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 PostPost subject: Bethesda 90s Galleries        Posted: Mon May 16, 2016 7:35 pm 
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Summing up a few previous topics, mostly discussed by MrFlibble, Awooo and me, I've created galleries of screenshots of (non-sports) Bethesda games, mostly drawn from magazine CDs, but also websites. This thread is for discussing and expanding those galleries.

Terminator:
2029:
todo
Rampage:
todo
Futureshock:
http://www.kultcds.com/Upload/Futureshock/1995.htm
SkyNET:
http://www.kultcds.com/Upload/SkyNET/1996.htm

The Elder Scrolls:
Arena:
todo
Daggerfall:
http://www.kultcds.com/Upload/Daggerfall/1995.htm
http://www.kultcds.com/Upload/Daggerfall/1996.htm
http://www.kultcds.com/Upload/Daggerfall/nuke.htm
Battlespire:
http://www.kultcds.com/Upload/Battlespire/1997.htm
Redguard
http://www.kultcds.com/Upload/Redguard/1997.htm

Other:
10th Planet:
http://www.kultcds.com/Upload/10thPlanet/1997.htm
X-Car:
http://www.kultcds.com/Upload/XCar/1995.htm
Delta V:
todo


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed May 18, 2016 9:46 am 
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In some cases we still have to determine if the shots found are official or taken by magazine staff. For example, in the Future Shock gallery, TERMIN04 and TERMIN06 to TERMIN11 were seemingly taken while playing the demo v0.136 (which is also included on the same CD). Considering the apparent lack of respective shots on Bethesda's website and the magazine's country of origin, I think it can be more or less safely assumed that these are not official.

There's lots of stuff from XCar. Some shots are similar to those found at Absolute Games RU. Except for the list of file names from Bethesda's site, we still have two shots from the CDMag's preview which are more than likely official. The first one is identical to X_CAR10.gif from your gallery, and the second is found at AG RU.

There's also a box scan at MobyGames but no shots from the box seem to be found among our findings so far.


Last edited by MrFlibble on Wed May 18, 2016 10:41 am, edited 1 time in total.

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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed May 18, 2016 10:25 am 
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MrFlibble wrote:
In some cases we still have to determine if the shots found are official or taken by magazine staff. For example, in the Future Shock gallery, TERMIN04 and TERMIN06 to TERMIN11 were seemingly taken while playing the demo v0.136 (which is also included on the same CD). Considering the apparent lack of respective shots on Bethesda's website and the magazine's country of origin, I think it can be more or less safely assumed that these are not official.


That's why I kept those seperate with naming their source, unlike the Daggerfall shots that neatly filled their corresponding slots from the official gallery.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed May 18, 2016 10:46 am 
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Here's another Future Shock shot that seems yet unfamiliar:
Image

Found it here:
http://www.kultcds.com/Catalog/index.ph ... $2FCd$2FQz

It's not attested in any official sources we found though, and by the date it seems it could come from the full version. The shot displays a part of the first level of the retail game if I'm not mistaken.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Thu May 19, 2016 9:28 am 
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MrFlibble wrote:
Here's another Future Shock shot that seems yet unfamiliar:
Image

Found it here:
http://www.kultcds.com/Catalog/index.ph ... $2FCd$2FQz

It's not attested in any official sources we found though, and by the date it seems it could come from the full version. The shot displays a part of the first level of the retail game if I'm not mistaken.


Actually it seems like this shot isn't from Futureshock, but instead from Skynet. Magazines mixed the terminator games up quite often, as they looked so similar.

But maybe that shot was actually sent out as a Futureshock shot by bethesda, but infact is a very early Skynet shot that wasn't intended to be published(? ? ?)


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Thu May 19, 2016 12:57 pm 
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Hallfiry wrote:
Actually it seems like this shot isn't from Futureshock, but instead from Skynet.

How do you tell? I think it could come from the driving section of level 2 (I mistakenly said level 1 in my post above):
https://youtu.be/ArSE32XOcBY

The only thing is that there seem to be no giant spider robots in that level anywhere.

BTW, the game looks awesome with SkyNET's high-res upgrades:
https://youtu.be/LJzHbO9bONM

[Edit] Found it, it's the start of level 8 actually:
https://youtu.be/A2etEEY6ISM?t=2m32s


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Thu May 19, 2016 2:45 pm 
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MrFlibble wrote:
Hallfiry wrote:
Actually it seems like this shot isn't from Futureshock, but instead from Skynet.

How do you tell? I think it could come from the driving section of level 2 (I mistakenly said level 1 in my post above):
https://youtu.be/ArSE32XOcBY

The only thing is that there seem to be no giant spider robots in that level anywhere.

BTW, the game looks awesome with SkyNET's high-res upgrades:
https://youtu.be/LJzHbO9bONM

[Edit] Found it, it's the start of level 8 actually:
https://youtu.be/A2etEEY6ISM?t=2m32s



The interface is wrong, that's the problem. At least comparing it with the shots I've gathered so far.

EDIT: I'm confused o.o


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Thu May 19, 2016 3:26 pm 
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Hallfiry wrote:
The interface is wrong, that's the problem. At least comparing it with the shots I've gathered so far.

EDIT: I'm confused o.o
That's just the minimized HUD. It works absolutely the same way as in Daggerfall :) (the key to which the minimize HUD function is mapped may be different though, not sure).

I'm guessing that the HUD is seemingly always minimized on the preview shots of SkyNET either because they wanted to take full advantage of the high-resolution view, or because not all of the high resolution HUD elements (like weapon icons) were complete at that point in development. Maybe both considerations were equally valid.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sat May 21, 2016 11:48 am 
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SCORE 26 (Feb '96) has a screenshot of Future Shock alongside a pre-release one from Daggerfall on page 84 showing the player driving in the jeep. This could ba a shot from the final release made by the editors, although the absence of the large aiming sight typical of the driving sections is a bit suspicious (it could be that it's possible to turn it off/change the shape in the options, so I'm not sure; you certainly can turn off or change the shape of the crosshairs for the regular walking part of the game).

Additionally, there's a shot of The 10t Planet, and another on page 10 of the same issue.

[Edit] The good folks at the SCORE editorial seem to have made their own screenshots for their reviews. The Jan '96 issue has Future Shock on the cover, and the level 8 jeep vs. spider shot comes from there, as does the bookstore dive-by shot repeated in the Feb '96 issue.

[Edit 2] SCORE 30 (June '96) calls the SkyNET shots on its CD here "exclusive first screenshots provided to us by Bethesda's president at E3". These seem to be largely the same as what Bethesda uploaded to their website in early July.

BTW, I just realised that I was reading the dates at Bethesda's site wrong: 07/01/96 is July 01, 96 and not Jan 07 as I previously thought.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Tue Jun 07, 2016 10:16 pm 
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Apparently LaserSoft distributed Future Shock and has got three screenshots on the screenshot page. Two of them are new. Not sure if they come from Bethesda though. For other games, the screenshots on their site are official.

[Edit] As a matter of fact, I'll speculate that the second shot from the LaserSoft page is camp.gif and the third lookdown.gif that are mentioned on the official Future Shock page:
Quote:
NEW Screenshots as of 10/27/95:

biolab.gif - 320x200 21KB
camp.gif - 320x200 19KB
lookdown.gif - 320x200 19KB

[Edit 2] Or maybe the second shot is outpost.gif from this batch:
Quote:
NEW Screenshots as of 09/27/95:

boxhk.gif - 320x200 24KB
outpost.gif - 320x200 25KB
boxtblow.gif - 320x200 21KB
boxtrex3.gif - 320x200 22KB


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Oct 02, 2016 5:36 pm 
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The Adrenaline Vault had a preview of XCar with some shots still intact. The exact date of the preview's publication is not indicated on the page.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Oct 02, 2016 5:50 pm 
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MrFlibble wrote:
The Adrenaline Vault had a preview of XCar with some shots still intact. The exact date of the preview's publication is not indicated on the page.

The page must be from before June 10th, 1997, as the news after that point don't mention it. Furthermore, the shots are a subgroup of the Score 32. oldgames.sk dates Score 32 to August 1st, 1996, the files on the CD are from July 29, the particular shots are dated before July 22. So yea... sadly the AV preview doesn't help us, as it is off by one year :(


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Tue Oct 18, 2016 7:46 pm 
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Hallfiry wrote:
It appears that the magazine called Riki on that page is actually SCORE. For screenshots from No. 30 (dated 24 May 1996), the CD contents page calls them "EXCLUSIVE first screenshots from the sequel to The Terminator: Future Shock, provided to us at E3 by Bethesda's president". (I think I might have mentioned this before.)

I'm a bit confused by the fact that the image we have previously identified as fly3.gif is included on the August 1996 issue CD (No. 32), although Bethesda's website claims that this shot was uploaded as a new one on 7 November. SCORE No. 36 (December 1996) also has this shot alongside other images from the 7 November batch, but no others from June 1996.

I can only speculate that the image in question was originally *fly2.gif made before June 1996 but not published on Bethesda's website. In this case they might have sent this image among other shots to magazines etc. Then they somehow decided to re-use it on the website and published it under a different name. Or, the story might be the same but it was originally fly3.gif, and *fly2.gif is some unknown shot that was deemed unworthy of publication. This is an even simpler explanation as per Occam's razor. The fact that they named a screenshot from June 1996 fly1.gif already suggests that there must have been at least one more image showing the player piloting a HK.

By the same token, we can speculate that this image could have been called termin2.gif. This would fit nicely with the fact that some of the shots we have found seem to match none of the file names listed at Bethesda's website.

Secret Service No. 42 (January 1997) seems to already have screenshots from the full game. Images number 02, 08 and 10 show the first level, which is also included in the demo version. (However since other shots show further levels, this is likely the shots made by the editorial staff for the review.)

[Edit] Just as I suspected, the images from the Secret Service CD are copied from/identical to those found in SCORE 37 (January 1997), which contains a review of SkyNet.

[Edit 2] After consulting with Google Translate again (whaddayawant, I visited the Czech classes at the university only twice), the full comment for the SCORE 30 screenshots go as follows: "EXCLUSIVE first screenshots from the sequel to The Terminator: Future Shock made for us by Bethesda's president himself at the E3 exhibition. Initially he did not want to do that. But then he had to". I think this is quite credible considering that the shots, obviously, were made during actual gameplay without any specific processing or selection (unlike "official" screenshots which might have been made under special conditions such as running the game in debug mode with player's invincibility on or the robots' AI disabled).


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Tue Oct 18, 2016 11:17 pm 
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MrFlibble wrote:
It appears that the magazine called Riki on that page is actually SCORE.


Oh! indeed. I mixed that up.
*Fixed*


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed Oct 19, 2016 10:15 am 
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Hallfiry wrote:
*Fixed*
Hopefully not to be nit-picking, the headers on the page still say Riki (although the folder names containing the images have been changed).


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed Oct 19, 2016 11:06 am 
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MrFlibble wrote:
Hallfiry wrote:
*Fixed*
Hopefully not to be nit-picking, the headers on the page still say Riki (although the folder names containing the images have been changed).


Woops :$
*Finally Fully Fixed*


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Wed Oct 26, 2016 12:16 pm 
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Hallfiry wrote:
I just found one more shot on the SCORE 22 CD:
Image

It was hiding under the title of FUTURE01.PCX. This is why it had slipped under the radar. This is probably one of the outside*.gif images. Notice interface similarities with this shot, which could be another one from the same outside*.gif batch.

I'm finding the CD contents printed in the Score magazines very useful. For example, here's the relevant page for issue No. 22 which suggests that there are screenshots from a Terminator game on the CD. At some point I realised I have to resort to these descriptions in order to distinguish between official screenshots and images produced by the magazine staff. If a game is listed under the "Novinky" header the images are most likely official pre-release screenshots.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Oct 30, 2016 4:39 pm 
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Here's a preview of X-Car at Next Generation date 13 December 1996 with some screenshots:
http://www.next-generation.com/news/121396f.shtml


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Feb 12, 2017 10:48 am 
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This is amazing! I especially like the larger Daggerfall character portraits from the very early previews.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Thu Feb 23, 2017 8:21 pm 
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Hello all,
I was one of the Devs involved with some the Bethesda games. I stumbled over this site looking for some old artwork I worked on the populate my website.

Thanks to all those who spent time collated all these. I was unable to take out any artwork whilst I worked at Bethesda and consequently my website is a bit thin on graphics from this time.

I was fortunate to have worked on:
Arena (Deluxe)
Daggerfall
Battlespire
Redguard (Cimematics)
SkyNET
and probably a few others in part.

Great memories! :)

Mark Jones
http://www.mjonesgraphics.com


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sat Feb 25, 2017 12:11 pm 
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Hello Mark, welcome to the forums! :) Very happy to get in touch with you ^_^
mjonesgraphics wrote:
Thanks to all those who spent time collated all these. I was unable to take out any artwork whilst I worked at Bethesda and consequently my website is a bit thin on graphics from this time.
A while ago I considered contacting you in order to ask whether the original models of Daggerfall characters were still preserved in some form. It's a pity that a lot of artwork appears to have been lost.

Perhaps you can tell if the renders like the main menu background and the still images at Bethesda's site (e.g. here and here) were originally created in higher resolution and then scaled down, or 320x200 is the highest resolution available?


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Fri Mar 10, 2017 6:11 pm 
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I did some detective work and found a few more daggerfall artworks, though I'll have to be clever to actually get them.
The wereboar has a scorpion the the background.
Image

The centaur has an orc sergeant.
Image

The gargoyle has some sort of warrior.
Image

The harpy has the wereboar (which we luckily already have).
Image

Top left of Lysandus' head, there's a pair of eyes. Also some lines shimmer through his cape, though those might be sketches for the cape itself.
Image

Between the warriors there seems to be a face with fangs at the top and sort of a monk at the bottom.
Image

Behind the werefolf sketches there seems to be another set of drawings.
Image


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Mar 12, 2017 1:53 pm 
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Alright, I created a gallery for Daggerfall concept art:
http://www.kultcds.com/Upload/Daggerfall/concept.htm

EDIT: I just realized, that BOW.GIF and TOWN01.GIF are based on the same screenshot/render:
Image
Image


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sat Mar 18, 2017 3:33 pm 
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Hallfiry wrote:
Alright, I created a gallery for Daggerfall concept art:
http://www.kultcds.com/Upload/Daggerfall/concept.htm

Oh cool, they even indicated how this guy's head should animate, and it's pretty much how it works in the game.

Hallfiry wrote:
EDIT: I just realized, that BOW.GIF and TOWN01.GIF are based on the same screenshot/render:
Image
Image

Nice catch! The TOWN01 - TOWN06 shots were apparently taken in the same location, which might have been created specifically to show what a town could look like in the game. Most of these images (if not all) are included in the v0.1 demo. It appears that some of the character's sprites were added later.


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 PostPost subject: Re: Bethesda 90s Galleries        Posted: Sun Mar 19, 2017 11:16 am 
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MrFlibble wrote:
It appears that some of the character's sprites were added later.

Probably almost all of them, and those that weren't added, are most likely sprites. The single-frame-sprites can still be found among the textures.
This rider has only one frame: http://www.kultcds.com/Upload/Daggerfal ... EWTOW1.GIF
Same for this orc:
http://www.kultcds.com/Upload/Daggerfal ... DUNG05.GIF
http://www.kultcds.com/Upload/Daggerfal ... DUNG01.GIF
Each of those is a single frame. They were not animated:
http://www.kultcds.com/Upload/Daggerfal ... /SWAMP.GIF
Same for every character in this screen:
http://www.kultcds.com/Upload/Daggerfal ... TOWN06.GIF
The building textures of the CES demo are still around in texture 54:
Image


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