Aspho fields is quite an interesting place in Gears of War's development history. While being cut from the game it is mentioned at the start as Marcus Fenix (the main character) is asked if he fought in Aspho fields which he replies yes. There is also has a book based around it. The image you see in the video is the level Aspho fields as it was in 2004, it was most likely cut sometime in 2005 but the reason is not yet known.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Tue Nov 15, 2011 11:54 pm
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I made a series of videos showing all all of the levels (and a test level) in this leak. Noting really groundbreaking for those that already have it, but its a good look into the Unreal Warfare/GoW content and some of the stuff they wanted to show off at the time.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 12:52 am
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If someone could also PM me the password that would be appreciated...The technology is from 2003-2004 but that would be a great learning blocks for newbies who want to learn/study from the programming gods (Carmack, Cliffy B, Abrash,...)!
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 4:19 am
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http://oldtimes-software.com/files/Release/WarGame.rar Just extract WarGame into the folder and let it overwrite anything which is in your WarGame folder already. Best not to get it mixed up with the "original" stuff since I've added in some placeholders for missing icons, changed the grunts origin and fixed the missing assault rifle model though the overall changes aren't huge so it's still basically as it was (or would've been).
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Last edited by hogsy on Wed Nov 16, 2011 12:09 pm, edited 1 time in total.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 12:13 pm
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If possible can someone show a pic if there are some icons visible on the screen? I know there's a black box that appears when you're low on ammo but nothing else really shows for me
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 12:24 pm
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hogsy, thanks for the upload
----------------------------
also a question, I'm not really familiar with these compiling stuff, and I see you guys can run the other maps in game as well (i see bunch of testmaps, and some others). How can I try them in game? So far I could only check them in level editor.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 12:24 pm
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Okay, just copied maps and packages from DemoGame to WarGame to be able to launch EmbrySquare and AshpoFields. Gotta say, that for some reason, WarGame runs better in terms of performance than DemoGame does. Only problem with WarGame is now, that I cannot jump anymore and some of the collision detection is borked, that I cannot walk up stairs and other stuff (would work, if I could jump ).
And I do not have any graphical issues like flickering images or sprites etc
Generally I will use WarGame now to play around with all the shizzle.
Thank's a lot again for creating fixes, implementing stuff and uploading it, hogsy
EDIT:
@ loxotron: Right-click a map, Open with... and select either DemoGame.exe or WarGame.exe. Then it will load up the map.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 2:00 pm
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Press tab and type in the console: open *mapname*
Maxunit wrote:
Okay, just copied maps and packages from DemoGame to WarGame to be able to launch EmbrySquare and AshpoFields. Gotta say, that for some reason, WarGame runs better in terms of performance than DemoGame does. Only problem with WarGame is now, that I cannot jump anymore and some of the collision detection is borked, that I cannot walk up stairs and other stuff (would work, if I could jump ).
And I do not have any graphical issues like flickering images or sprites etc
Generally I will use WarGame now to play around with all the shizzle.
Thank's a lot again for creating fixes, implementing stuff and uploading it, hogsy
Jumping is not implemented into WarGame and yes the collision stuff is quite bad but it's quite similar to what is done in the final Gears. There's also another bug which I found before uploading which you'll see if you open the WarStart map, from the looks of things there's no relationship stuff in so the COG soldiers just regard everything as an enemy and also if you kill one of them they seem to attempt to reload which causes the game to crash... I'd have a go at fixing it but I'm not too familiar with UnrealScript to be quite honest
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 6:25 pm
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Other than this one there was the other one from a while back but after comparing the two the compiled build is newer but the UnrealScript code (and possibly the source code itself) is the same as this leak.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 7:01 pm
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I think it is a map problem, but the cinematic version from Embry Square still has a few quirks compared to the E3 version. Might ask a mate of mine, who is experienced with UnrealED, if he can fix it.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 9:47 pm
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I would guess, that the E3 Leak is not related "Unreal Warfare". It includes Unreal Tournament Files, generic test files (DemoGame) and stuff, which is now known because of Gears of War or can be told to be really early GoW Design Prototypes. I mean...Locust, COG, Embry Square, Ashpo Fields. That's all GoW stuff actually...maybe it was already called "Gears of War" back then but not announced to the public...who knows.
Post subject: Re: Unreal Engine 3 2004 + Full Source Code Posted: Wed Nov 16, 2011 10:25 pm
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Unreal Warfare was announced back in 2001/2002ish. The Unreal 2 beta has COG soldiers on the loading splash screen, and that beta was made in 2001.
The Locus were originally called the "Geist". Something forced them to change to the Locus. There's a model called "Geist_Wretch" that is clearly a prototype for the Wretch enemy in GoW.
There's also a ton of Unreal Warfare/GoW resources hidden in UT2k4. Offhand, there's textures for COG cities, COG propaganda posters, Locus bases and a portable Minigun. I don't know exactly why those resources are in the game, but my guess is that they were converting GoW to the UE3 engine and wanted modders to use some of the resources they made for the UE 2 GoW so that it wouldn't go to waste.
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