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 PostPost subject: 0x10c Prototype        Posted: Sat Apr 14, 2012 12:22 am 
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This is the recently leaked 0x10c prototype which is the current title under development by Mojang. Not much to really say about it other than it's a room with a computer inside and if you open up dcpu.jar as a zip file then you can modify the assembly code which is used for the computer.
I haven't done much with it other than looked at it and played around a little.

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Download:
http://www.oldtimes-software.com/files/0x10c/0x10c.zip

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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 1:00 am 
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Oh boy, here we go! A while down the track and we'll start hearing, "I remember when the Alpha was better".


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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 1:18 am 
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Nothing wrong with anyone sharing their opinion, especially when they're able to go back and actually play an alpha of it rather than basing it on images or videos :)

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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 1:22 am 
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Yeah, I'm just remembering Minecraft. But the concept does indeed look unique.


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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 1:55 pm 
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Doesn't work in Windows 7 :( - how to start 0x10c in Win 7?

Screen of the problem:
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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 3:08 pm 
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Try updating your version of Java? :?

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 PostPost subject: Re: 0x10c Prototype        Posted: Sat Apr 14, 2012 10:18 pm 
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Autumn81702 wrote:
Doesn't work in Windows 7 :( - how to start 0x10c in Win 7?

Screen of the problem:
Image


Got exactly the same problem on Windows XP Service Pack 3 with newest java version. (Except mine finds 2 controllers and lists a lot of buttons).

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 PostPost subject: Re: 0x10c Prototype        Posted: Sun Apr 15, 2012 4:02 am 
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Kinda off topic here but here's one of the official development screenshots...
Image
Look at the monitor, Commodore 64 BASIC anyone?

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 PostPost subject: Re: 0x10c Prototype        Posted: Sun Apr 15, 2012 8:08 am 
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hogsy wrote:
Try updating your version of Java? :?

Updated, but still doesn't work. I try compatibility mode too (XP and Vista) but it doesn't work...


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 PostPost subject: Re: 0x10c Prototype        Posted: Mon Apr 16, 2012 6:01 am 
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I imagine this is very outdated, wondering if a simple assembly OS would work if the file was replaced =P.


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 PostPost subject: Re: 0x10c Prototype        Posted: Sun Apr 22, 2012 3:04 am 
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My guess is the errors are coming from owners of ATI/AMD cards - open the jar and do the following:

Open the file "4light.frag.txt" in the folder "shaders" and change the 18th line to "vec3 color = texture2D(noiseTex, vec2(gl_FragCoord.x/256.0, gl_FragCoord.y/256.0)).rgb/256.0;"
and then change the 30th line to "color = vec3(0, 0, 0);"
close that and change "frac" on line 35 to "fract" in the file "Display.frag.txt"


and it should work. Also make sure you are using java 7


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 PostPost subject: Re: 0x10c Prototype        Posted: Sun Apr 22, 2012 11:59 am 
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zamadatix wrote:
My guess is the errors are coming from owners of ATI/AMD cards - open the jar and do the following:

Open the file "4light.frag.txt" in the folder "shaders" and change the 18th line to "vec3 color = texture2D(noiseTex, vec2(gl_FragCoord.x/256.0, gl_FragCoord.y/256.0)).rgb/256.0;"
and then change the 30th line to "color = vec3(0, 0, 0);"
close that and change "frac" on line 35 to "fract" in the file "Display.frag.txt"


and it should work. Also make sure you are using java 7


Thanks a lot. It works :)

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 PostPost subject: Re: 0x10c Prototype        Posted: Sun Apr 22, 2012 2:56 pm 
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Thanks for the workaround, worked for me as well (just for the record, had a nvidia graphics card, but java 6 installed)

The game looks very interesting!

@hogsy: what did you change in the assembly code?


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 PostPost subject: Re: 0x10c Prototype        Posted: Thu Apr 26, 2012 1:19 am 
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What you see on the screen in the screenshot I took was someone else's work which was created in an 0x10c emulator and I was interested to see how well it would fair in the actual game but as you can see it didn't work too well. I'm sure if someone had more time on their hands they could probably get it somewhat functional since I don't have much of an understanding of assembly :S

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 PostPost subject: Re: 0x10c Prototype        Posted: Thu Apr 26, 2012 4:03 pm 
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Assembly knowledge isn't required when it comes to Java. You could simply decompile the Java Archive.

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 PostPost subject: Re: 0x10c Prototype        Posted: Fri Apr 27, 2012 10:59 am 
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The "virtual computer" uses assembly :)

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 PostPost subject: Re: 0x10c Prototype        Posted: Fri May 04, 2012 12:06 pm 
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I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?

Damn, I'm too much of a programmer to ignore this game...


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 PostPost subject: Re: 0x10c Prototype        Posted: Fri May 04, 2012 2:40 pm 
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uitham wrote:
I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?

Damn, I'm too much of a programmer to ignore this game...


It's Notch's new game, check his website and you'll find it's more than just what you said, I guess it can grow to be limitless eventually :P


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 PostPost subject: Re: 0x10c Prototype        Posted: Fri May 04, 2012 7:43 pm 
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Dan wrote:
uitham wrote:
I forgot the point of 0x10c, was it something like a custom language, assembler, compiler and emulator and it is based around space or some [censored] like that?

Damn, I'm too much of a programmer to ignore this game...


It's Notch's new game, check his website and you'll find it's more than just what you said, I guess it can grow to be limitless eventually :P


I was aware that this was the next project of Notch already, I just forgot the point.

(Just noticed that using a synonym for the product of the digestive system is censored...)


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