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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 18, 2009 8:24 pm 
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dans34 wrote:
anyone seen This

The xdk is out there, leaked. Hell, the 360 xenon sdk is out there (I've got a couple builds, they're ~5GB a piece). This is beyond what the xdk is - this is a custom NT kernel for 2003 SP1. It has native support for the xbox hardware, which is what makes it unique. Even Microsoft never did anything like this for the xbox.

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 18, 2009 10:52 pm 
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A have also a few builds of the Xbox [360] SDK which I can upload if anyone is interested...

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 18, 2009 10:55 pm 
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Me please. (xx) :)

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Thu Nov 19, 2009 8:22 am 
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4 builds, 2.3GB total. I'm uploading them now, will post the links tomorrow ;)

Here you go:

Microsoft Xbox SDK 1.0.5849.1 (December 2003)
Microsoft Xbox SDK 1.0.5933.1 (February 2004)
Microsoft Xbox 360 SDK 2.0.6534.0 (October 2007)
Microsoft Xbox 360 SDK 2.0.7645.1 (July 2008)

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Thu Nov 19, 2009 12:41 pm 
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Thanks for 5849! I only had 5933..

@OCM: Might be a tad bit too verbose yes *hehe* But I don't mind that, I like information.
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I've been toying with the kernel code, but there's just a lot I don't know. Do you think it it would be possible if I could ask you a couple of questions over Skype or MSN or anything like that? :)

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Thu Nov 19, 2009 12:50 pm 
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James wrote:
Nah.

2) PortalCake: It can refer to both, but its mostly referred to the Hiroshima bombing of '45.

Okay, get what you mean now. I thought it was the nuke X, as you're targeting the Xbox.

Windows OCManage wrote:
Meet timebomb heaven
Code:
(..\initos.c:1480) Nt ProductType => ServerNt
(..\initos.c:1481) SystemExpirationDate: 0x0 => NULL


NO Executive level WPA for you. :P (Yes, WPA does go into the kernel (systime.c))

Time to build NT again, this time, doing the "always can haz" trick.

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 20, 2009 3:22 am 
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Code:
e:\xenon\nov07\core\private\ntos\obx\obtable.c
e:\xenon\nov07\core\public\sep06\xdk\inc\xmconvert.inl
e:\xenon\nov07\core\private\ntos\drivers\usb\spif\spif.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\sprintf.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\swprintf.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\vsprintf.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\vswprint.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\output.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\mbtowc.c
e:\xenon\nov07\core\private\corelibs\crt\libcnt\isctype.c
e:\xenon\nov07\core\private\ntos\drivers\audio\unified\locks.h
e:\xenon\nov07\core\private\ntos\drivers\audio\xmadecoder\locks.h
e:\xenon\nov07\core\private\ntos\drivers\audio\xmadecoder\xmadecoderi.h
e:\xenon\dawson\core\private\ntos\obx\obtable.c
e:\xenon\dawson\core\public\sep06\xdk\inc\xmconvert.inl
e:\xenon\dawson\core\private\ntos\drivers\usb\spif\spif.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\sprintf.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\swprintf.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\vsprintf.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\vswprint.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\output.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\mbtowc.c
e:\xenon\dawson\core\private\corelibs\crt\libcnt\isctype.c
e:\xenon\dawson\core\private\ntos\drivers\audio\unified\locks.h
e:\xenon\dawson\core\private\ntos\drivers\audio\xmadecoder\locks.h
e:\xenon\dawson\core\private\ntos\drivers\audio\xmadecoder\xmadecoderi.h


Methinks that XBOX 360 uses Win2k too.


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 20, 2009 5:17 am 
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Perhaps that's where Win2k RTM for PPC went off to :D
It certainly looks that way to me... Very interesting stuff.

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 20, 2009 1:48 pm 
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OC: FUSION ON XBOX 360!!!!!!!!

I could be a tester, I have an NXE Xbox on my desk :p


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Sun Nov 22, 2009 12:29 pm 
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Any download links other than the one on the first page , with the updates posted here ?


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Sun Nov 22, 2009 8:58 pm 
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We are doing some work on it. Hiroshima will release a new build soon.


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 25, 2009 5:47 am 
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UPDATE: We are currently ironing out some problems with Kernel Level LDDM (yes, we're using the LH LDDM bootscreen).


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 25, 2009 11:32 am 
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Had any luck running XBE's yet? I thought that was the goal of this project ;)

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 25, 2009 4:06 pm 
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The point of this release is to get hardware acceleration working in kernel mode so that we can emulate Dx8.


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Nov 25, 2009 4:51 pm 
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Aaah, sorry, didn't get that from your last post ;)

Good luck!

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Thu Nov 26, 2009 6:25 pm 
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This project gets more and more interesting each time an updates posted.

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 27, 2009 1:03 am 
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We are looking for more developers and stuff like that. :)


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 27, 2009 1:20 am 
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I'm willing to pitch in and do whatever I can, though I don't know if I'll be of much use :)

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Nov 27, 2009 7:47 pm 
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Quote:
hardware acceleration working in kernel mode so that we can emulate Dx8

By DX8, you also mean D3D or just DDraw ?

Offtopic Comment
Whoa! Can haz 3d bootscreen ?


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Sat Nov 28, 2009 1:36 am 
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Direct3d.


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Fri Dec 04, 2009 4:05 pm 
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Well, using LDDM driver or WDDM driver on Hiroshima, is posible port for Server 2003 Sp2? Or XP Sp3?


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Dec 09, 2009 3:04 am 
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Well, It in theory would work, Hiroshima is currently in the process of gussying up the OS for our next release, 3961. :D


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Wed Dec 09, 2009 5:20 pm 
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Great to see it's still going even though...

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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Mon Dec 28, 2009 8:34 pm 
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Is this OS still in development ?


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 PostPost subject: Re: Codename: Hiroshima - NT 6.5.5950        Posted: Tue Dec 29, 2009 6:24 am 
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Whistler_fan wrote:
Is this OS still in development ?

I don't think so, he is banned.

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