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 PostPost subject: Daikatana Pre-alpha 1        Posted: Tue Sep 05, 2006 6:23 am 
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Thats first pre-alpha of John Romero's Daikatana. click here to download. Have fun :P

Edit: Please read the Daikatana Pre-Alpha 1.txt file before asking any question. ;)


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 PostPost subject:        Posted: Tue Sep 05, 2006 7:11 am 
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sweet, i'll download it when i get home! have you added it to gamebeta?

edit: yay first person to 100posts


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 PostPost subject:        Posted: Tue Sep 05, 2006 7:06 pm 
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i have made a gamebeta entry for this

http://gamebeta.wiki.com/Daikatana


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 PostPost subject:        Posted: Wed Sep 06, 2006 3:02 am 
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Thank you. We shud officially announce GameBeta btw.


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 PostPost subject:        Posted: Wed Sep 06, 2006 11:23 am 
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i think so ;). i'll let you do the honours as you started it


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 PostPost subject:        Posted: Tue Oct 03, 2006 12:16 pm 
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Its a shame Daikatana failed so miserably. It really sealed the fate of Ion Storm.


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 PostPost subject:        Posted: Wed Feb 13, 2008 9:03 pm 
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Link is broken =(


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 PostPost subject:        Posted: Thu Feb 14, 2008 3:47 am 
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Let's all try to feel like John Romero's bitch while playing |-)


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 PostPost subject: Re: Daikatana Pre-alpha 1        Posted: Sun Apr 11, 2010 6:57 am 
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I missed that alpha, and can not run.

Who can uploaded this?
[hr]
I Find this, but can not run. (Offset: 00000070)


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 PostPost subject: Re: Daikatana Pre-alpha 1        Posted: Fri Jun 04, 2010 10:30 am 
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The strange thing is, if the game had come out a couple years earlier without all the hype, it would have fared far better. I think the bitch ad made people particularly vicious towards the game.


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 PostPost subject: Re: Daikatana Pre-alpha 1        Posted: Thu Jul 29, 2010 12:34 am 
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Sorry about the bump but for those interested.

http://rome.ro/smf/index.php/topic,2198.0.html
http://rome.ro/smf/index.php/topic,3373.0.html

and for those that want modern fps controls I recommend adding the following to your config!

Code:
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "use"
crosshair "1"
+mlook
_windowed_mouse "1"


Also the map format will work in Quake fine (make sure you add version 30 support in the Quake engine first), the only problem is the textures which will need some looking into...

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Lead Programmer @ OldTimes Software
Administrator @ TalonBrave.info; The Dedicated Video-Games Archive


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 PostPost subject: Re: Daikatana Pre-alpha 1        Posted: Tue Aug 24, 2010 1:50 am 
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I feel bad about this game being so awful, because john romero had all the right ideas, but i guess this is what he gets for trying to make a game without design sensibilities of tom hall and the technical sensibilities john carmack.


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