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 PostPost subject: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 12:23 am 
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So it has been released, I've heared that Notch has even made a Jungle/Rain Forest Biome now? Damn.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 3:34 am 
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Er, interesting. IMO Minecraft has enough biomes though. Maybe Notch should work on improving lag instead.


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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 3:59 am 
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Yeah Notch REALLY needs to improve lag. Also chunk rendering, and chunk errors.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 4:05 am 
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What lag?

You do mean Jeb, right?

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 4:11 am 
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*Sorry meant to say chunk rendering issues, And Jeb, forgot Jeb was in charge now.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 8:17 am 
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The problem with this new biome is that you need to start a new map for it to work. And yes I agree, there should be more focus on critical bugs and limitations before adding more junk.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 10:00 am 
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mrpijey wrote:
The problem with this new biome is that you need to start a new map for it to work. And yes I agree, there should be more focus on critical bugs and limitations before adding more junk.

IIRC, any new biomes will appear randomly in maps you have, but only for chunks not rendered before (places you haven't been before).

I thought MC generated the spawn area, and then did random generation of terrain on the fly?

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Mon Jan 23, 2012 8:59 pm 
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Every new spawned chunk spawns using the spawn mechanics of the current MC version.
Remember the 1.8 update? The 1.7 maps (or older) spawned the new biomes and structures when the game created new chunks.

+ If most of the map is already explored, it's also possible to remove chunks and to force the game to spawn new terrain.

Edit: this isn't a prerelease but a weekly snapshot.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 24, 2012 6:27 am 
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they should be fixing bugs not adding new randome stuff

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 24, 2012 7:01 am 
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chrisjose1913 wrote:
they should be fixing bugs not adding new randome stuff


You're joking right? That's what minecraft is built off of :p The minecart bug, the Ladder bug, those were quirks from new features that got some of us interested in minecraft. They have to keep it entertaining. Once they release a full adventure mode (maybe an Elderscroll style thing :OD That would be awesome) It'll get that much more interesting. :D

Bugs are natural, and can become kinda quirky. :p so don't go hating on minor bugs. Obviously if your game crashes, That's a problem.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 24, 2012 12:31 pm 
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darman213 wrote:
chrisjose1913 wrote:
they should be fixing bugs not adding new randome stuff


You're joking right? That's what minecraft is built off of :p The minecart bug, the Ladder bug, those were quirks from new features that got some of us interested in minecraft. They have to keep it entertaining. Once they release a full adventure mode (maybe an Elderscroll style thing :OD That would be awesome) It'll get that much more interesting. :D

Bugs are natural, and can become kinda quirky. :p so don't go hating on minor bugs. Obviously if your game crashes, That's a problem.

what are you going on about who said my game crashed because i did not there are many bugs in the game not just ladders there now part of the game please stop being a fanboy

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 24, 2012 12:38 pm 
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Now, now... No-one's being a fanboy at all.

There are bugs, people will deal with them.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 24, 2012 8:34 pm 
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chrisjose1913 wrote:
darman213 wrote:
chrisjose1913 wrote:
they should be fixing bugs not adding new randome stuff


You're joking right? That's what minecraft is built off of :p The minecart bug, the Ladder bug, those were quirks from new features that got some of us interested in minecraft. They have to keep it entertaining. Once they release a full adventure mode (maybe an Elderscroll style thing :OD That would be awesome) It'll get that much more interesting. :D

Bugs are natural, and can become kinda quirky. :p so don't go hating on minor bugs. Obviously if your game crashes, That's a problem.

what are you going on about who said my game crashed because i did not there are many bugs in the game not just ladders there now part of the game please stop being a fanboy



I'm not being a fanboy. I'm pointing out facts my good sir 0_@, :P It's called :beta: For a Reason. *hehe*

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Wed Jan 25, 2012 2:05 am 
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mrpijey wrote:
The problem with this new biome is that you need to start a new map for it to work. And yes I agree, there should be more focus on critical bugs and limitations before adding more junk.


Do you know anything about chunks rendering then they disappear for a couple of seconds then come back? it must be a rendering error in the code or something, cause I know it's not my GPU

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Wed Jan 25, 2012 11:11 am 
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I believe that the CPU does most of Minecraft's rendering, but I don't know for sure.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Wed Jan 25, 2012 6:48 pm 
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They really need to find some way to make minecraft run better.
Even on my Crysis ready computer, it runs like [censored] half of the time, I mean, I expect that my computer, that can run one of the most demanding games on the market, could handle a little java-written-blocky-voxel-rendered game... But then again, I suppose most of the lag comes from the procedural generation, as the world is constantly being built around you, I can see that putting stress on the cpu.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Sat Jan 28, 2012 11:35 pm 
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Gmod1001 wrote:
They really need to find some way to make minecraft run better.
Even on my Crysis ready computer, it runs like [censored] half of the time, I mean, I expect that my computer, that can run one of the most demanding games on the market, could handle a little java-written-blocky-voxel-rendered game... But then again, I suppose most of the lag comes from the procedural generation, as the world is constantly being built around you, I can see that putting stress on the cpu.



0_o Computer can play Crysis, but not Minecraft. Wow. Even when you tone down all the settings like particles and and clouds?! That's nuts! My computer renders normal distance on fast with decreased particles and no clouds and plays fine. Granted I have it all set up for speed at the cost of graphics, but that's what really counts in any game, performance and efficiency with what you got.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 4:38 am 
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mattarnster wrote:
Now, now... No-one's being a fanboy at all.

There are bugs, people will deal with them.


Well It just seems they can put more effort in to it, Ya know?

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 5:43 pm 
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Even though my computer is a quad core and really good Nividia graphics, i always play in the lowest settings, it just makes it so much faster!

I know this is off-topic but are Minecraft mods like not allowed because I have heard from several sources that these are not allowed... :/

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 5:47 pm 
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Doesn't it work better on AMD GPUs? Minecraft is based on Java, and doesn't support DirectX, only OpenGL. Nvidia cards don't have the OpenGL level as high as AMD ones do. You can check yours by downloading OpenGL Extensions Viewer.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 7:44 pm 
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Since its written in Java, I doubt there are going to be any major improvements regarding Graphics or Resource allocation (there are barely any big games made with java for a reason).

I dont know any great details about java/minecraft too but I dont think its using the GPU much, RAM and CPU are way more important.


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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 8:18 pm 
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Pukkie201195 wrote:
I believe that the CPU does most of Minecraft's rendering, but I don't know for sure.


No, it's kinda like 70 and 30% thing, the GPU does most

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Jan 31, 2012 8:21 pm 
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Pwned wrote:
Doesn't it work better on AMD GPUs? Minecraft is based on Java, and doesn't support DirectX, only OpenGL. Nvidia cards don't have the OpenGL level as high as AMD ones do. You can check yours by downloading OpenGL Extensions Viewer.


Well from what you said I believe it does, I have a HD 6850 with a quad core Athlon and Minecraft runs crystal at a solid 80FPS Highest graphics of course

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Fri Feb 03, 2012 8:29 am 
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darman213 wrote:
It's called :beta: For a Reason. *hehe*


Except for the fact that the game is fully released, it is not considered Beta anymore.

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 PostPost subject: Re: Minecraft 1.2 Prerelease        Posted: Tue Feb 07, 2012 6:18 pm 
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Gmod1001 wrote:
darman213 wrote:
It's called :beta: For a Reason. *hehe*


Except for the fact that the game is fully released, it is not considered Beta anymore.


That's true, But we are discussing the Pre-releases, which are in essence a Beta for the next update.

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