Post subject: KKnD 2: Krossfire - Beta Demo Posted: Sat May 26, 2012 6:12 pm
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While downloading old polish magazine CDs today, I found a demo of KKND2. At first I thought it was probably the 3 missions demo, but then I noticed that the main menu looked different and the cursors were also not the final ones. Also, the demo is like 100mb and the normal demos were 10mb or 15mb for the 3 missions demo. The normal demos are from something like May and my demo is from February (My German retail version is dated to June).
KKND 2 Demos:
Code:
Feb 20, 1998, 14:15:34, Unprotected, pk version 0x41, FMV, Music, Three Missions Apr 08, 1998, 00:35:52, Protected, pk version 0x1F, FMV, Promo Music, Robo Mission May 13, 1998, 17:59:06, Protected, pk version 0x2F, No FMV, No Music, Robo Mission (kknd2_demo1) May 18, 1998, 14:28:26, Protected, pk version 0x30, No FMV, No Music, Human Mission (kknd2_demo3) May 18, 1998, 14:35:04, Protected, pk version 0x30, No FMV, No Music, Mutant Mission (kknd2_demo2) May 18, 1998, 15:44:12, Protected, pk version 0x30, No FMV, No Music, Three Missions Jun 11, 1998, 14:44:06, Protected, pk version 0x81, FMV, Music, Mutant Mission (German Demo) German retail version for comparison: Jun 17, 1998, 15:07:54, Protected, pk version 0x88, FMV , Music , All Missions
To sum it up: It seems like I've found the Beta demo that was mentioned by this German magazine ad (Referencing PC Action 5/98):
Special thing that I've found: The Worm is replaced with a Ballista Tower:
Known issues: Installing another demo after the beta demo, overwrites the registry and sets the CD Path to the windows temp folder. => game can't find files => game crashes on start up
Trivia: KKnD 2 is my favourite game of all time.
EDIT2: Some name differences:
Code:
? unknown o Name h Heavy name change x Different unit
Seeder Seeder Pod Launcher Pod Launcher Weed Killer Weed Killer Selective Pollinator n Spore Missile De seeder n Sterilizer Systech Systech Michaelangelo Michaelangelo
Outpost Outpost Clanhall o Clan Hall Barn Barn
Barracks Barracks Warrior Hall Warrior Hall Microunit Factory Microunit Factory
Armoury o Armory Armoury h Forge Weapon Control Weapon Control
Power Station Power Station Power Plant Power Plant Power Unit Power Unit
Drill Rig Drill Rig Derrick Derrick Oilbot Oilbot
Solar Exchanger h Thermal Exchanger Gas Converter h Big Pig Windmill Processor h Wind Turbine
Solar Collector Solar Collector Gas Pen h Pig Pen Windmill Windmill
Repair Bay Repair Bay Healing Tent Healing Tent Maintenance Depot Maintenance Depot
Research Lab Research Lab Alchemy Hall Alchemy Hall Technostudy Technostudy
Light Tower h Sentry Gun Distance Seeder Distance Seeder Grapeshot Cannon h Kneecapper
Cannon Tower Cannon Tower Ballista Tower x The Worm Pod Cannon Pod Cannon
AA Tower o Anti-Aircraft Tower Bazooka Battery Bazooka Battery Solar Intensifier Solar Intensifier
Laser Destroyer o Laser Destroyer Tower Touch of Death Touch of Death Watchful Eye h Lightning Generator
Mobile Outpost Mobile Outpost Mobile Clanhall o Mobile Clan Hall Mobile Barn Mobile Barn
Mobile Drill Rig Mobile Drill Rig Mobile Derrick Mobile Derrick Mobile Oilbot Mobile Oilbot
Oil Tanker Oil Tanker Bull Ant Tanker Bull Ant Tanker Oil Tankeroid Oil Tankeroid
Dirt Bike Dirt Bike ATV ATV Hover Buggy Hover Buggy Anaconda Tank Anaconda Tank Barrage Craft Barrage Craft Dual Cannon Tank h Enforcer Juggernaut o Juggernaught
Dire Wolf Dire Wolf Pit Scorpion Pit Scorpion Crinoid Crinoid War Mastodon War Mastodon Death Hippo Death Hippo Missile Crab Missile Crab Mega Bettle Mega Beetle
Patrolbot Patrolbot Responsebot Responsebot Radiator Radiator Tankbot Tankbot Doom Dome Doom Dome Cauteriser Cauteriser Grim Reaper Grim Reaper
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Fri Jun 01, 2012 3:18 pm
Amateur Beta Collector
Joined Sun Jul 31, 2011 9:29 pm
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Nice! A friend and classmate of mine had the first game, and I remember we watched the intro cinematic at his birthday party At some point he borrowed the CD to me but I couldn't run the game for some reason I honestly don't know. I wasn't very computer savvy back then, so I didn't experiment with the game any further after it made me reboot my PC instead of running.
Anyhoo, I've got this idea of making a list of games that have public betas released as demo versions, but haven't had time to actually do anything in that direction yet.
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Fri Jun 01, 2012 5:40 pm
Amateur Beta Collector
Joined Sat Feb 05, 2011 7:41 pm
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Atomfire wrote:
From the screenshot's it looks like a C&C type of game. I may have to try this out.
KKnD 1 was very C&C-like. The press often criticized it because of that similarity. I think in KKnD 2, they wanted to really be different from C&C and in my opinion they managed to do that quite well.
Also: KKnD 1 has an early prerelease demo, too. It's from November 1996 (Release was March 1997).
An interesting string from the exe of that demo: "I hope this is the last version of the demo..."
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Sun Jul 01, 2012 1:05 pm
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Joined Sun Sep 04, 2011 11:28 am
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Of course, I remember when I played it on my old machine - P166 with 32 megs of RAM. Its requirements are on level of: P133, 16 MB RAM. So your PC will do just fine
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Sat Jul 14, 2012 7:57 pm
Amateur Beta Collector
Joined Sat Feb 05, 2011 7:41 pm
Posts 280
Favourite OS Wyn 2079
I'm now doing some research on the first KKnD 2 beta demo, since it's not encrypted like the other versions. These are my first results (talking about Kknd2.exe) :
The main menu table begins at 0xA4078. It has 8 entries, each of them 36 bytes long (4byte integers, blah). Setting the "0x25" bytes (offset 0x14 in each entry, only three are actually 0x25) enables the menu buttons for unit editor, custom missions and multiplayer. To play a custom game you have to choose TCP/IP and add a CPU Player. Unfortunately there are no multiplayer maps, so we can't test the full gameplay, yet. (I'm working on that!)
The unit table starts at offset 0xBAA10. It has 133 entries, each 272 bytes long. Each entry consists of 4-byte integers that specify certain values of the unit/building. Some that I could identify:
Code:
0x00: Unit ID? 0x04: Unit Script? (Building, Tower, Infantry, Transport, Tank,...) 0x08: Name offset 0x0C: Cost 0x10: Hit Points 0x14: Speed [...] 0x20: View Range 0x24: Weapong Range 0x28: Accuracy [...] 0x60: Cannon Type (Rotatable part on top of a tower or tank. 00 00 00 00 means no cannon. The cannon itself chooses the damage type, fire rate and damage, but the range seems to be saved in the unit table entry.) 0x64: Attack type if not a cannon (Machine gun, laser, arrow,...)
The prototype attachment table begins at offset 0x9FBE0 and has 41 entries, each 18 bytes long. It's consists of three 4-byte integers followed by eight 2-byte words (not sure about the 2-byte words though). 0x04 (int): Cannon type like above.
With this knowledge you can put any cannon on any unit. For example I put the ballista from the (beta) Ballista Tower onto the Light Tower of the survivors:
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Thu Aug 30, 2012 12:23 pm
Amateur Beta Collector
Joined Sat Feb 05, 2011 7:41 pm
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I checked the prerelease(?) demo of KKnD Xtreme and noticed that the units cfg file has some nice info about the unit configurations:
Code:
; A word of warning when specifying damage stats for a unit: ; many units share the same projectile/bullet information, so ; will deal the same damage as that of the last one specified ; in this file. In the default units.cfg supplied, you can be ; pretty sure that units that deal identical damage values ; are using the same projectile information.
; Also you need to make sure that all machines involved in the ; game have been started using the -stats option and are using ; identical .CFG files otherwise the network game WILL hang. ; You have been warned :)
; Production time (prod) is in seconds. ; Speed is approximately in pixels per second. ; Reload times are in sixtieths of a second. ; Volley size is in projectiles (strangely enough). ; ; volley ; reload | ; .-+-------+---------. ; reload2 | | | ; b----------------b-+-b---b---b---b---b-------------------b ; ; Each volley is basically a burst of n bullets. The time between each of ; these bullets is given in the reload statistic. The reload2 statistic ; is used for the time between each burst of bullets.
; Therefore a volley = 10, reload = 1 and reload2 = 100 would fire ten ; bullets in each burst. Each of these bullets would have a single frame ; (1/60th of a second) between them. Once ten bullets had been fired, the ; unit wouldn't fire for another 100 frames.
; PLEASE NOTE: Units without turrets fire at a constant rate, and thus ; do not use reload2 or volley. Setting them has no effect.
; Turn speed (tspeed) is approximately in quarter turns per second. ; Range is in pixels. ; Accuracy (acc) is a percentage. ; i-dmg is infantry damage. ; v-dmg is vehicle damage. ; b-dmg is building damage.
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Wed Sep 12, 2012 9:51 am
Newbie Beta Collector
Joined Wed Sep 12, 2012 9:41 am
Posts 2
Hey everyone
Sorry for bumping up an old topic. I'm trying to get KKnD to work on my PC and while the game runs, it does so with some annoying graphical issues.
KKnD 1 (the Extreme version) runs the best, but the fog of war is all pink-purpleish, and the buildings and units don't have their correct colors. It's playable, but annoying.
KKnD Krossfire does run, but the screen flickers constantly, making it barely playable at all.
I'm just running this on Windows 7 but I've tried setting the comptability mode to W95, 98, 2K, Vista, etc, and nothing solves the problem.
Can anyone help me with this? I really wanna enjoy these great games again Thanks a lot.
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Thu Sep 13, 2012 10:47 am
Amateur Beta Collector
Joined Sat Feb 05, 2011 7:41 pm
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nobigthing wrote:
Hey everyone Sorry for bumping up an old topic. I'm trying to get KKnD to work on my PC and while the game runs, it does so with some annoying graphical issues.
KKnD 1 (the Extreme version) runs the best, but the fog of war is all pink-purpleish, and the buildings and units don't have their correct colors. It's playable, but annoying.
KKnD Krossfire does run, but the screen flickers constantly, making it barely playable at all.
I'm just running this on Windows 7 but I've tried setting the comptability mode to W95, 98, 2K, Vista, etc, and nothing solves the problem.
Can anyone help me with this? I really wanna enjoy these great games again Thanks a lot.
Since I don't use Windows 7 and thus don't know what the problem might be, so I suggest that you setup a VM with Windows 98SE. All KKnD games should be natively playable on that machine.
Post subject: Re: KKnD 2: Krossfire - Beta Demo Posted: Sun Sep 16, 2012 5:52 pm
Newbie Beta Collector
Joined Wed Sep 12, 2012 9:41 am
Posts 2
Okay, now I don't know much about Virtual Machines but I just googled it and found some links which appear to be useful. I will check them out, and thank you heartily for the advice!
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