TO


 * Microsoft DreamWorks Interactive Goosebumps Escape from Horrorland

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This article was previously published under Q161884



SUMMARY
The following article provides detailed instructions about how to play Goosebumps: Escape from Horrorland.



Playing Escape From Horrorland
You are the player, the Morris Family is depending on you. Your job is to find Lizzy's parents and escape Horrorland with Luke and Clay.

Werewolf Village
The game starts in WEREWOLF VILLAGE. Luke and Clay are clamped in an old-fashioned set of STOCKS. Explore the village, collect tokens and other goodies. When in doubt, check with the riddle wall. Each riddle is one token.

Go to an information kiosk and a MAP of the entire park will appear on-screen. Go to Horrorland Plaza.

Feed the plant before you enter the Wolf den.

Get the ATM code off the refrigerator in the Wolf den.

Use the magnet to get the token out of the fire.

Find the trading cards in the other room.

Horrorland Plaza
Pick up the hammer. Find the trading cards. Go to the Horrorland Museum, pick up some tokens and go back to the square. Back in the plaza, we heard a disturbing crackling. Turning, we saw huge tendrils of flames coming from Werewolf Village. Luke and Clay are trapped in the stocks and now the place is on fire. Run to the gates of Werewolf Village walls of fire are converging from the left and right.

What to do? Uncover a trio of valves behind the sign board. Turn the right ones the wall of fire will stop. Reenter Werewolf Village, the fire hand been nothing more than an illusion. The place was totally intact.

ARCADE GAME: When you hit the worm with the hammer in your pack, a game of whack a mole starts.

Butcher Shop
Return to the Butcher Shop, find Lizzy, and in springs a roaring, drooling Werewolf. Run. Solve the Werewolf puzzle. "This way" is one direction and "over here" is another. Lizzy says "all right" when you go the right direction. Dive off the path, yank the old shriveled mummy's hand from around the Werewolf's neck.

Horrorland Museum
Move to an exhibit that houses an ancient scarab. Use the displays in the museum to select two pairs of the spectacles, put one pair of sunglasses on each of the sets of laser-shooting eyes. The beams shut off. Grab the scarab.

Bat Barn
Take the path to the BAT BARN. Solve the PUMPKIN PATCH puzzle. It's the title of another Goosebumps book.

NOTE: Click the rest of the pumpkins for a real treat. Hopping down from his pole, the SCARECROW flings the doors of the bat barn wide open. Find a light switch. Find the trash can and the trading card. Go out the back door to the Valley of the Lost Kings.

Valley of the Lost Kings
Standing in front of the pyramid. Hold out the mummy's hand with the sacred scarab. A huge stone door opens. The statue slides forward. It is the entrance to the great pyramid. There are columns horizontally divided into five different sections. Move the pictures on each column until they make sense. Each time you move a panel on the right column, one also rotates on the left pillar. The door opens into a tomb room.

Find the trash can and the trading card. Grab the hat and whip from the altar. Solve the 4 pillars puzzle. All the symbols on the altar are on the pillars.

Move to a ceremonial room that has large hand-carved coffins propped up against the back wall, open the coffins and free Luke. Follow Luke into a dark, spooky tunnel and out run the mummy. In the next room, you will need to defeat the mummy and take the ring of Ra. Take the ring and head for Vampire Village.

Vampire Village
Step inside with Luke, the writhing worm calling to you from the floor is Lizzy! Madison Storm had cast a terrible spell on her. Find the right combination of the chemicals on the lab table. Grab the COOK BOOK from the table.

NOTE: Gain tokens by playing the book of matches, and the rest of the games on the table.

Go to the Blacksmith's shop to heat the ring.

Blacksmith's Shop
Find the tongs and use them to heat the ring.

ARCADE GAME: Check out the puzzle in the corner. Do you have any roaches?

To find Clay and the Morrises go to Dracula's Castle.

ARCADE GAME: Use the ATM code in the Monster Machine to play tanks. Use the paint can to paint the north wall.

Did you find Dracula in disguise?

Dracula's Castle
In the banquet room, Clay is trapped in an old-fashioned sweat box. Defeat Dracula to get the handle to the sweat box. Follow the woman.

You have to defeat Lady Cadaver before you can leave her chambers. While Lizzy dances with Dracula pick his pockets for the handle to the steamer, trading cards and other assorted goodies. Lizzy uses the Ring of Ra to stun Dracula long enough to rescue Clay.

To save Clay you must solve the sweat box puzzle. Remember the riddle about the farmer: the wolf, the chicken, and chicken feed?

Take the Coffin ride to the Zoo.

Monster Zoo
Getting off the coffin ride, we landed at the zoo. You need a ticket to enter the park. Turn the lights on and check to your right. Get the magnet from the two headed alligator. Get the string from the Spider, use roaches. Expect to do a little fishing to get the key to the locked closet in the first room. Use the items in here to get the Morrises cage open. The back panels of the cage slide open and two Horrors take the Morrises.

Monster Square Arena
Go through the cage to the center of the arena. At one edge of the arena is a purple pond. On a line stretched across it, Lizzy's parents are being dangled. Find a way to rescue the Morrises before the pendulum slices the rope and Lizzy's parents fall into the purple water and become Horrors.

Go to the tower to reverse Madison's Massive Monster Magnet. Reversing the polarity will set off an explosion so huge it will destroy Horrorland. Solve the Simon says puzzle before the timer runs out.

NOTE: Goosebumps has more than one ending, depending on the outcome of the Simon Says puzzle.

Additional query words: dreamworks goosebumps dwi dream works

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