Which is why any client build based on the Server 2003 code still identifies itself as XP, even though it isn't. Longhorn was based on Server 2003, which calls itself XP if it's a client SKU (such as Home or Professional).
so Server is the platform were it's build on..
the different levels:
server = server (also in it SKU) xp or any other OS = a OS based on the server platform but with another SKU (because it's not really meant to be a server )
Hounsell's point is that if the SKU is Pro or Home, it's classed as XP. All the server skus = server. I think (as a guess) the SKUs are defined in Pidgen.dll, although i'm probably wrong
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In this topic i NEVER posted 2/3 times in a row...
I edited it.
soulman wrote:
hounsell did someone make a patch for glass in 4074?
There's literally hundreds of them, all with differing styles. I personally recommend using Longhorn 08.
LeoaprM95 wrote:
so Server is the platform were it's build on..
the different levels:
server = server (also in it SKU) xp or any other OS = a OS based on the server platform but with another SKU (because it's not really meant to be a server )
Right?
Windows XP - 5.1.2600.* (This is the XP Codebase)
Windows Server 2003 - 5.2.3790.* (This is the Server 2003 Codebase)
Reset build - 5.2.3790.1232 - Windows Server 2003, branded as Windows XP.
Windows XP x64 - 5.2.3790.* - Again, Server 2003, merely branded as Windows XP.
It's worth pointing out all codebases contain the full set of functionality. XP can become a Server (I tried this once, was kinda lol), and Server 2003 can become a client. An SKU is just a concept that defines what is allowed to be exposed by the OS. Professional, for example, is a client SKU, and as such, if the OS gets told by the licensing components that it's Professional, it will block such functionality as the DNS Server that's in a Server SKU.
In NT 5.x, it was actually mostly enforced by simply not including the files. In NT 6.x, since the reset, All Client SKUs ship with the full set of functionality and simply block/show them according to what the licensing system says the SKU has, and likewise for Server. Hence why upgrading SKUs is so easy in Vista and 7. It's a little more complex in that, but that's the basic idea. A codebase includes all functionality, the SKU is just a set of licensing restrictions that the OS enforces.
Yeh, it does change the SKU. Like I said, in NT 5.x, it'd only ship with the components for that SKU on the installation media, but you could hack in the server stuff to XP for example using server builds from the same approximate time as XP RTM and modifying INF files.
This is all too confusing.. Longhorn was built on Server 2003, so was XP, and Longhorn was going to be Vista? I thought Longhorn was going to be it's own OS, I guess that explains 'Codename' Longhorn.
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Last edited by bigski112 on Wed Apr 27, 2011 6:29 pm, edited 1 time in total.
Before the reset the OS was named Longhorn (partly based on Server RC), after the reset the renamed it to Longhorn Omega-13 (based on server 2003 - but the SKU was still the one from xp = very confusing-). Later that Longhorn Omega-13 was renamed to Vista (as it now is)
Before the reset the OS was named Longhorn (Based on xp?), after the reset the renamed it to Longhorn Omega-13 (based on server 2003 - but the SKU was still the one from xp = very confusing-). Later that Longhorn Omega-13 was renamed to Vista (as it now is)
Before the reset the OS was named Longhorn (Based on xp?), after the reset the renamed it to Longhorn Omega-13 (based on server 2003 - but the SKU was still the one from xp = very confusing-). Later that Longhorn Omega-13 was renamed to Vista (as it now is)
The OS before the reset is loosely based off Server 2003 RC-era code. At the reset, they started from scratch with what was then the latest Server 2003 code - which was roughly an SP1 RC build.
The OS before the reset is loosely based off Server 2003 RC-era code. At the reset, they started from scratch with what was then the latest Server 2003 code - which was roughly an SP1 RC build.
So, that they hadn't to implement all the changes afterwards...
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