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 PostPost subject: Air Exchange Mod for Half-Life 2: I'm not dead        Posted: Mon Oct 20, 2008 6:13 pm 
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after weeks of visiting anonymous this great forum i decided to register myself and to announce that
my work on Air Exchange isn't dead.

so prepare to play AirEx with Half-Life 2 Engine in near future 8)

here 2 early sneek previews of AirEx_start:


Image

Image

_________________________________________________


and what i can't get:

c3lhas wrote:
It's for Leak, works good there. It's only a tiny map.


how the heck did you get my map to work with HL2 beta??!?!
i'm so confused, it's for retail man! :o


Last edited by LambdaCore 21 on Tue Oct 21, 2008 2:51 pm, edited 1 time in total.

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 PostPost subject:        Posted: Tue Oct 21, 2008 9:04 am 
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Thats looking good so far, A bit dark but its still looks alright. Lookin forward to a release.

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 PostPost subject:        Posted: Tue Oct 21, 2008 2:22 pm 
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that's because of being in the shadow of the brown-ish sun in the fog, the green rocks will look brighter
in the complete few :wink:

and you can expect more lights


and if you look at the artworks (and i'll map like the artworks look) you'll see that it was supposed to be a very dark and dirty industrial place:

Image

Image


Last edited by LambdaCore 21 on Tue Oct 21, 2008 2:50 pm, edited 2 times in total.

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 PostPost subject:        Posted: Tue Oct 21, 2008 2:39 pm 
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1 suggestion:

Use the Image uploader before an Mod or Admin removes the pictures.

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 PostPost subject:        Posted: Tue Oct 21, 2008 2:47 pm 
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ok i'll do it, thx


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 PostPost subject:        Posted: Wed Oct 22, 2008 7:18 pm 
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Great news! Looking forward for that mod :).

Simply love HL2 old concept


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 PostPost subject:        Posted: Sat Oct 25, 2008 2:50 pm 
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oh, and before i forget:

two Half-Life 2 Beta-fan guys have contacted me and presented their own interesting work:

_________________________________


Carbon14 is working on his own Air Exchange version, a total conversion for Ep2 engine:

http://www.carbon14net.net/dark/dark.html


Steam ID: Carbon14
_________________________________


Xer2k7 experimented alot with compiling the stuff from Beta to retail:

http://xer2k8.googlepages.com/imagesbbbb.html


Steam ID: jenkins_08


their YouTube accounts can be found in my YouTube friends-list, so if you want to contact them, do it


:)


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 PostPost subject:        Posted: Tue Nov 04, 2008 9:40 pm 
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It seems a little darkish, but on the screenshots level design looks very cool!
Is there any release date available?


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 PostPost subject:        Posted: Tue Nov 04, 2008 10:11 pm 
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no, but i'll give you a trailer and release date when the time comes :)

and the screens are old and out of date, so don't worry about emptyness or something like that


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 PostPost subject:        Posted: Tue Dec 16, 2008 10:19 pm 
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little eye candy: the main entrance with new smokestack in the background

Image

here is a nice view on New City:

Image

you can see the Vertgio Museum and one of the older Citadel concepts, what i call "the Claw"


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 PostPost subject:        Posted: Tue Dec 16, 2008 10:38 pm 
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LambdaCore 21 wrote:
that's because of being in the shadow of the brown-ish sun in the fog, the green rocks will look brighter
in the complete few :wink:

and you can expect more lights


and if you look at the artworks (and i'll map like the artworks look) you'll see that it was supposed to be a very dark and dirty industrial place:

Image

Image


Kinda reminds me of the SoulStorm Brewery from Abe's Exoddus xD

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 PostPost subject: Re: Air Exchange Mod for Half-Life 2: I'm not dead        Posted: Fri Dec 19, 2008 6:42 am 
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LambdaCore 21 wrote:
snip


From what I can see all you did was add some models and change the lightmaps so the shadows are sharper... this is nothing special.


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 PostPost subject:        Posted: Fri Dec 19, 2008 4:36 pm 
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but it's a beginning

and lightmaps are default because this was just a test-compile


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