Post subject: How many Xbox 360 games have Debug Menus? Posted: Sat Aug 18, 2012 5:22 am
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Quote:
It has come to my attention that people can't read English so I'll need to rewrite my thread.
What Xbox 360 games have functional debug menus that have been found? If someone has found a functional, working, debug menu, please list them in the thread. If possible, can you please post a link if it needs a modded file.
TO STAFF: Please delete the posts below, I don't want arguments over silly things.
Last edited by Errorjack on Sat Aug 18, 2012 4:38 pm, edited 2 times in total.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Sat Aug 18, 2012 1:19 pm
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CaptainPeanut wrote:
Pretty much every game has/had a Debug Menu. It's unknown how to trigger it on every game.
I know every game has a debug menu, they use it to debug. I'm asking if there are any games with debug menus left in. Its not that we don't know how to trigger it, that's just PowerPC and HEX to see if it's there. What we know is that debug menus are removed from games once they become gold.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Sat Aug 18, 2012 1:53 pm
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Errorjack wrote:
CaptainPeanut wrote:
Pretty much every game has/had a Debug Menu. It's unknown how to trigger it on every game.
I know every game has a debug menu, they use it to debug. I'm asking if there are any games with debug menus left in. Its not that we don't know how to trigger it, that's just PowerPC and HEX to see if it's there. What we know is that debug menus are removed from games once they become gold.
Not all the time. Sometimes they just disable the code which enables it but it's still there.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Sat Aug 18, 2012 2:09 pm
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Beta wrote:
Errorjack wrote:
CaptainPeanut wrote:
Pretty much every game has/had a Debug Menu. It's unknown how to trigger it on every game.
I know every game has a debug menu, they use it to debug. I'm asking if there are any games with debug menus left in. Its not that we don't know how to trigger it, that's just PowerPC and HEX to see if it's there. What we know is that debug menus are removed from games once they become gold.
Not all the time. Sometimes they just disable the code which enables it but it's still there.
Exactly, which is what I'm asking about. I know the technology behind how video games are made, I work for a video game company. I only asked if there are any debug menus LEFT in A GAME, if so, what games.
Borderlands, Dead Rising 2, Dead Island, Halo: CEA, THAW 360, and Deus Ex Machina have left over debug menus. Other games I seen with debug menus are review copies.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Sat Aug 18, 2012 11:15 pm
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Errorjack wrote:
Beta wrote:
Quote:
Yes, my parsing was a bit off, I know and I apologize for it. The statement still stands that I didn't want to know if they were disabled or not, I wanted to know if someone has found one that has one working and the title of the game. Just because I'm new to somewhere, doesn't make me wrong to stand what I believe in. I know one person who has many Alpha builds but he doesn't want to sell them. Which brings me to finding retail games that still have them functional. I've been searching for Alpha/Beta builds with no luck. I'm guessing Crysis 2 Alpha build was just for multiplayer, which is not really worth looking into.
Yup it's a multiplayer build. Nevertheless, it has interesting left overs maybe someone could access other levels but who knows.
It's extremely unlikely that in this day and age, due to the professionalism of developers; there will be no debug modes left in retail versions.
Alpha builds and retails have different encryptions and level structure. They might work but it's highly unlikely that levels can cross.
I know Borderlands has a fully functional debug menu but the .xex is lost in time. When I buy Borderlands, I'll have to check out the default.xex for the debug.
I do know that on many games the formats change during the development process but for Crysis' sake it didn't. I'm not sure where i implied running alpha levels on the final build was something doable so i don't know where you got that one from.
Then again, you are on the process of checking for locked debug modes. Yet previously you accused people of "posting irrelevant answers", it will probably have a debug but then the next part is enabling it. I don't see how this thread is in the correct category as you are looking for final builds with debug modes left in. It's just still confusing for me.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Mon Oct 01, 2012 2:06 pm
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CoD WaW had some debugging functions you can activate editing the savegame. You can change the controls. It enables fly-mode, godmode, screenshot function and some other nice features. The easiest way is to use this tool ( http://digiex.net/downloads/download-ce ... ditor.html ) and a Xbox formatted USB stick.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Wed Oct 10, 2012 2:54 pm
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It depends on the engine but most Unreal Engine titles will still have the developer console enabled for sure. To open this though would require you to create a custom ISO which tweaks the DefaultInput.ini file inside Coalesced.bin so that you could open the developer console with a keyboard key.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Thu Oct 11, 2012 4:58 pm
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thegimp wrote:
It depends on the engine but most Unreal Engine titles will still have the developer console enabled for sure. To open this though would require you to create a custom ISO which tweaks the DefaultInput.ini file inside Coalesced.bin so that you could open the developer console with a keyboard key.
I've done some research about the developer console for home consoles and it's a lot more harder then I was expecting. Modifying the defaultinput would do nothing as you can't have the keyboard to work anyway. The XEX has the keyboard function removed and you would need to re-add it into the xex for the game to read inputs. I managed to get a working XEX that reads a .dll for custom code but I have no idea how I'm going to add the keys for each of the text, inputs, and calls.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Thu Oct 11, 2012 7:19 pm
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Errorjack wrote:
thegimp wrote:
It depends on the engine but most Unreal Engine titles will still have the developer console enabled for sure. To open this though would require you to create a custom ISO which tweaks the DefaultInput.ini file inside Coalesced.bin so that you could open the developer console with a keyboard key.
I've done some research about the developer console for home consoles and it's a lot more harder then I was expecting. Modifying the defaultinput would do nothing as you can't have the keyboard to work anyway. The XEX has the keyboard function removed and you would need to re-add it into the xex for the game to read inputs. I managed to get a working XEX that reads a .dll for custom code but I have no idea how I'm going to add the keys for each of the text, inputs, and calls.
Ah perhaps it is removed from the "Shipping" build then, maybe only in the debug or release builds. But I have seen screenshots of people using the UE3 ingame console on Gears of War 3 for sure
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Fri Oct 12, 2012 12:06 am
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thegimp wrote:
Errorjack wrote:
thegimp wrote:
It depends on the engine but most Unreal Engine titles will still have the developer console enabled for sure. To open this though would require you to create a custom ISO which tweaks the DefaultInput.ini file inside Coalesced.bin so that you could open the developer console with a keyboard key.
I've done some research about the developer console for home consoles and it's a lot more harder then I was expecting. Modifying the defaultinput would do nothing as you can't have the keyboard to work anyway. The XEX has the keyboard function removed and you would need to re-add it into the xex for the game to read inputs. I managed to get a working XEX that reads a .dll for custom code but I have no idea how I'm going to add the keys for each of the text, inputs, and calls.
Ah perhaps it is removed from the "Shipping" build then, maybe only in the debug or release builds. But I have seen screenshots of people using the UE3 ingame console on Gears of War 3 for sure
It's probably the "say" console. Anyone could do that. I know someone who's got an Alpha of Gears 3 and it has the console working fully. It's pretty hard to enable.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Sat Oct 13, 2012 2:17 pm
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Errorjack wrote:
thegimp wrote:
Errorjack wrote:
thegimp wrote:
It depends on the engine but most Unreal Engine titles will still have the developer console enabled for sure. To open this though would require you to create a custom ISO which tweaks the DefaultInput.ini file inside Coalesced.bin so that you could open the developer console with a keyboard key.
I've done some research about the developer console for home consoles and it's a lot more harder then I was expecting. Modifying the defaultinput would do nothing as you can't have the keyboard to work anyway. The XEX has the keyboard function removed and you would need to re-add it into the xex for the game to read inputs. I managed to get a working XEX that reads a .dll for custom code but I have no idea how I'm going to add the keys for each of the text, inputs, and calls.
Ah perhaps it is removed from the "Shipping" build then, maybe only in the debug or release builds. But I have seen screenshots of people using the UE3 ingame console on Gears of War 3 for sure
It's probably the "say" console. Anyone could do that. I know someone who's got an Alpha of Gears 3 and it has the console working fully. It's pretty hard to enable.
As far as I am aware that is the only console UE3 offers...well there is another one used by devs that externally sets out commands. That "say" console/the ingame one is pretty powerful though because it has alot of commands. The "set" value in particular can alter script class' variables drastically. Not to mention "servertravel" allows you to alter the URL variables of lets say bleedout time on Gears 3 so you could do Servertravel mp_blooddrive?Game=GearGameContent.GearGameTDM?Goalscore=12?BleedoutTime=1?GameSpeed=1.4?RoundScore=18 and that would set up a game of Team Deathmatch on the map Blood Drive with a "12 lives" goal, bleedout time of 1 second, altered game speed to go 40% faster than normal and 18 rounds.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Tue Oct 30, 2012 1:12 am
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Most UE3-based games, most call of duty, and most Halo titles have debug consoles or menus hidden away. Halo-wise they tend to hide them away pretty well, but i know CEA's menu is public.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Thu Jan 24, 2013 1:33 am
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I know that there is a version of Halo: Reach that has a debug menu, albeit not the final version. It was shown in a presentation when displaying their dynamic rendering capabilities, which was pretty neat. The developer playing it froze all of the characters in place and unlocked the camera and flew around. I don't know if it's been leaked or not yet, but it'd be pretty cool.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Mon Jan 28, 2013 12:35 am
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UpfrontGrunt wrote:
I know that there is a version of Halo: Reach that has a debug menu, albeit not the final version. It was shown in a presentation when displaying their dynamic rendering capabilities, which was pretty neat. The developer playing it froze all of the characters in place and unlocked the camera and flew around. I don't know if it's been leaked or not yet, but it'd be pretty cool.
Post subject: Re: How many Xbox 360 games have Debug Menus? Posted: Thu Feb 21, 2013 11:08 pm
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That's not the video that I saw. It was a GDC presentation if I remember correctly. The guy froze the game, it looked like the multiplayer map Boneyard, but in Campaign. He flew around showing the various models used at different distances.
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