Warcraft 3 Alpha Music - Humans 1 (Not featured in Retail or Beta)
Warcraft 3 Alpha Music - Humans 2 (Not featured in Retail or Beta, but used for a gameplay trailer) The video shows my Warcraft 3 Collection, including a Press Kit from E3 2002.
Warcraft 3 Alpha Music - Humans 3 (Not featured in Retail or Beta)
Warcraft 3 Alpha Music - Battle (End of the ECTS 1999 Trailer and main menu of the Beta)
Post subject: Re: TheBetaTube Posted: Mon Oct 17, 2011 4:41 am
Amateur Beta Collector
Joined Mon Jan 10, 2011 10:15 am
Posts 82
Favourite OS XP SP2
Oooh, I've never seen that Ion Blaster prototype before! Looks like those pics were made after the pre-alpha. Too bad Romero doesn't have a build of Daikatana on the Q1 engine made right before the switch to the Q2 engine because it seems like it'd be very interesting to look at and see how Daikatana would've looked if they didn't make the really dumb decision to switch to the Q2 engine.
Post subject: Re: TheBetaTube Posted: Mon Oct 17, 2011 1:48 pm
Guru Beta Collector
Joined Sat Oct 18, 2008 6:17 pm
Posts 952
Location UK
Favourite OS Ubuntu 13.04
Ziron wrote:
Oooh, I've never seen that Ion Blaster prototype before! Looks like those pics were made after the pre-alpha. Too bad Romero doesn't have a build of Daikatana on the Q1 engine made right before the switch to the Q2 engine because it seems like it'd be very interesting to look at and see how Daikatana would've looked if they didn't make the really dumb decision to switch to the Q2 engine.
Those screenshots were taken in August of 1997 so it shows the state of the game pretty much right before the switch to the Quake 2 engine.
pato wrote:
Man i bet that romero was wasting money with his stuff rather than develop the game, he was always proud of himself.
daikatana could be easily be released in 1998/1999.
Indeed, I'll be making a new blog post soon on some stuff they were wasting their time on in 1999, quite funny really and I guess sad at the same time.
Post subject: Re: TheBetaTube Posted: Mon Oct 17, 2011 9:38 pm
Newbie Beta Collector
Joined Mon Nov 01, 2010 3:20 pm
Posts 43
"Ion Storm was founded on November 15, 1996 with its headquarters in Dallas. The company had signed a licensing deal with Eidos Interactive for six games and the founders planned to scoop up titles from other companies that were close to completion, finish them, and push them out quickly to bring in initial revenue.
In a fashion similar to other dot com busts the company spent lavishly on office decor and facilities for employees - the Dallas office had sat on the 54th and top floor of the JPMorgan Chase Tower. Russ Berger Design Group, a firm most known for its work in designing recording studios, was responsible for interior design of the headquarters. This included a ten-foot-wide company logo set into the terrazzo floor of the lobby and matching green elevator doors.[2] This excess collided with game production - a notable problem with the office was that the sun shone through the glass rooftop directly into the monitors of the employees, forcing them to cover their cubicles with black fabric. Most games produced in the Dallas office were hampered by production delays, missed deadlines, and poor critical reactions (see Production history below)."
info from wikipedia, that one of the reasons that they wasted money
meanwhile austin studio developed critically acclaimed games.
Post subject: Re: TheBetaTube Posted: Tue Oct 18, 2011 10:25 am
Amateur Beta Collector
Joined Mon Jan 10, 2011 10:15 am
Posts 82
Favourite OS XP SP2
hogsy wrote:
Ziron wrote:
Oooh, I've never seen that Ion Blaster prototype before! Looks like those pics were made after the pre-alpha. Too bad Romero doesn't have a build of Daikatana on the Q1 engine made right before the switch to the Q2 engine because it seems like it'd be very interesting to look at and see how Daikatana would've looked if they didn't make the really dumb decision to switch to the Q2 engine.
Those screenshots were taken in August of 1997 so it shows the state of the game pretty much right before the switch to the Quake 2 engine.
pato wrote:
Man i bet that romero was wasting money with his stuff rather than develop the game, he was always proud of himself.
daikatana could be easily be released in 1998/1999.
Indeed, I'll be making a new blog post soon on some stuff they were wasting their time on in 1999, quite funny really and I guess sad at the same time.
I'm 100% sure that the conversion to the Quake 2 engine started around early January 1998ish after Quake 2 came out.
Post subject: Re: TheBetaTube Posted: Tue Oct 18, 2011 12:57 pm
Guru Beta Collector
Joined Sat Oct 18, 2008 6:17 pm
Posts 952
Location UK
Favourite OS Ubuntu 13.04
You'd think that...
That said though, I did not mean they were literally changing engines in August, what I meant was that those were some of the last screenshots taken before the engine change.
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Last edited by hogsy on Sun Oct 23, 2011 10:47 am, edited 1 time in total.
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