Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Tue May 29, 2012 2:41 pm
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The point is that I have no clue whatsoever how to use UnrealEd, whatsoever. Would i have to copy that file into right folder or import it from udk to this old tech demo ?
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Sat Jun 02, 2012 1:00 pm
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Hello everyone! Having problems here with that error (which was mentioned by BetMora earlier): Assertion failed: bRet [File:.\Src\Bitmaps.cpp] [Line:34] I'm a total noob in programming, so even though I opened that .cpp file via Notepad++, found that 34th line... and got nothing, because I don't know what is actually wrong with this thing... Downloaded all the Binaries & Scripts provided by adamix as well as full source code of UE3 from russian torrent tracker (yeah, I chose the bigger package) Please help!
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Mon Jun 04, 2012 12:17 am
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polyneutron wrote:
Hello everyone! Having problems here with that error (which was mentioned by BetMora earlier): Assertion failed: bRet [File:.\Src\Bitmaps.cpp] [Line:34] I'm a total noob in programming, so even though I opened that .cpp file via Notepad++, found that 34th line... and got nothing, because I don't know what is actually wrong with this thing... Downloaded all the Binaries & Scripts provided by adamix as well as full source code of UE3 from russian torrent tracker (yeah, I chose the bigger package) Please help!
I said this on the last page:
Dan wrote:
If you managed to follow the instructions correctly in the first few pages, you should have this working. You shouldn't need to open ANYTHING in VC++ or VS2005 or whatever, just get the source from the start of the thread, along with the pre-compiled binaries. A bit of common sense may be required to run the game using a command line (And if you cant do that and you're reading this, then wtf man.)
If this isn't working for some people (For example, you get a "General Protection Fault" or other errors mentioning source files), then it's safe to assume it won't EVER work for you. (Not on the computer you're testing on anyway)
I've played lots of unreleased, unfinished, buggy builds of Unreal games/engine tech demos and they're exactly that; buggy and unfinished. My past experience and knowledge of the engine tells me that there doesn't seem to be any specific reason for the game to not work on newer/recent hardware. I can get every game in the Unreal series (Including betas/alphas) working on my desktop (Running win7), whereas some people still struggle to get it working in win98/winxp/vista. I guess I'm just lucky.
tl;dr if it doesn't work, don't worry. You're not missing anything amazing anyway. There's no salvageable content (That I can get hold of) aside from music anyway. There's also nothing newer/older than what we've already seen.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Mon Jun 04, 2012 9:26 am
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Sry Dan, but it's the easiest way - to assume that if smth doesn't work so it won't work at all speaking about particular computer. And sry again, but when you search for this beta for ages and then you finally get it, you'll dig tons of info to make it finally playable, as I do. I just wanted to know, how to make it run properly, that's all. Too bad I can't try out links from STARSBG or VendorX because links are invalid...
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Tue Jun 05, 2012 8:54 pm
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polyneutron wrote:
Sry Dan, but it's the easiest way - to assume that if smth doesn't work so it won't work at all speaking about particular computer. And sry again, but when you search for this beta for ages and then you finally get it, you'll dig tons of info to make it finally playable, as I do. I just wanted to know, how to make it run properly, that's all. Too bad I can't try out links from STARSBG or VendorX because links are invalid...
The issues people are having getting trying to get it to run are random. Having the full source code to Unreal 1, Unreal Tournament, UT2003 and Unreal Engine 3, two betas and an alpha of Unreal 1, two betas of UT, an alpha of Unreal 2, an alpha and a beta of UT2003, a beta of UT2004 and knowing people who have the source code to Gears of War, I have spent an UNGODLY amount of time trying to get each of them to work and some of them still crash for no reason whatsoever.
The way that these games (Specifically the Unreal series) are created, the only betas that leak are incredibly unstable and are exactly what they say on the tin, beta versions. Without actually going through the game's code (Providing you can get the editor running) and trying to find out what is crashing is difficult. There could be errors in the games source code itself (good luck recompiling that) which would mean editing the CPP source and recompiling (Providing you know the in's and out's of the Unreal Engine, which I doubt many, if anybody on this forum does) to even get it working. Even if anything in the future UEngine related is leaked, it would be incredibly difficult to export any resources since file formats in the Unreal Engine change quite frequently between builds, making modern export tools useless (Unless you fancy a bit of reverse-engineering)
tl;dr: the leaked builds were built on special development machines, designed specifically for the production of high-end game engines. Run any alpha/beta our of its development environment and you're going to have a bad time.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Mon Jul 16, 2012 11:50 am
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@polyneutron: Finding what is wrong with any Unreal Engine is very easy, just look in to .log file. Basically you shouldn't have problem with running this engine - there are some missing textures and/or meshes, but those you can replace... Reading your posts, you have all you need - maybe you doing something wrong.
BTW. There is nothing special in this engine - just another one U3 Engine.
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4.1 Logs and Script folders are very important - without, compilation will be impossible. 5. Go to Binaries. 5.1 Make sure you have:
Quote:
a. DemoGame.MSVC90.exe b. UTGame.MSVC90.exe c. WarGame.MSVC90.exe
5.2 ...and run:
Quote:
a. DemoGame.MSVC90_ScriptMake_Debug.bat b. UTGame.MSVC90_ScriptMake_Debug.bat c. WarGame.MSVC90_ScriptMake_Debug.bat
6. After compilations you can run Editor or Game... 6.1 To run Editor use:
Quote:
a. DemoGame.MSVC90_Editor.bat b. UTGame.MSVC90_Editor.bat c. WarGame.MSVC90_Editor.bat
This Engine should run without errors - except for some maps (missing textures/shaders/meshes...), but you can replace them with whatever textures/shaders/meshes. Just keep the same names...
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Fri Jul 27, 2012 9:57 am
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Running "WarGame.MSVC90_ScriptMake_Debug.bat" I get some warnings like : ObjectProperty Engine.StaticMeshComponent.StaticMesh : unresolved reference to 'StaticMesh' COG_AssultRifle.Mesh.Tracer.
but I suppose its because the corresponding resources are missing right ?
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Sat Aug 18, 2012 8:40 am
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@VendorX thx for detailed instructions on launching the build, though I still got no luck in this After all the steps I try to run DemoGame.MSVC90.exe and it feeds me with the same error which I mentioned before... Assertion failed: bRet [File:.\Src\Bitmaps.cpp] [Line:34] Tried to change the value in the Bitmaps.cpp from wxBITMAP_TYPE_BMP to wxBITMAP_TYPE_ANY (using MS Visual Studio 2010), but the error remains the same... I think I'm done with this, it just won't work, it doesn't worth all the efforts unless I learn that freaking 'Assertion', its methods and reasons why it fails
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Sat Aug 18, 2012 9:16 pm
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Don't give up, simply ask for compiled files... Preview post updated...
BTW. Be careful with modifications - read: don't do it... - unless you know what you doing. Engine is OK., maybe in editor is missing some futures, but generally if you have problem like Something.cpp, then problem is somewhere else - probably your OS.
Line:34 is: check( bRet ); // Loading bitmaps should never fail
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Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Mon Aug 20, 2012 7:30 am
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@VendorX I've tried it on Win XP (was trying to launch it on Vista earlier) and still have the same assertion failure. The thing is that I've found some similar errors (like 'Assertion failed blah-blah-blah') but with other *.cpp-files mentioned there, and people were advised to reinstall some libraries or drivers many times, though I couldn't find the same issue that I've got... So, if you had mentioned that *.cpp trouble equals something wrong with OS, what could it be? May be it's because I use a x-86 OS instead of 64-bit one? Is it necessary for me to download some system drivers/ tools/ libraries, too? And sry for this kinda question, but... is that fully-compiled-and-ready-to-launch UE3 build anywhere to download it? I mean, no recompiling/ rebuilding just unzip and play/ try the editor? Or those compiled files in prev. post are enough to put and the game should work properly?
And again, sry for all these tons of Qs. Thanks in advance!
UPD: IT WORKS, IT WORKS! F*ck yeah! Re-downloaded onto my father's PC, unzipped every additional archive, and voila! DemoGame, editor, UTGame (just look at that rocket launcher - groovy!), even WarGame works properly! Thx everyone (especially @VendorX) for help, it's such a great thing it works! Now I know for sure that something wrong with my own PC/ OS And yeah, UE3 rocks! I can't believe it's a 2004 version, area lighting is even better than modern games can offer! *I know, area ligthing is included in UDK, but at the moment I dunno how to unlock it there. That's why that good ol' build #469 is such a golden for me!
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Thu Aug 23, 2012 3:21 am
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You know I haven't seen anyone post about this and I'm not even sure if it deserves its own thread or what but a while ago someone who was apparently an Epic employee was leaking various things and a friend of mine gave me a link to his FTP (which is where the Unreal Championship build came from though I was obviously not the first to upload it). There were also some archives with the source-code for the various major versions of the Unreal engine but obviously I won't be sharing any of that and most of it can be found online anyway. The most interesting thing that was in there was this...
There's over 40 different levels here clearly related to Gears of War (the rest are out of shot). I haven't had a chance to look into the levels too much since the editor struggles to load them (and most of the content is missing anyway). Anyone interested in any of this?
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Thu Aug 23, 2012 3:07 pm
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@hogsy Awesome! Even if it's either un-loadable or just requires some files to run definitely it is very interesting stuff! I wish Epic did the same with their old betas/ alphas/ early versions as former team of GSC Gameworld did, they have just released their developments publicly, so everyone could test 'em! I still remember the very 1st build of the Stalker dated 'Apr 19 2001' (XRAY Engine demo build 749). that feeling when you run something that you was looking forward SO MUCH - on your own PC, drive the camera with your own mouse etc.
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