Nice find you had, seems that it's some developement content you had in the 2002 version of their FTP. If you can find something nice out of 2014-2015, it will be good to verify it and then upload. We may probably find some gems !
EDIT: Seems that yours is really small compared to what we have xD (262 MB compared to 18.2 GB )
Post subject: Re: Full (or partial ?) Microsoft FTP WARC (from archive.org Posted: Mon Jan 02, 2017 6:38 pm
Joined Tue Feb 12, 2008 5:28 pm
Please check if there's anything interesting to preserve there. I got my hands full already with other stuff so I won't be able to check this archive, but upload anything that we should keep, that would be great!
Post subject: Re: Full (or partial ?) Microsoft FTP WARC (from archive.org Posted: Wed Jan 04, 2017 10:38 pm
Joined Sun Jun 26, 2016 11:46 am
Favourite OS Windows LH era
UPDATE: Saw the listing of xelloss and seems pretty nice, found BackOffice files, a LOT of updates/hotfixes for Win98, Win95, a lot of development files, WHQL compability files (or tests ?), a lot of what's probably mails between persons who worked at MS, all drivers known by MS for Win95 and Win98, and some SoftLib files with some executables in there.
EDIT : Forgot NetMon Timebombs zips on Tools/EMEA and Windows 95 "CD-Rom Extras" with some files. ... and especially... test files for OEM constructors.
... and some games screenshots of E3 games known, even FULL Games, or patches. This part intrigues me, but I can't put everything in it. ftp.microsoft.com/deskapps/games/public/edelman/ ftp.microsoft.com/deskapps/games/public/Empires/ ftp.microsoft.com/deskapps/games/public/Empires/AOE.avi ftp.microsoft.com/deskapps/games/public/Empires/Archer.avi ftp.microsoft.com/deskapps/games/public/Empires/CAVALRY.AVI ftp.microsoft.com/deskapps/games/public/Empires/Chariot.avi ftp.microsoft.com/deskapps/games/public/Empires/Egyp1.avi ftp.microsoft.com/deskapps/games/public/Empires ftp.microsoft.com/deskapps/games/public/Empires/MSAoE10B.EXE ftp.microsoft.com/deskapps/games/public/Empires/MSAoEDX.exe ftp.microsoft.com/deskapps/games/public/Empires/patch_eng_ger_fra/ ftp.microsoft.com/deskapps/games/public/Empires/patch_eng_ger_fra/MSAOE10A.EXE ftp.microsoft.com/deskapps/games/public/Empires/patch_eng_ger_fra/MSAoE10B.EXE ftp.microsoft.com/deskapps/games/public/Empires/patch_eng_ger_fra/Patch10b.txt ftp.microsoft.com/deskapps/games/public/Empires/patch_eng_ger_fra/patch_1a.txt ftp.microsoft.com/deskapps/games/public/Empires/patch_spl_brz_itl/ ftp.microsoft.com/deskapps/games/public/Empires/patch_spl_brz_itl/MSAOE10A.EXE ftp.microsoft.com/deskapps/games/public/Empires/patch_spl_brz_itl/MSAoE10B.EXE ftp.microsoft.com/deskapps/games/public/fever2000/ ftp.microsoft.com/deskapps/games/public/fighteraceII/ ftp.microsoft.com/deskapps/games/public/FlightSim/ ftp.microsoft.com/deskapps/games/public/freelancer/ ftp.microsoft.com/deskapps/games/public/fs2000/ ftp.microsoft.com/deskapps/games/public/Fury3/
Post subject: Re: Full (or partial ?) Microsoft FTP WARC (from archive.org Posted: Wed Jan 04, 2017 10:55 pm
Joined Wed Jan 04, 2017 3:12 pm
Favourite OS Windows Vista 5259
Whoa damn, it's pretty interesting that microsoft allows this, i mean archive.org wouldn't just cache this stuff if they weren't allowed. This does make me wonder why micrsoft has gotten so much more open.
Post subject: Re: Full (or partial ?) Microsoft FTP WARC (from archive.org Posted: Sun Jan 15, 2017 3:35 pm
Joined Sun Aug 18, 2013 7:26 pm
Location Edinburgh, Scotland
Favourite OS Windows for Workgroups 3.11
One of the interesting things available on the MS ftp is the CTL3D kit (found at ftp.microsoft.com/Softlib/MSLFILES/CTL3D.EXE) containing documentation, import libraries and object files related to ctl3d.dll, ctl3dv2.dll, and ctl3d32.dll, which were used by Windows/Windows NT 3.x applications to provide a (then) more modern 3D look and feel. For some reason, the kit was not included with Visual C++ 1.5x.
Interestingly, the documentation mentions CTL3D being originally developed by the Excel 4.0 team. It also mentions that a previous release of the kit came with full source code, which was later removed because too many developers were willing to customize the library. While source code disclosure was a mistake from Microsoft's perspective at the time, that too would be worth preserving.
On a side note, adding CTL3D to a Windows 3.1 application only requires as few as 6 lines of code.