Post subject: Half-Life series beta discussion Posted: Fri Sep 02, 2011 4:03 pm
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Because I have found only threads covering small parts of Half-Life betas, I decided to make a general discussion topic that covers all games in series to keep all discussion that doesn't need an own thread in one place.
Post subject: Re: Half-Life series beta discussion Posted: Fri Sep 02, 2011 5:52 pm
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If someone wants to find out the build number of the Dreamcast version then just use status in the console since the version command has supposedly been removed. I'd do it myself but it means getting out my keyboard and everything...
Post subject: Re: Half-Life series beta discussion Posted: Sat Sep 03, 2011 7:06 am
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Is there really build number when entering status concommand? I remember when starting a new server there is info including server number, build number and CRC.
Post subject: Re: Half-Life series beta discussion Posted: Sun Sep 04, 2011 8:15 pm
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lucas93 wrote:
SiPlus wrote:
Unleaked but known builds (working title, build number, description):
Half-Life 2 b2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
Half-Life 2 b2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
Half-Life 2 b2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
Half-Life 2 b2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
Half-Life 2 b2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
Half-Life 2 b2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
Half-Life 2 b2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.
Where'd you find those numbers?
Demo files. There is server info in several demos (camming of which started before full server launch).
Anyone with DC and keyboard can tell me the build number (using "status" command)? I can't get the build working: it is not self-bootable and contains no IP.BIN or 0WINCE.BIN. Chankast and nullDC load the game, but crash at SEGA logo because they can't run Windows CE games, but Makaron and DEMUL, which can run WinCE games, load the build as music CD.
Post subject: Re: Half-Life series beta discussion Posted: Wed Sep 07, 2011 3:31 am
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SiPlus wrote:
lucas93 wrote:
SiPlus wrote:
Unleaked but known builds (working title, build number, description):
Half-Life 2 b2342 - used for creating demo of e3_town_04 map (e3_town_02 demo).
Half-Life 2 b2345 - used for creating demo of e3_outpost_test map (e3_outpost_1 demo).
Half-Life 2 b2364 - used for creating demo of e3_seacliff map (e3_seacliff_1b demo).
Half-Life 2 b2371 - used for creating demo of e3_seafloor_01 map (e3_seafloor_sawyer1 demo).
Half-Life 2 b2378 - used for creating test version of Kleiner's Lab, Phystown and Bugbait videos (e3_alyx, e3_phys_01 and e3_bugbait_01 demos).
Half-Life 2 b2379 - used for creating test versions of Kleiner's Lab video (e3_lab_02 and 03 demos).
Half-Life 2 b2390 - used for creating Tunnels (final and test versions), Barricade and Bugbait videos.
Where'd you find those numbers?
Demo files. There is server info in several demos (camming of which started before full server launch).
Anyone with DC and keyboard can tell me the build number (using "status" command)? I can't get the build working: it is not self-bootable and contains no IP.BIN or 0WINCE.BIN. Chankast and nullDC load the game, but crash at SEGA logo because they can't run Windows CE games, but Makaron and DEMUL, which can run WinCE games, load the build as music CD.
I own a dreamcast and have this burned to a disc......
But, No keyboard and even if I did you'll be like "I don't need help from you"
Post subject: Re: Half-Life series beta discussion Posted: Sat Sep 10, 2011 8:53 am
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QuiescentWonder wrote:
I'll have to see if I can't find the disc to check which build it is.
Remember: there is no console in Day One. Launch the game with -condebug, bind a key to "version" (also Day One has priority of .pak files over files on disc so if you modify a file you have to pack it back into .pak) and the build number will appear in valve\qconsole.log.
QuiescentWonder wrote:
You you be interested in Counter-Strike 7.1 Beta, 1.0, or any other Half-Life mods that were popular, sold on PC Gamer magazines, etc?
Post subject: Re: Half-Life series beta discussion Posted: Sat Sep 10, 2011 8:42 pm
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I have the leaked Dreamcast version somewhere... no idea. I don't think I even still have a Dreamcast though so...
BUT I do have Half-Life: Day One that came with a SoundBlaster Live! card and it has different build info than what was posted. I had to find PakExplorer and setup a new "version" command in a file so I could get it to print the version to the debug log because the console apparently doesn't work in Day One (I didn't know that). This is what I got.
Post subject: Re: Half-Life series beta discussion Posted: Sun Sep 11, 2011 9:10 am
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QuiescentWonder wrote:
I have the leaked Dreamcast version somewhere... no idea. I don't think I even still have a Dreamcast though so...
BUT I do have Half-Life: Day One that came with a SoundBlaster Live! card and it has different build info than what was posted. I had to find PakExplorer and setup a new "version" command in a file so I could get it to print the version to the debug log because the console apparently doesn't work in Day One (I didn't know that). This is what I got.
Quote:
Build 852 Exe: 15:47:53 Feb 23 1999
Interested?
I think it's Day One but on GOTY engine. Could you compare files? Is there any beta material?
Neneymu12 wrote:
so anynoe have tested? about using map HL 2 Beta to HL 2?
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