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Blood Beta
https://www.betaarchive.com/forum/viewtopic.php?f=14&t=307
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Author:  RentedMule [ Wed Oct 18, 2006 7:31 am ]
Post subject:  Blood Beta

Has anyone obtained a copy of Blood beta? I just found it on an old cd, but it is pretty tore up. I am interested because it HAD source code with it. I am wondering if it was of any value.

Author:  ___ [ Wed Oct 18, 2006 10:56 am ]
Post subject: 

i haven't got it. if you could upload it to one of the ftps it would be great.

Author:  RentedMule [ Wed Oct 18, 2006 12:13 pm ]
Post subject:  Not yet

No access to the ftps yet. But if I can get this off the disk, Ill certainly do so

Author:  ___ [ Wed Oct 18, 2006 2:07 pm ]
Post subject: 

sweet as

Author:  Dargo [ Tue May 05, 2009 10:03 am ]
Post subject:  Re: Blood Beta

For anyone who is still wants the gameā€¦ :-)

Blood (Alpha)
Blood (Beta Demo 0.91)

Greets

Dargo

Author:  K100 [ Tue May 05, 2009 7:13 pm ]
Post subject:  Re: Blood Beta

Thanks for the beta demo !

Author:  AndiNo [ Sun Feb 13, 2011 9:00 pm ]
Post subject:  Re: Blood Beta

For anyone still interested in these files, they can be found at http://www.deathmask.net/, specifically at http://files.deathmask.net/ (look for the alpha and beta folders). They have been up there for some years now I believe so this might be a valuable info to some people.
There are two alpha-downloads but both have the exact same content.
The alpha version has some Blood sourcecode stored in a password protected zip file. From my research I conclude that the existing CPP files are about 1/3 of the whole sourcecode.

Author:  Alpha-Critik [ Mon Feb 14, 2011 10:30 am ]
Post subject:  Re: Blood Beta

Offtopic Comment
Previous post was allowed due to high value.

Author:  z180 [ Mon Feb 14, 2011 2:40 pm ]
Post subject:  Re: Blood Beta

The blood source is less than 1/3 , I guess its more to 1/5.
Blood 2 source is also not complete and uses a different engine.
I judge from other build engine games that I compared and found a lot of important
code missing in the alpha,but it runs on 486.The light effects code is absent,too.
You will see a lot of differences, your character looks like a cultist enemy and no voxel objects.
The archive includes a lot of test maps and several editors.

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