Post subject: 0x10c Prototype Posted: Sat Apr 14, 2012 12:22 am
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This is the recently leaked 0x10c prototype which is the current title under development by Mojang. Not much to really say about it other than it's a room with a computer inside and if you open up dcpu.jar as a zip file then you can modify the assembly code which is used for the computer. I haven't done much with it other than looked at it and played around a little.
Post subject: Re: 0x10c Prototype Posted: Sat Apr 14, 2012 1:18 am
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Nothing wrong with anyone sharing their opinion, especially when they're able to go back and actually play an alpha of it rather than basing it on images or videos
Post subject: Re: 0x10c Prototype Posted: Sun Apr 22, 2012 3:04 am
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My guess is the errors are coming from owners of ATI/AMD cards - open the jar and do the following:
Open the file "4light.frag.txt" in the folder "shaders" and change the 18th line to "vec3 color = texture2D(noiseTex, vec2(gl_FragCoord.x/256.0, gl_FragCoord.y/256.0)).rgb/256.0;" and then change the 30th line to "color = vec3(0, 0, 0);" close that and change "frac" on line 35 to "fract" in the file "Display.frag.txt"
and it should work. Also make sure you are using java 7
Post subject: Re: 0x10c Prototype Posted: Sun Apr 22, 2012 11:59 am
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zamadatix wrote:
My guess is the errors are coming from owners of ATI/AMD cards - open the jar and do the following:
Open the file "4light.frag.txt" in the folder "shaders" and change the 18th line to "vec3 color = texture2D(noiseTex, vec2(gl_FragCoord.x/256.0, gl_FragCoord.y/256.0)).rgb/256.0;" and then change the 30th line to "color = vec3(0, 0, 0);" close that and change "frac" on line 35 to "fract" in the file "Display.frag.txt"
and it should work. Also make sure you are using java 7
Post subject: Re: 0x10c Prototype Posted: Thu Apr 26, 2012 1:19 am
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What you see on the screen in the screenshot I took was someone else's work which was created in an 0x10c emulator and I was interested to see how well it would fair in the actual game but as you can see it didn't work too well. I'm sure if someone had more time on their hands they could probably get it somewhat functional since I don't have much of an understanding of assembly
Post subject: Re: 0x10c Prototype Posted: Fri May 04, 2012 12:06 pm
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I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?
Damn, I'm too much of a programmer to ignore this game...
Post subject: Re: 0x10c Prototype Posted: Fri May 04, 2012 2:40 pm
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uitham wrote:
I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?
Damn, I'm too much of a programmer to ignore this game...
It's Notch's new game, check his website and you'll find it's more than just what you said, I guess it can grow to be limitless eventually
Post subject: Re: 0x10c Prototype Posted: Fri May 04, 2012 7:43 pm
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Dan wrote:
uitham wrote:
I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?
Damn, I'm too much of a programmer to ignore this game...
It's Notch's new game, check his website and you'll find it's more than just what you said, I guess it can grow to be limitless eventually
I was aware that this was the next project of Notch already, I just forgot the point.
(Just noticed that using a synonym for the product of the digestive system is censored...)
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