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 PostPost subject: HL2Beta: Sound not precached.        Posted: Tue Jul 24, 2012 4:35 am 
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So i just compiled ms_lab.vmf for fun, but when Alyx tries to speak, it throws me an error saying the sound is not precached. How do i fix that?

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 PostPost subject: Re: HL2Beta: Sound not precached.        Posted: Tue Jul 24, 2012 9:36 am 
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Add her sounds to one of game_sounds files in hl2\scripts.

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 PostPost subject: Re: HL2Beta: Sound not precached.        Posted: Tue Jul 24, 2012 10:46 pm 
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Like this?


Code:
"NPC_Alyx.TempMisc1"
{
   "channel"      "CHAN_BODY"
   "volume"      "VOL_NORM"
   "pitch"         "PITCH_NORM"

   "soundlevel"   "SNDLVL_IDLE"

   "rndwave"
   {
      "wave"   "temp/alyx/misc1.wav"
   }
}

"NPC_Alyx.TempMisc2"
{
   "channel"      "CHAN_BODY"
   "volume"      "VOL_NORM"
   "pitch"         "PITCH_NORM"

   "soundlevel"   "SNDLVL_IDLE"

   "rndwave"
   {
      "wave"   "temp/alyx/misc2.wav"
   }
}

"NPC_Alyx.TempMisc3"
{
   "channel"      "CHAN_BODY"
   "volume"      "VOL_NORM"
   "pitch"         "PITCH_NORM"

   "soundlevel"   "SNDLVL_IDLE"

   "rndwave"
   {
      "wave"   "temp/alyx/misc3.wav"
   }
}

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 PostPost subject: Re: HL2Beta: Sound not precached.        Posted: Wed Jul 25, 2012 10:44 am 
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Code:
"NPC_Alyx.TempMisc1"
{
   "channel" "CHAN_VOICE"
   "volume" "VOL_NORM"
   "soundlevel" "SNDLVL_NONE"
   "pitch" "PITCH_NORM"
   "wave" "temp/alyx/misc1.wav"
}
"NPC_Alyx.TempMisc2"
{
   "channel" "CHAN_VOICE"
   "volume" "VOL_NORM"
   "soundlevel" "SNDLVL_NONE"
   "pitch" "PITCH_NORM"
   "wave" "temp/alyx/misc2.wav"
}
"NPC_Alyx.TempMisc3"
{
   "channel" "CHAN_VOICE"
   "volume" "VOL_NORM"
   "soundlevel" "SNDLVL_NONE"
   "pitch" "PITCH_NORM"
   "wave" "temp/alyx/misc3.wav"
}

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 PostPost subject: Re: HL2Beta: Sound not precached.        Posted: Wed Jul 25, 2012 10:48 am 
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Thanks a lot SiPlus :)

EDIT: Actually, did not work. What am i doing wrong? :(

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 PostPost subject: Re: HL2Beta: Sound not precached.        Posted: Wed Jul 25, 2012 12:56 pm 
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the precaching loads the a part of the sound file in RAM, the settings are for 3D sound


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