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Daikatana Pre-alpha 1

Posted: Tue Sep 05, 2006 6:23 am
by fzajac
Thats first pre-alpha of John Romero's Daikatana. click here to download. Have fun

Edit: Please read the Daikatana Pre-Alpha 1.txt file before asking any question.

Posted: Tue Sep 05, 2006 7:11 am
by ___
sweet, i'll download it when i get home! have you added it to gamebeta?

edit: yay first person to 100posts

Posted: Tue Sep 05, 2006 7:06 pm
by ___
i have made a gamebeta entry for this

Posted: Wed Sep 06, 2006 3:02 am
by fzajac
Thank you. We shud officially announce GameBeta btw.

Posted: Wed Sep 06, 2006 11:23 am
by ___
i think so . i'll let you do the honours as you started it

Posted: Tue Oct 03, 2006 12:16 pm
by Flare
Its a shame Daikatana failed so miserably. It really sealed the fate of Ion Storm.

Posted: Wed Feb 13, 2008 9:03 pm
by mrpijey
Link is broken =(

Posted: Thu Feb 14, 2008 3:47 am
by TheWahbinator
Let's all try to feel like John Romero's bitch while playing

Re: Daikatana Pre-alpha 1

Posted: Sun Apr 11, 2010 6:57 am
by T02my
I missed that alpha, and can not run.

Who can uploaded this?
I Find this, but can not run. (Offset: 00000070)

Re: Daikatana Pre-alpha 1

Posted: Fri Jun 04, 2010 10:30 am
by spamclark15
The strange thing is, if the game had come out a couple years earlier without all the hype, it would have fared far better. I think the bitch ad made people particularly vicious towards the game.

Re: Daikatana Pre-alpha 1

Posted: Thu Jul 29, 2010 12:34 am
by hogsy
Sorry about the bump but for those interested.,2198.0.html,3373.0.html

and for those that want modern fps controls I recommend adding the following to your config!

Code: Select all

bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "use"
crosshair "1"
_windowed_mouse "1"
Also the map format will work in Quake fine (make sure you add version 30 support in the Quake engine first), the only problem is the textures which will need some looking into...

Re: Daikatana Pre-alpha 1

Posted: Tue Aug 24, 2010 1:50 am
by BioTentacle
I feel bad about this game being so awful, because john romero had all the right ideas, but i guess this is what he gets for trying to make a game without design sensibilities of tom hall and the technical sensibilities john carmack.