Rebel Moon Revolution announce in Russian magazine
Game.EXE (07-1998)
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Did you hear something about Rebel Moon Revolution game? The title is smoothly known, but definitely nothing reminds for you? That’s all right, don’t worry. Developers from Fenris Wolf team was trying their attempts for 3D-shooter masterpieces creation during few years, they developed and published two games under Rebel Moon series. Both game
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projects absolutely were not significantly noted by worldwide gamers community and due the despair the creators have decided change the line of game development into the strategy zone; those guys really have a perspective to amaze the fans of strategy genre. It’s because the fans of strategies are not very fastidious and so they will not be accurately counting FPS rate, but they are traditionally strongly claiming gameplay balance. And additionally, if it will have 3Dfx support, then they would be very happy.
Rebel Moon Revolution this is hybrid genre game including first person shooter and tactical game elements. This plot is very similar to “X-COM: Alliance” game, however it will be published in this winter, but not at the middle of 1999 as well as it was announced earlier. And now some bad news. The graphics engine will not be from Unreal, it will be own-made, developed by themselves (Fenris Wolf team), and this fact may be really the cause for depressing thoughts without any bit of optimism (you can recall and take in account the graphical appearance of Rebel Moon Rising, it was a previous game of Fenris Wolf). Protagonist will be leading the squad consisting of the four space marines, they will be fighting on the Moon surface at one region of Tranquility Sea. Here is a place where occurred Lunar Rebellion. The action will be going in the near future, also the developers have added USA marines codex, including combat instructions, hand interface signs, weapons and even soldier’s occiput widths! Even statistical data of Department of Defense was taken in account during modeling of tables with percentage distribution for body damages. Ladies and gentlemen, it will be seriously game!
The gamer will be able to play as one of four squad members, also he can control the squad from outside. It’s very interesting that before beginning of every mission you can make changes among the squad members and their ammunition. All marines have different specializations, you can give orders to submachine gunners, medics, technicians, heavy weaponry operators and engineers. Every one of them will make only his part of common job, and for you the main goal in game will be to manage them for concordant team actions.
Developers promise the characters will move like alive, they will able to jump, crawl, run, saluting, exchange of their ammunition, show special interface signs, and, of course, they will be truly hard suffering after injury and frankly hands up when they want capitulate.
Apart from common interface elements the developers will offer for us very revolutionary control - the voice controlling. Over 1000 voice commands will be stored in game settings, it will help us to more effectively control of the squad including wishes and swearing. Therefore you need quickly begin learn conversational English. So, what’s the interesting further? Truly physics, clever two-level AI, intelligent mission-builder. The builder will be strongly entangling every corner of Lunar colony (by the way, it is above four square kilometers…) which you always must fully keep in your mind with very hard efforts during your previous levels walkthrough, and after next entangled level will be appear as well as new again. We need to be waiting up for nearest winter and then we can satisfy that GT Interactive always fulfill their promises. Today we very pleasant for releases of such games and it means that in the nearest future, e.g. at 2000, maybe we will see improved X-COM on the Trinity graphics game engine at all.
I will be grateful for everybody who can find the English source for this detailed preview in American or European game magazines. Unfortunately, I can not find any Rebel Moon Revolution previews in American game magazines. It's very strange. The GT Interactive began publish previews in the June-August 1998. Also I had found Rebel Moon Revolution previews in "Secret Service" (Polish) and "PC Games " (Germany). I will post it in this thread some later.