New Sonic 2 prototypes! was found yesterday by Drx and Company part Sonic Month 2019.
Aug 21, 1992 is quite similar to the Simon Wai build with final Sonic 2 Sprites.
Sep 12, 1992 is called Sonic 2 "Pre-Beta". It was first Sonic 2 builds including Title Card. Also it first Sonic 2 Builds include Special Stages.
Source
https://hiddenpalace.org/News/Sonic_Mon ... nic_2_(MD)
Downloads
https://hiddenpalace.org/Sonic_the_Hedg ... prototype)
https://hiddenpalace.org/Sonic_the_Hedg ... prototype)
Sonic Month 2019: Sonic 2
- johnlemon647
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Re: Sonic Month 2019: Sonic 2
I actually created one (https://www.betaarchive.com/forum/viewtopic.php?t=40440). I will update it, so there is probably no need of another one.
I suggest locking.
I suggest locking.
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- johnlemon647
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Re: Sonic Month 2019: Sonic 2
Sorry About That, I did not know i you will do update. You can locked post.
- DarkerJ
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Re: Sonic Month 2019: Sonic 2
I wouldn't lock it. This would be a good place to just discuss the new Sonic 2 betas.
Looks like we finally got our hands on a "Beta 3" release though, even if its not official. The gap is finally bridged.
Looks like we finally got our hands on a "Beta 3" release though, even if its not official. The gap is finally bridged.
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Re: Sonic Month 2019: Sonic 2
Too bad neither of them are very interesting. Would be nice if he decided to leak an extremely early build.
- DarkerJ
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Re: Sonic Month 2019: Sonic 2
We already have the Nick Arcade prototype, which is quite early. Not long ago, there was a huge gap between Simon Wai and Beta 4. Now we got the prototypes that fill the gaps.JimOlive wrote:Too bad neither of them are very interesting. Would be nice if he decided to leak an extremely early build.
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Re: Sonic Month 2019: Sonic 2
Here is how I call the releases:
Nick Arcade: Alpha 1
Simon Wai: Alpha 2
Aug 21: Alpha 3
Sep 14: Beta 2
CENSOR: Beta 3
Beta 4-Beta 8 are the same.
The only thing we miss is a Beta 1, which is probably from early to late September.
Nick Arcade: Alpha 1
Simon Wai: Alpha 2
Aug 21: Alpha 3
Sep 14: Beta 2
CENSOR: Beta 3
Beta 4-Beta 8 are the same.
The only thing we miss is a Beta 1, which is probably from early to late September.
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- DarkerJ
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Re: Sonic Month 2019: Sonic 2
I'd imagine something to be between Nick Arcade and Simon Wai. Just because there's a significant amount of work that went in between those. The introduction of all the music, level slots, art etc I'd imagine didn't happen within even a month.Winins wrote:Here is how I call the releases:
Nick Arcade: Alpha 1
Simon Wai: Alpha 2
Aug 21: Alpha 3
Sep 14: Beta 2
CENSOR: Beta 3
Beta 4-Beta 8 are the same.
The only thing we miss is a Beta 1, which is probably from early to late September.
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- beta.a.brian
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Re: Sonic Month 2019: Sonic 2
Very bizarrely, the Aug 21 build has Hidden Palace Zone present AND soundtest track 90 (Final Hidden Palace Zone theme), yet it doesn't play in the zone, instead opting for the 2-player Mystic Cave Zone theme.
EDIT: Another discovery: Super Sonic partially exists in this build. Use PAR codes FFF65F:0001, FFFE19:0001 and FFB02B:0006 to get a very early, incomplete Super Sonic in the game. The palette seems a bit bugged after about half a second, however.
https://www.betaarchive.com/imageupload ... .78437.png
A few seconds later:
https://www.betaarchive.com/imageupload ... .71686.png
EDIT: Another discovery: Super Sonic partially exists in this build. Use PAR codes FFF65F:0001, FFFE19:0001 and FFB02B:0006 to get a very early, incomplete Super Sonic in the game. The palette seems a bit bugged after about half a second, however.
https://www.betaarchive.com/imageupload ... .78437.png
A few seconds later:
https://www.betaarchive.com/imageupload ... .71686.png
#8032forbrian came true
- DarkerJ
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Re: Sonic Month 2019: Sonic 2
You can also place a monitor in debug mode. Destroying it will make Sonic turn into Super Sonic, which pretty much just works as intended minus ring drain.beta.a.brian wrote:Very bizarrely, the Aug 21 build has Hidden Palace Zone present AND soundtest track 90 (Final Hidden Palace Zone theme), yet it doesn't play in the zone, instead opting for the 2-player Mystic Cave Zone theme.
EDIT: Another discovery: Super Sonic partially exists in this build. Use PAR codes FFF65F:0001, FFFE19:0001 and FFB02B:0006 to get a very early, incomplete Super Sonic in the game. The palette seems a bit bugged after about half a second, however.
https://www.betaarchive.com/imageupload ... .78437.png
A few seconds later:
https://www.betaarchive.com/imageupload ... .71686.png
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Re: Sonic Month 2019: Sonic 2
I already forgot about this game but decided to remember my childhood. Nostalgia, it's so coolDarkerJ wrote:You can also place a monitor in debug mode. Destroying it will make Sonic turn into Super Sonic, which pretty much just works as intended minus ring drain.beta.a.brian wrote:Very bizarrely, the Aug 21 build has Hidden Palace Zone present AND soundtest track 90 (Final Hidden Palace Zone theme), yet it doesn't play in the zone, instead opting for the 2-player Mystic Cave Zone theme.
EDIT: Another discovery: Super Sonic partially exists in this build. Use PAR codes FFF65F:0001, FFFE19:0001 and FFB02B:0006 to get a very early, incomplete Super Sonic in the game. The palette seems a bit bugged after about half a second, however.
https://www.betaarchive.com/imageupload ... .78437.png
A few seconds later:
https://www.betaarchive.com/imageupload ... .71686.png
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