Post subject: Re: Unreal 1 Development History Posted: Sat May 14, 2011 4:59 pm
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LEOTCK wrote:
I'm trying to get the betas from a more official source btw, but it is unsure if it will go well. They exist though, I saw the directory tree at least.
I can confirm that a tech demo dating from 1997 has indeed been leaked, but certain people (ie. Mark Rein himself) have made it clear that they are not happy about this. This Tech Demo has therefore not been (And shall not be) shared to any other people aside from Leo, myself and a couple of other trusted people.
There is nothing interesting about this beta, since almost all functionality was cut out after it was compiled. Everything you read in that article is everything that has been (And probably will be) found.
Post subject: Re: Unreal 1 Development History Posted: Sun May 22, 2011 11:32 am
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I'm not that interested in the 1997 tech demo as I am a version where we could see more crypt textures in action, and perhaps the old version of the Brute. Furthermore, seeing these levels here, would be perhaps the most important thing:
Post subject: Re: Unreal 1 Development History Posted: Thu Jul 21, 2011 2:35 am
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is this 97 tech demo still so restricted? just asking because I found it on the web accidentally, while browsing some sites. I won't share links until it's confirmed, that it's free to go, but that's usually how it goes... just like our case with stalker builds :/ you can't trust anyone, cause you give it to your best friend, who gives it to his best friend, who gives it to his best best friends... and it's already leaked
Post subject: Re: Unreal 1 Development History Posted: Thu Jul 21, 2011 2:58 pm
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not the 97-98 beta, its the early 97 beta, which was presentated on the wiki site a few weeks ago, and it has 2 maps, which only show us monsters. actually according to the upload date, it was already "leaked" in 1st of May on some sites, I just found it last night. It really has that 2 levels, one has all monsters, nothing special though. Im trying to launch the editor now, downloaded all missing files, and added the rest from the late 97 build, so it should work too, maybe we can port more maps to it...
for source, check http://3dshooterlegends.6x.to/ and search for unreal, there you will find who uploaded it, and so on. sorry to those, who wanted to keep it secret, sooner or later everything leaks... just as I wrote in my previous post.
edit: managed to launch the unrealed in this build, with a little search took me 30 min to finally make a simple stair object with texture on it but at least it works in game
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Last edited by dezodor on Thu Jul 21, 2011 4:40 pm, edited 1 time in total.
Post subject: Re: Unreal 1 Development History Posted: Thu Jul 21, 2011 6:28 pm
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loxotron wrote:
not the 97-98 beta, its the early 97 beta, which was presentated on the wiki site a few weeks ago, and it has 2 maps, which only show us monsters. actually according to the upload date, it was already "leaked" in 1st of May on some sites, I just found it last night. It really has that 2 levels, one has all monsters, nothing special though. Im trying to launch the editor now, downloaded all missing files, and added the rest from the late 97 build, so it should work too, maybe we can port more maps to it...
for source, check http://3dshooterlegends.6x.to/ and search for unreal, there you will find who uploaded it, and so on. sorry to those, who wanted to keep it secret, sooner or later everything leaks... just as I wrote in my previous post.
edit: managed to launch the unrealed in this build, with a little search took me 30 min to finally make a simple stair object with texture on it but at least it works in game
afklsdfjsdklfjsdkl that wasn't supposed to be leaked to the general public. Mark Rein was really not happy that tech demo was leaked in the first place, and he is gonna be [censored] once he's seen that somebody uploaded it to a public site. "lol everything is leaked XD" doesn't mean you should uploaded something as soon as you find it.
I haven't uploaded anything, just linked the download site + all download links, which were on that site But the thing I said is true, and I guess my example is pretty much describes it Otherwise you wouldn't see ca. 100 stalker builds on the net You should all understand, that these old assemblies have no value at all, they are totally useless to every companies, they are just ashamed if something leaks. World will be much better, if people will realize this, and won't sell builds for money on the net, just simply share it to be part of the history. EOT
---------------------------------
hogsy wrote:
Also I heard that there was also a design document leaked too. Is this still available somewhere?
I can upload my version tomorrow, I just downloaded all missing ocx-es, plus that ucx file as well, which you linked too + copied the textures from the late 97 beta, and it runs fine, ah I copied the unrealED to the system folder, with all files, but I don't think it matters. I could make a map, build it, and then load it in game, and it worked fine... but it's damn hard to make any maps, I wonder how much time these guys needed to make such maps for u1
Post subject: Re: Unreal 1 Development History Posted: Fri Jul 22, 2011 1:37 am
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Whether a beta contains anything new or not, the fact that it is a remains. Thanks Loxotron Also, I found a dead link here: http://sites.google.com/site/richardmoust/files which once hosted a file called unreal97 with a size of 55 mb. Does anyone know what it was?
Post subject: Re: Unreal 1 Development History Posted: Fri Jul 22, 2011 3:31 pm
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loxotron wrote:
Sounds interesting, maybe someone could email the guy to upload it again? It's too big for screenshot pack...
Analysing the way he's described the other files, it looks like a 1997 version of Unreal.
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Post subject: Re: Unreal 1 Development History Posted: Wed Aug 03, 2011 3:27 pm
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I didn't want this one to be leaked like this and openly talked about, then again there is very little in this "tech demo", that I don't think it actually matters now. But realistically the only chance of ever releasing anything beta related again is only through a mod port, Epic's legal department is not even happy about that proposition, even with a signed NDA deal which would mean no leaking of original content strictly (or I would get sued or our team). I look for the betas primarily also because of the Unreal PSX port rework, because there were supposed to be maps of John Anderson which came from Unreal betas, cut content and the unique textures.
It's unfortunate because after all I beleive something like source code is much more vulnerable, than the beta stuff and yet they provided the source to many people and oldunreal even has the leaked beta content inside the patch. Now Smirftsch may claim that the models were supplied with the sources, that is true only in case with the translocator and hidden items, the pawns were never included within the sources nor the code etc (I can claim that because I have "accidentaly" seen the sources myself). So basically he added leaked beta content in a patch and got away with it. It is really unfair to the people when you think about it. That this community patch has beta content that wasn't in original game and yet Epic forbids handing over the betas itself, even for porting the content over for mod purposes. It makes no sense and makes me sick at stomach at how corporate they have became over the years.
But, if those older leaks will get to be found, those ones that were already leaked but forgotten, you can be sure that they will be put up for download by someone.
As for the UnrealED, the ucx must be in system directory, but remember that this is visual basic based stuff, so you have to have that stuff installed first to get it to work, but if normal unrealed1 from final unreal works for you then this should too.
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