Those screenshots are from around March 1993. DOOM v0.2 was released to testers on February 4 1993, and v0.4 on April 2, so I think those are screenshots of a v0.3 build.
Post subject: Re: Screenshots of unleaked DOOM alphas. Posted: Wed Aug 15, 2012 12:01 am
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IIRC there were official pre-release screenshot packs, like DOOMPIX1.EXE, DOOMPIX2.ZIP and DOOMPIX3.ZIP, with shots taken from various builds, not necessarily those that were later released to the public.
The items (2) to (5) are available from Romero's site (and the ones called DOOMPIX*.ZIP I've linked to above are the same thing, only someone renamed them).
Post subject: Re: Screenshots of unleaked DOOM alphas. Posted: Wed Aug 22, 2012 8:19 pm
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That, too, but IIRC there was also the fact that attempts at a more realistic depiction of the marine base in levels got less entertaining than the more abstract design of the final game. With the FPS games having gone in the direction of realism since, that sure was "ahead of its time".
BTW, HacX does more realistic environments on the same engine quite nicely
Post subject: Re: Screenshots of unleaked DOOM alphas. Posted: Sat Aug 25, 2012 5:24 pm
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IvanDSM wrote:
He did not write the HL engine, he wrote the Quake engine, which Goldsrc is based on.
That's why I said "most of the Half-Life engine":
Quote:
[GoldSrc] is fundamentally just a heavily modified Quake 1 engine. There are about 50 lines of code from the Quake 2 engine, mostly bugs fixes to hard problems that Carmack found and fixed before we ran into them.
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