Post subject: Unreal 1 Development History Posted: Thu Mar 17, 2011 12:38 am
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The original Unreal game had an interesting history where its development was concerned. The original concept for the game was "a Magic Carpet-like environment where you fly through caverns with robots." as mentioned by James Schmalz (The only one who was working on it at the time)
A line from the help file included in the 1995 Alpha version:
Quote:
"This is a little game we are creating for a Fall ‘96 debut. Unreal will be published in shareware by Epic MegaGames and distributed in retail stores worldwide by Electronic Arts."
It seems Unreal was going to be distributed by EA at one point, but this was changed for some unknown reason.
Here are a few screenshots of very early builds of the game (From 1995, 1996 and 1997) Almost everything you see in these screenshots never made it to the final retail version of Unreal.
Screenshots from the leaked 1995 Alpha (Which I'm sure is already on the server.)
Also, if it's allowed (Not sure, thought I'd ask first) I have a collection of music from various Alpha/Beta versions of Unreal and I'd like to share them They date back to 1995/6/7.
Post subject: Re: Unreal 1 Development History Posted: Fri Mar 18, 2011 8:29 am
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Yeah, the thing is we know where those betas are located now, they are on the FATE CDs released by Numbers and probably on some BBS as well back in 1996 and 1997. I still need to find someone who has these and is willing to share it.
UNREAL *BETA* BY EPIC MEGAGAMES [01/04] THE UNREAL EDITOR! / UNREAL BETA [01/03] RAR.EXE NEEDED TO UNPAK UNREAL EDITOR [01/01] UNREAL ALPHA LEVELS PREVIEW BY EPIC [01/04] UNREAL ALPHA MONSTERS PREVIEW BY EPIC [01/01]
They were on FATEs 029, 030, 036, 309 respectively, that is 96-97 stuff.
Post subject: Re: Unreal 1 Development History Posted: Sat Mar 19, 2011 12:11 am
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That's because of the poor rendering, they are not sprites though and not everything you read must be automatically true, it was something someone thought, but those are either polygonal or voxel based models. Since the other shots showed it clearly it was 3D.
Post subject: Re: Unreal 1 Development History Posted: Thu Mar 24, 2011 6:40 am
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Yeah a part of it looked like Quake and bit more simplistic, but remember that they wanted to have maps running optimized and also for N64 at the time and even the 95 tech demo was a bit too demanding. So yeah they went pretty simplistic at those maps back then, then again with the hardware back then, you can't wonder why. Quake was really the peak at the time and many machines even froze during gib scenes and stuff, it was that demanding.
Post subject: Re: Unreal 1 Development History Posted: Mon Apr 04, 2011 11:47 am
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Btw about the discovery of the Numbers Fate CDs. I have stumbled upon them before I visited this site actually, and while i was looking for someone to have them I discovered someone asked for them at the requests section a while ago. I have talked to the guy who has the archives online, he had few CDs himself but none of the ones I wanted. I know of someone else too who has the entire collection, so he has those betas, but he isn't willing to share at the moment as he is busy etc and it is not sure if he will get to it.
Just wanted to get out, because someone obviously misunderstood me and took me out of context.
Also I know how at least the level preview files were named, they were ROR-UNL(1-4).zip. Yeah by the infamous release on rampage (known for leaking Quake before its release). At least one other beta was released by them as well.
Post subject: Re: Unreal 1 Development History Posted: Wed Apr 06, 2011 12:30 am
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Ziron wrote:
BTW, the "models" in the "woman and dragon" image are actually sprites.
I believe that VERY early on in Unreal's history (1994/1995) that sprites were used as simple placeholders, but as Leo said, these screenshots are of actual 3D models.
Look at this one; you can see that the Woman's hands are flat, just like the final player models'.
LEOTCK wrote:
Btw about the discovery of the Numbers Fate CDs. I have stumbled upon them before I visited this site actually, and while i was looking for someone to have them I discovered someone asked for them at the requests section a while ago. I have talked to the guy who has the archives online, he had few CDs himself but none of the ones I wanted. I know of someone else too who has the entire collection, so he has those betas, but he isn't willing to share at the moment as he is busy etc and it is not sure if he will get to it.
I would VERY much like to see these CD's, particularly the ones with the Unreal content on. I hope your contact agrees to a release soon, Leo. Hell, I'd pay good money to have them.
Post subject: Re: Unreal 1 Development History Posted: Wed Apr 06, 2011 8:47 pm
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LEOTCK wrote:
Yeah, the thing is we know where those betas are located now, they are on the FATE CDs released by Numbers and probably on some BBS as well back in 1996 and 1997. I still need to find someone who has these and is willing to share it.
UNREAL *BETA* BY EPIC MEGAGAMES [01/04] THE UNREAL EDITOR! / UNREAL BETA [01/03] RAR.EXE NEEDED TO UNPAK UNREAL EDITOR [01/01] UNREAL ALPHA LEVELS PREVIEW BY EPIC [01/04] UNREAL ALPHA MONSTERS PREVIEW BY EPIC [01/01]
They were on FATEs 029, 030, 036, 309 respectively, that is 96-97 stuff.
we have a very small chance to find someone who still have it nowadays and would release it for all.
Post subject: Re: Unreal 1 Development History Posted: Thu Apr 07, 2011 6:44 pm
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I saw this topic, and digged a bit on my old hdd, found some unreal stuff which i downloaded from various sites back in 2005-6, or even earlier, then tested and repacked them, and uploaded to megaupload. (each has readme, and some has screenshots and fixes etc... the screenshots weren't made by me, I downloaded them from google, or the same sites where I found these builds back in 2005-6)
The well known (but hard to find?) unreal 97-98 leak, with unreal editor. log says build 099. download build: http://www.megaupload.com/?d=4ZU32DJD (patch and readme included in pack) screenshots: n/a
3rd one:
A "special editon" of unreal, bundled with soundblaster soundcards back in 98. build date is July 18, 1998. in log it says build 205: download build: http://www.megaupload.com/?d=N985WFFQ screenshots: n/a
4th one:
It's not actually a build, its an unique demo made by S3 to showcase the possibilities of high-resolution S3TC textures in Unreal engine. It needs OldUnreal Multimedia Patch (OMP - included in the pack) with OpenGL be installed and S3TC activated (not sure if it will still run on new vga-s these days)
Post subject: Re: Unreal 1 Development History Posted: Fri Apr 08, 2011 11:11 am
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Nah, these are well known to us and are generally avaiable. But thanks for preserving that anyway seeing as it mostly included the original archives. The special edition was uploaded by me back in 2005 and it's not considered beta. It is basically like shareware version, except the shareware version never surfaced, but this one should be considered shareware. I also made a fix for the initial 205 version so it will load dark arenam get it here: Unrealsharewarefix.rar
Post subject: Re: Unreal 1 Development History Posted: Tue Apr 12, 2011 6:17 pm
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loxotron, if you (Or anyone else) is as interested in the 95 Alpha as I am, I can upload some of the original maps that I modified using a Hex-Editor. I can replace the light and camera actors with monster placeholders (Such as the Dragon, Woman, Gargoyle, Wizard and Player). It's strange to note that these monsters use the "Eagle-Head" icon (Actor) instead of the "Chess-Piece" (Pawn) sprite as used in the final.
I also managed to discover a "Pickup" placeholder, which when loaded into the map, displays the "Apple" (Pathnode) icon.
Editing the .UNRs also allowwed me to change the textures in each of the levels and even load some unused ones. Here's a shot of an edited JAMES.UNR:
After digging around the UNENGINE.DLL file, I was able to also change the text on the information screen that you see at the start too.
I hope nobody thinks I'm contributing useless information, but I'm trying to discover as much as I possibly can about this Alpha version, seeing as though it's the closest anyone will get to seeing how Unreal used to be, before there was a strange development shift. I just pray that somebody has other versions and would be willing to share (Even if I would have to pay for them)
Post subject: Re: Unreal 1 Development History Posted: Tue Apr 12, 2011 8:14 pm
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z180 wrote:
starting the game with the parameter -editor
Brings up the console, which you can then go to "Window -> New Camera" to bring up the editor grid. You can type commands like "BRUSH ADD", "BRUSH SUBTRACT", "BRUSH NEW" and other such commands into the console and in the game, but nothing seems to happen. I can't seem to load maps in the editor either or for that matter, do anything of real use in the editor.
Post subject: Re: Unreal 1 Development History Posted: Tue Apr 12, 2011 11:21 pm
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loxotron wrote:
Dan, yes of course im interested in your edits, pls post the stuff
Here you go mate, just be sure to backup your original files
UNENGINE.DLL - Modified the text that displays at the start CLIFF.UNR - Screwed with textures and replaced lights with pickups JAMES.UNR - Swapped lights and Cameras with Dragons and Gargoyles
Post subject: Re: Unreal 1 Development History Posted: Thu Apr 14, 2011 1:57 pm
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I'm trying to get the betas from a more official source btw, but it is unsure if it will go well. They exist though, I saw the directory tree at least.
Post subject: Re: Unreal 1 Development History Posted: Tue Apr 26, 2011 1:34 am
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LEOTCK wrote:
I'm trying to get the betas from a more official source btw, but it is unsure if it will go well. They exist though, I saw the directory tree at least.
Please let it be true. Unreal was a favourite of mine when I was younger, going back to messing around with early code will be very interesting!
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