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 PostPost subject: ATI: DX11, 40nm GPUs on track for a 2009 launch        Posted: Mon Oct 13, 2008 7:47 am 
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Source: http://arstechnica.com/news.ars/post/20 ... aunch.html

ATI has announced that it expects to see DirectX 11 GPUs appear in 2009, implying that the company intends to launch its own DX11-compliant cards within the next 12-14 months. The company is currently showcasing a variety of next-generation graphics technologies at the Japanese trade show Ceatec, as well as discussing its upcoming transition to 40nm process technology and the rise of GPGPU.

DirectX 11 is expected to enhance support for both GPGPU functions and multithreading; both capabilities are seen as essential given the advent of multi-core computers and processing environments. Support for hardware tessellation will be an explicit part of the DirectX standard for the first time. To date, ATI's HD 2000, 3000, and 4000 series have all contained a hardware tessellation unit, courtesy of the company's work on the XBox 360 GPU.

Said tessellator is used in XBox 360 games but has been ignored by PC game developers, even when porting games that originated on the XBox to begin with. The tessellation unit currently built into existing ATI cards, by the way, is not DX11- compatible, and is only capable of some of the capabilities the new standard requires. The good news, however, is that DX11 will be ported to Windows Vista as well as Windows 7—there will be no need to "upgrade" one's OS this time around. Those of you still on XP might as well get used to the idea of Vista or Vista's successors—if you stay on Windows, you're headed that direction, and DX11 won't be coming to XP, either.

Microsoft will also introduce Shader Model 5.0 with the new standard, and even older cards will be able to take advantage of a few of DX11's advanced multithreading capabilities, provided developers and driver authors support them in previous-generation video cards. ATI also predicts a number of advances in the next year, including increased support for GPGPU functions, broader use of OpenCL (Open Computer Language), and the rise of consumer-level applications that can use GPU computing capabilities effectively. The push here is to drive the idea of the video card as a computing platform in its own right, out of the supercomputer/HPC arena and into the home. If such a drive just happens to sell more GPUs, or leads to higher attach rates for discrete cards, well, that'd be ok, too.

GDDR5 will become the dominant memory standard. We'll see 40nm process technology cards at some point (no word on when), and the industry rolls on. DX11 seems less about improving visuals (though there's some of that) and more about improving GPU computational capabilities and efficiency in a variety of environments. For those who might say Microsoft is moving too fast by rolling DX11 so soon after DX10, what we're actually seeing here is a return to form. DX8 launched in November of 2000, followed by DX8.1 in 2001, DX9.0 in 2002, 9.0a in 2003, 9.0b just months later, and finally, DX 9.0c in 2004. Two years later we had DirectX 10 (Nov 30, 2006) and now, sometime in 2009, DX11.

Oh—I made up the bit about the free monkey.


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 PostPost subject:        Posted: Thu Oct 30, 2008 3:11 am 
cool...


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 PostPost subject:        Posted: Thu Oct 30, 2008 3:17 am 
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Sigh... still no mentioning about the AMD Fusion, which is an AMD CPU and an ATI GPU in the form of a CPU(CPU+GPU in one CPU), which will come out in the second half of 2009.


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 PostPost subject:        Posted: Thu Oct 30, 2008 6:16 am 
pretty soon the fab is gonna be so small that the gpus arent gonna need cooler..just the mem chips and pwm's


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 PostPost subject:        Posted: Mon Nov 10, 2008 4:30 am 
dx11 ? damn wonder just how the grapics gonna look alike! :D


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 PostPost subject:        Posted: Mon Nov 10, 2008 5:06 am 
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More and more like real life of course. And special effects that also like more and more like real life in my opinion. Also:

Thlump wrote:
Sigh... still no mentioning about the AMD Fusion, which is an AMD CPU and an ATI GPU in the form of a CPU(CPU+GPU in one CPU), which will come out in the second half of 2009.


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 PostPost subject:        Posted: Mon Nov 10, 2008 5:11 am 
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Thlump wrote:
More and more like real life of course. And special effects that also like more and more like real life in my opinion. Also:

Thlump wrote:
Sigh... still no mentioning about the AMD Fusion, which is an AMD CPU and an ATI GPU in the form of a CPU(CPU+GPU in one CPU), which will come out in the second half of 2009.


Hopefully this increase in processing power won't kill off quirky graphics. With any luck it'll be like special effects in movies where they're far from realistic and instead larger than life. In the gaming world we're not limited by boring things like physics and probability. :)


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 PostPost subject:        Posted: Mon Nov 10, 2008 6:04 am 
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I know we're not limited by boring things IRL in video games, but I think it would be cool if we had 3D special effects + real life quality graphics(impossible but gets closer to reality from time to time) in video games. Also, I wish games that run in DirectX 10/11 would take up less space but I guess I rant too much. :x


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