Daikatana Pre-alpha 1

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fzajac
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Daikatana Pre-alpha 1

Post by fzajac »

Thats first pre-alpha of John Romero's Daikatana. click here to download. Have fun

Edit: Please read the Daikatana Pre-Alpha 1.txt file before asking any question.

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Post by ___ »

sweet, i'll download it when i get home! have you added it to gamebeta?

edit: yay first person to 100posts

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Post by ___ »

i have made a gamebeta entry for this

http://gamebeta.wiki.com/Daikatana

fzajac
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Post by fzajac »

Thank you. We shud officially announce GameBeta btw.

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Post by ___ »

i think so . i'll let you do the honours as you started it

Flare
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Post by Flare »

Its a shame Daikatana failed so miserably. It really sealed the fate of Ion Storm.

mrpijey
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Post by mrpijey »

Link is broken =(

TheWahbinator
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Post by TheWahbinator »

Let's all try to feel like John Romero's bitch while playing

T02my
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Re: Daikatana Pre-alpha 1

Post by T02my »

I missed that alpha, and can not run.

Who can uploaded this?
[hr]
I Find this, but can not run. (Offset: 00000070)

spamclark15
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Re: Daikatana Pre-alpha 1

Post by spamclark15 »

The strange thing is, if the game had come out a couple years earlier without all the hype, it would have fared far better. I think the bitch ad made people particularly vicious towards the game.

hogsy
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Re: Daikatana Pre-alpha 1

Post by hogsy »

Sorry about the bump but for those interested.

http://rome.ro/smf/index.php/topic,2198.0.html
http://rome.ro/smf/index.php/topic,3373.0.html

and for those that want modern fps controls I recommend adding the following to your config!

Code: Select all

bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "use"
crosshair "1"
+mlook
_windowed_mouse "1"
Also the map format will work in Quake fine (make sure you add version 30 support in the Quake engine first), the only problem is the textures which will need some looking into...
Lead Programmer @ OldTimes Software
Administrator @ TalonBrave.info; The Dedicated Video-Games Archive

BioTentacle
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Re: Daikatana Pre-alpha 1

Post by BioTentacle »

I feel bad about this game being so awful, because john romero had all the right ideas, but i guess this is what he gets for trying to make a game without design sensibilities of tom hall and the technical sensibilities john carmack.

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