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 PostPost subject: Re: Xbox 360 Emulation        Posted: Mon Aug 29, 2011 3:05 pm 
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zinamo wrote:
yes, but that's the hardest part :-) anyway... I read somwhere that early xbox360 software was developped on an emulator written for some apple computer (probably PowerPc) because at that time the console was still a prototype... anyone knows about that?? If I get the link of the source I'll post...


Early Mac OSX (10.4.8) can be emulated in VMWare IIRC.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Mon Aug 29, 2011 6:46 pm 
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yes, but we still miss the xbox emulator :-S anyway just as a note, also leopard (10.5.x), snow leopard (10.6.x) and lion can be emulated in VmWare :-)


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Mon Aug 29, 2011 8:12 pm 
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There is no emulator written you know. MS did NATIVE development on some PowerMac G5s.

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Tue Aug 30, 2011 11:09 am 
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soulman wrote:
There is no emulator written you know. MS did NATIVE development on some PowerMac G5s.


yes, but what "native" developement means?? do they wrote some kind of xbox's OS for the G5??


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Tue Aug 30, 2011 6:55 pm 
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zinamo wrote:
yes, but what "native" developement means?? do they wrote some kind of xbox's OS for the G5??


G5's are PPC, Xbox is PPC, Code written in PPC is "native" to PPC. MS did (or may have, I'm not very knowledgeable in this topic) early testing development using a G5 PPC. Once the Xbox hardware platform matured enough they wrote it specifically for that. You can emulate a G5 by converting the PPC code to (most likely in our case) x86 code in an emulator, therefore you should be able to write an Xbox emulator of the same time - the question is can it be done fast enough.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Tue Aug 30, 2011 7:05 pm 
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ok thanks!! anyway, as you say that was probably used only in earlier stage, so quite useless I think...


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Wed Aug 31, 2011 8:44 pm 
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but this thing has on windows 8 built-in right?

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Wed Aug 31, 2011 9:35 pm 
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someone found some code that makes us think that windows 8 will be able to run some xbox software... there is even a topic here on BA or have a look @ http://www.windows8italia.com/2011/07/e ... x-360.html (in Italian)


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Wed Aug 31, 2011 11:35 pm 
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Shinichi Kudo wrote:
but this thing has on windows 8 built-in right?


It is JUST rumour, and unlikely.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Wed Aug 31, 2011 11:58 pm 
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it's a couple of bugcheck strings, nothing that relates to emulation of XBOX 360 games.

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Thu Sep 01, 2011 4:56 am 
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Andrew Tapferke wrote:
Shinichi Kudo wrote:
but this thing has on windows 8 built-in right?


It is JUST rumour, and unlikely.


ok so this transcode of 360 is it hard that i thought

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Thu Sep 01, 2011 11:31 am 
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It will be great to add xbox compatibility on windows! :D

Ps.My dream is to play Naruto Ultimate Ninja storm 2 on pc... :)

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Thu Sep 01, 2011 12:15 pm 
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yeah just have to find the best emulator

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Fri Sep 02, 2011 7:05 pm 
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Have you tried Microsoft Giano? It includes an emulated early XBOX prototype, although it is slow.

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Fri Sep 02, 2011 8:44 pm 
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its to heavy for me im not enough requirements

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Fri Sep 02, 2011 11:48 pm 
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If someone would have just mentioned to half of the idiots in this thread that PPC binaries can't be run on x86 and that emulation of another CPU architecture is EXTREMELY slow this thread would only be half as long as it is.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 12:26 am 
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what about run on x64?

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 1:02 am 
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It's actually x86-64 or more properly AMD64, just an extension of x86. So, no, they can't. You would need a PPC CPU to run the code natively.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 8:54 am 
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oh i see.. that wahy can't run on x86

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 2:18 pm 
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QuiescentWonder wrote:
If someone would have just mentioned to half of the idiots in this thread that PPC binaries can't be run on x86 and that emulation of another CPU architecture is EXTREMELY slow this thread would only be half as long as it is.


don't be so bad... cpu emulation is not that terrible... do you know PearPc?? well, it's not so fast bu it works!


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 3:38 pm 
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PearPC is slow enough emulating a single-core PowerPC chip. When you have to emulate a triple-core PowerPC chip, like what the XBox 360 uses, it becomes too slow to use.

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 5:22 pm 
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linuxlove wrote:
PearPC is slow enough emulating a single-core PowerPC chip. When you have to emulate a triple-core PowerPC chip, like what the XBox 360 uses, it becomes too slow to use.

Ok but we only need to start emulation maybe it will be slow but in time we will get better pcs in about 1-2 years and it will be possible to run it.

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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sat Sep 03, 2011 5:46 pm 
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It could be another decade till we have CPUs with enough power to emulate a triple core PPC CPU. To this day it's still a rough patch to emulate a Nintendo 64 properly which came out almost 15yrs ago. It's probably best to not get your hopes up of playing 360 titles on your PC anytime soon.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Sun Sep 04, 2011 1:32 am 
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Vista custo wrote:
It could be another decade till we have CPUs with enough power to emulate a triple core PPC CPU. To this day it's still a rough patch to emulate a Nintendo 64 properly which came out almost 15yrs ago. It's probably best to not get your hopes up of playing 360 titles on your PC anytime soon.


I can play Super Mario Galaxy (Wii game) on the Dolphin emulator in full (hacked higher than the native console) 1080p 16xaa and 16xAF at full speed without issue on my computer and you are telling me I can't emulate a Nintendo 64 properly? Mind you Dolphin only uses 1 thread for the PPC CPU emulation.


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 PostPost subject: Re: Xbox 360 Emulation        Posted: Tue Sep 06, 2011 2:57 pm 
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linuxlove wrote:
PearPC is slow enough emulating a single-core PowerPC chip. When you have to emulate a triple-core PowerPC chip, like what the XBox 360 uses, it becomes too slow to use.


that's true... playing would be very difficoult but I would like to have one, just you know, to try games/betas ecc without having a Jtagged console or burning dvd's... not really for playing them...


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