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 PostPost subject: Left 4 Dead Preiview on TF2 Blog        Posted: Thu Sep 18, 2008 2:25 pm 
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September 17, 2008 - Robin Walker

Well, it's been a couple of weeks since we updated the blog, and we thought it was time to let you know why we've been so quiet. The last couple of weeks we've actually been moonlighting on Left 4 Dead. While the L4D team has been focusing on finishing up the core cooperative gameplay, we've been helping them by working on their Versus mode. Versus is the recently-announced competitive mode where one team plays the Survivors and one team plays the Infected. We've learned a lot while working on TF2 in the last year, and we were able to apply some of those lessons to Versus mode. As a result, we've just finished adding critical hits, respawn waves, flawless auto-team balancing, and facestabs to L4D, while removing anything that looked remotely like a grenade.
I kid, I kid.



Now that we're wrapping up that work, we'll be returning to TF2. We've got a bunch of exciting changes coming down the pipe for the next class update. Feels good to be home again!

see the original story here http://www.teamfortress.com/


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 PostPost subject:        Posted: Mon Sep 22, 2008 5:35 pm 
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Nice.

I've been looking forward to this game for almost a year.

I'm a 360 gamer, so I'm glad they've fixed most of the universal problems that TF2 on the 360 had, such as finding friends and all games lagging like heck.

I saw some great videos on GameSpy of them playing it, but it's always great to hear new info on it.

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Charming Hooligans .co.uk


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