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 PostPost subject: Diakatana Pre-Alpha 3-21-1997        Posted: Fri Jan 30, 2009 6:14 am 
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Tue Jul 10, 2007 1:15 am



Favourite OS
Windows 7
Diakatana Pre-Alpha released by John Romero quite a few years ago.

Already uploaded to BA FTP, same pack that John Romero had on his site.

John Romero wrote:
Daikatana Pre-Alpha Project


March 21, 1997

This is the earliest version of Daikatana that exists - it’s only two months in development
and has only 2 levels started. I began writing the design document (GDD) for Daikatana
in February 1997 while my first few programmers were learning the Quake tech: Kee
Kimbrell, Shawn Green and Jonathan Wright. Matt Hooper (dabug) and John Anderson
(Dr. Sleep) were making levels.


Calling this version a pre-alpha is correct but alpha was still years away - it should really
be called "Start Of Development Version". At the same time we were creating this
version, the PR/Hype machine was just building up while we were still trying to learn the
tech and make a game. Ion Storm was growing quickly - little did we know what kind of
ride was ahead of us.

The beginning of the change-over to the Quake II engine was still a whole year away.
But we were planning on shipping Daikatana for Christmas 1997. What a crazy idea that
was. A new company, a new team that hasn’t worked on a game before...what was I
thinking? DUMB.

This is definitely a treasure trove for Daikatana fanatics. If you have questions, post
them in the Daikatana forum on Enjoy!

John Romero
November 25, 2004

"I hear you say 'Why?' Always 'Why?' You see things; and you say 'Why?' But I dream things that never were; and I say 'Why not?'" --George Bernard Shaw

"You can't cross the sea merely by standing and staring at the water." --Rabindranath Tagore

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