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Half-Life 1's lost deathmatch maps.
https://www.betaarchive.com/forum/viewtopic.php?f=14&t=40925
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Author:  mr_human21 [ Mon Mar 09, 2020 8:33 pm ]
Post subject:  Half-Life 1's lost deathmatch maps.

The map was called "alchemy-dm". Very little is known about this map, what is known only that Marc Laidlaw, Half-Life's own series writer made it and he says that he lost it or probably uploaded it somewhere. Marc had lost another map that was called "cloister". Original compiled version of it was found, despite the fact that it was "lost" and dates back to December 21th, 1999. https://drive.google.com/file/d/0B4X6_G ... sp=sharing It was planned to be released along with half-life 1, but something wrong happened. Another interesting thing is that original crossfire map had openable blue room, but later it was cut as a last second decision. The reason for it being cut out is still unknown.

Author:  BioMarkVIII [ Wed Mar 18, 2020 6:54 am ]
Post subject:  Re: Half-Life 1's lost deathmatch maps.

Where did you find it?

Author:  SandvichThief [ Tue Mar 24, 2020 8:19 am ]
Post subject:  Re: Half-Life 1's lost deathmatch maps.

BioMarkVIII wrote:
Where did you find it?

If you're referring to Cloister, a broken version can be found in the HL2 Leak's WC-Mappack.
WC meaning WorldCraft, an earlier version of the Hammer level editor.

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